TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 carrier and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - British
Battle in Okinawa
Battle in Hainan
Battle in Formosa
Non Combat Move - British
3 armour moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to Malaya
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 84 Sea Zone
1 fighter moved from British Guiana to French Central Africa
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 carrier placed in 37 Sea Zone
1 marine placed in Malaya
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Malaya change ownership: 1 marine
Some Units in 37 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to 96 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Samara to Volgograd
1 bomber moved from Volgograd to Western Germany
Place Units - Italians
1 factory_minor placed in Caucasus
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
20 armour, 1 fighter, 4 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 submarine moved from 105 Sea Zone to 107 Sea Zone
1 submarine moved from 105 Sea Zone to 103 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 103 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 103 Sea Zone
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 107 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 24 armour, 1 fighter, 4 infantry and 3 mech_infantrys
British defend with 3 infantry; Americans defend with 2 mech_infantrys
Germans roll dice for 24 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 15/32 hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/5 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 24 armour, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
2 bombers moved from United Kingdom to Western Germany
2 carriers moved from 92 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 transports placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in Western Germany
2 fighters placed in Western Germany
1 bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
Germans undo move 2.
1 infantry placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
4 fighters moved from Eastern United States to 107 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the Americans retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 8 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
2 artilleries placed in Tsinghai
1 artillery placed in Yunnan
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
British take Kazakhstan from Germans
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
1 fighter moved from Iraq to Alexandria
Combat - British
Battle in 103 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 7 mech_infantrys moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Szechwan to Anhwe
1 armour moved from Szechwan to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Yunnan to India
6 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from West India to Eastern Persia
Place Units - British
1 artillery, 6 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 armour, 4 artilleries, 11 infantry, 3 marines and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 carrier moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Scramble in sz 109?
Also I apologize for skipping Russia. Thought you would edit your move in, on Your US turn.
no scraambles
@aequitas:
Scramble in sz 109?
Also I apologize for skipping Russia. Thought you would edit your move in, on Your US turn.
Didn’t even notice!
Do you wish to move your Russian Inf.?
You may do it on your Anzak turn or let me know and i will edit it in. :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 armour, 4 artilleries, 11 infantry, 3 marines and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 carrier moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Crete
Battle in Scotland
Battle in Cyprus
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Crete from Neutral_Allies, taking Scotland from British, taking Cyprus from British, taking Kazakhstan from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry in Alexandria, round 2 : 3/22 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 4 artilleries, 2 fighters, 11 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
2 fighters moved from Alexandria to 99 Sea Zone
1 aaGun moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to 109 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
@aequitas:
Do you wish to move your Russian Inf.?
You may do it on your Anzak turn or let me know and i will edit it in. :-)
Actually I realized what a rush I was in earlier since i forgot to move my British ships in the Pacific (to join my American fleet). do u mind if I edit that in?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 armour moved from Malaya to Yunnan
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
EDIT: Removing units owned by British from Malaya: 2 fighters
EDIT: Adding units owned by UK_Pacific to India: 2 fighters
EDIT: Removing units owned by British from Malaya: 1 marine
EDIT: Adding units owned by UK_Pacific to Queensland: 1 marine
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 1 fighter and 2 infantry
Italians defend with 1 airfield and 2 infantry
French win, taking Scotland from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 marine and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
3 armour and 1 fighter moved from Caucasus to Iraq
24 armour, 3 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 6 infantry, 1 marine and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 2 mech_infantrys
AA fire in United Kingdom : 1/7 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 2 : 9/16 hits
British roll dice for 5 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys in United Kingdom, round 2 : 4/14 hits
5 aaGuns owned by the British, 4 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 3/12 hits
British roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 : 4/10 hits
2 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 2 fighters, 1 marine and 1 tactical_bomber in United Kingdom, round 4 : 5/8 hits
British roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in United Kingdom, round 4 : 1/7 hits
1 mech_infantry owned by the British, 1 marine owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 5 : 5/7 hits
British roll dice for 1 artillery and 1 mech_infantry in United Kingdom, round 5 : 2/2 hits
1 mech_infantry owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 2 bombers, 6 infantry, 1 marine and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys
Battle in Iraq
Germans attack with 27 armour, 1 fighter, 3 infantry and 3 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber
Germans roll dice for 27 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Iraq, round 2 : 17/34 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/37 hits
3 mech_infantrys owned by the Germans, 12 mech_infantrys owned by the British, 3 infantry owned by the Germans, 4 armour owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 23 armour and 1 fighter in Iraq, round 3 : 5/24 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 11 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 7/20 hits
5 mech_infantrys owned by the British and 7 armour owned by the Germans lost in Iraq
Germans roll dice for 16 armour and 1 fighter in Iraq, round 4 : 11/17 hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/15 hits
6 mech_infantrys owned by the British, 2 armour owned by the British, 3 artilleries owned by the British and 3 armour owned by the Germans lost in Iraq
Germans roll dice for 13 armour and 1 fighter in Iraq, round 5 : 9/14 hits
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Iraq, round 5 : 2/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 11 armour and 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 16 armour, 3 infantry and 3 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 2 fighters, 5 infantry, 23 mech_infantrys and 1 tactical_bomber
Battle in 106 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 carriers, 4 fighters and 2 transports
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers and 2 transports in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Iraq to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Morocco to Algeria
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
1 bomber placed in France
2 mech_infantrys placed in Russia
Germans undo move 2.
Germans undo move 1.
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 transport placed in 112 Sea Zone
1 fighter placed in France
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 123 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 125 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 140 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Non Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs