@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Southern Italy to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Greece to 91 Sea Zone
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from Rostov to Iraq
1 armour moved from Tsinghai to Kazakhstan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
Combat - Germans
Air Battle in Iraq
Germans attacks with 1 units heading to Iraq
British launches 2 interceptors out of Iraq
Attackers Fire, : 0/1 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans lost in Iraq
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 2 destroyers and 2 transports; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 4/13 hits
2 carriers owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 3 : 9/10 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 4 bombers in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 cruiser, 4 fighters and 6 transports in 91 Sea Zone, round 4 : 5/5 hits
4 bombers owned by the Germans, 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 3 fighters and 6 transports remaining. Battle score for attacker is -47
Casualties for Germans: 6 bombers, 5 fighters, 5 submarines and 1 tactical_bomber
Casualties for British: 2 destroyers
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits
British roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Morocco
Germans win, taking Morocco from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Cleaning up after air battles
3 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
2 tactical_bombers moved from Greece to Gibraltar
2 carriers and 1 transport moved from 93 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 aaGun, 17 armour, 1 fighter and 3 infantry moved from Volgograd to Caucasus
2 armour moved from Samara to Caucasus
1 aaGun moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 submarines placed in 93 Sea Zone
3 bombers and 1 marine placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 submarines placed in 105 Sea Zone
3 bombers placed in Southern France
3 armour placed in Volgograd
3 armour placed in Ukraine
1 marine placed in Normandy Bordeaux
Germans undo move 2.
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Battle in sz 91:
I kept one of your CV’s for another round.
Thought it was in your interest. Let me know if i was wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Shantung to Jehol
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Korea, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
Place Units - Japanese
3 submarines placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Northwest Persia
Americans attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
Americans win, taking Northwest Persia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 107 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from British Guiana to Brazil
1 fighter moved from Northwest Persia to Persia
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour, 2 artilleries and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
3 infantry moved from Szechwan to Shensi
2 infantry moved from Jehol to Manchuria
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery placed in Hunan
1 infantry placed in Hunan
1 infantry placed in Anhwe
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 carrier and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - British
Battle in Okinawa
Battle in Hainan
Battle in Formosa
Non Combat Move - British
3 armour moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to Malaya
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 84 Sea Zone
1 fighter moved from British Guiana to French Central Africa
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 carrier placed in 37 Sea Zone
1 marine placed in Malaya
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Malaya change ownership: 1 marine
Some Units in 37 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to 96 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Samara to Volgograd
1 bomber moved from Volgograd to Western Germany
Place Units - Italians
1 factory_minor placed in Caucasus
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
20 armour, 1 fighter, 4 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 submarine moved from 105 Sea Zone to 107 Sea Zone
1 submarine moved from 105 Sea Zone to 103 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 103 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 103 Sea Zone
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 107 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 24 armour, 1 fighter, 4 infantry and 3 mech_infantrys
British defend with 3 infantry; Americans defend with 2 mech_infantrys
Germans roll dice for 24 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 15/32 hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/5 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 24 armour, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
2 bombers moved from United Kingdom to Western Germany
2 carriers moved from 92 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 transports placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in Western Germany
2 fighters placed in Western Germany
1 bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
Germans undo move 2.
1 infantry placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
4 fighters moved from Eastern United States to 107 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the Americans retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 8 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
2 artilleries placed in Tsinghai
1 artillery placed in Yunnan
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
British take Kazakhstan from Germans
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
1 fighter moved from Iraq to Alexandria
Combat - British
Battle in 103 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 7 mech_infantrys moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Szechwan to Anhwe
1 armour moved from Szechwan to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Yunnan to India
6 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from West India to Eastern Persia
Place Units - British
1 artillery, 6 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 armour, 4 artilleries, 11 infantry, 3 marines and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 carrier moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Scramble in sz 109?
Also I apologize for skipping Russia. Thought you would edit your move in, on Your US turn.
no scraambles
@aequitas:
Scramble in sz 109?
Also I apologize for skipping Russia. Thought you would edit your move in, on Your US turn.
Didn’t even notice!