@Amon-Sul turn complete 2.0 ;-)
L17 G40 BM3 Odonis (L) vs AetV (X) Game II
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keeping it fresh!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 102 PUs;
Germans buy 1 artillery, 2 carriers, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 bomber moved from Ukraine to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Russia to SamaraCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 3 armour
British defend with 1 mech_infantry
Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
15 armour moved from Russia to Volgograd
3 fighters and 3 tactical_bombers moved from Volgograd to Greece
3 armour moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Kazakhstan to Volgograd
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from Volgograd to Rostov
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 bombers moved from Ukraine to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Germans
2 submarines placed in 105 Sea Zone
2 carriers and 1 transport placed in 93 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
Back in town :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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@aequitas:
Back in town :-)
DOn’t know if that’s a good thing or a bad thing for me! :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Amur to Manchuria
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 carriers, 2 destroyers and 6 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter and 2 infantry placed in Malaya
1 artillery and 1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,4
Japanese collect 27 PUs (4 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs -
I choose to let your SS stay and fight.
If you would have preferred to submerge, let me know. I saved the file before this battle.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
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scrambles in 91?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Celebes
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Americans win, taking Celebes from Japanese, taking Gibraltar from Italians with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters could not land in Gibraltar and were removed
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries placed in Shensi
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 armour, 3 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
3 armour moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
2 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to French Indo China
1 artillery and 8 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Malaya
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 armour, 1 artillery and 2 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in Malaya
British attack with 4 armour, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 marines and 2 mech_infantrys
British win, taking Malaya from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 5 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry, 2 marines and 2 mech_infantrys
Battle in French Indo China
British attack with 2 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor, 4 infantry and 3 mech_infantrys
British win, taking French Indo China from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun, 4 infantry and 3 mech_infantrys
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield; Italians defend with 1 fighter
British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
1 fighter moved from 91 Sea Zone to British Guiana
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Northwest Persia to Iraq
2 fighters moved from Malaya to Yunnan
2 fighters moved from French Indo China to YunnanPlace Units - British
2 artilleries and 1 fighter placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Yugoslavia to CaucasusCombat - Italians
Battle in Gibraltar
Italians attack with 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 marine
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits
British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Alexandria
Italians attack with 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Caucasus to Volgograd
1 infantry moved from Russia to Samara
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 airfield placed in Greece
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Western Australia to South Australia
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 marine and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Southern Italy to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Greece to 91 Sea Zone
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from Rostov to Iraq
1 armour moved from Tsinghai to Kazakhstan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to MoroccoCombat - Germans
Air Battle in Iraq
Germans attacks with 1 units heading to Iraq
British launches 2 interceptors out of Iraq
Attackers Fire, : 0/1 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans lost in Iraq
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 2 destroyers and 2 transports; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 4/13 hits
2 carriers owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 3 : 9/10 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 4 bombers in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 cruiser, 4 fighters and 6 transports in 91 Sea Zone, round 4 : 5/5 hits
4 bombers owned by the Germans, 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 3 fighters and 6 transports remaining. Battle score for attacker is -47
Casualties for Germans: 6 bombers, 5 fighters, 5 submarines and 1 tactical_bomber
Casualties for British: 2 destroyers
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits
British roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Morocco
Germans win, taking Morocco from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Cleaning up after air battles
3 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
2 tactical_bombers moved from Greece to Gibraltar
2 carriers and 1 transport moved from 93 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 aaGun, 17 armour, 1 fighter and 3 infantry moved from Volgograd to Caucasus
2 armour moved from Samara to Caucasus
1 aaGun moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
2 submarines placed in 93 Sea Zone
3 bombers and 1 marine placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 submarines placed in 105 Sea Zone
3 bombers placed in Southern France
3 armour placed in Volgograd
3 armour placed in Ukraine
1 marine placed in Normandy Bordeaux
Germans undo move 2.
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
Battle in sz 91:
I kept one of your CV’s for another round.
Thought it was in your interest. Let me know if i was wrong. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Shantung to JeholTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Korea, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
3 submarines placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs





