2017 League General Discussion Thread

  • 22 16

    Think of it for other scenarios in the game.  Have you ever cleared Burma with UK and then reinforced Yunnan with mechs or tanks from India?


  • Sea and Land are way too different to use that as a comparison, still think the rule is cheeky as hell, but rules are rules

  • 25 24 23 22 15 11 10 Official Q&A Mod

    During the noncombat phase, the territory is friendly.  Simple as that.

    Not to be confused with the fact (Adam pointed it out) you can’t pass through a FRIENDLY neutral in the non-com phase


  • Yeah,  it is what it is…guess my thinking was similar to why you can’t land planes in newly captured because you haven’t established an “airfield” yet, so why would there be viable roadways through a newly captured territory either…surely you could land planes on the roadways then…learn a new rule every time I play… thanks for clarifying


  • I wanted to gather some thoughts on Italy turn 1. BM 2

    Already had a Taranto attack on round 1, I did not scramble and as per the RNG i did not hit anything. i am curious as to thoughts on what other people might do with the rest of the Italian navy, all that is left is a cruiser, DD, and SS, TT. Do i blow up whats already in sz 97 with all Italy has?

    do I take gibraltar and greece in unison for the income?

    or what is option 3?

    not enough to take troops to take Egypt… just stack in alexandria for a turn or two…

    I only ask because of the zero hits. And now because of that there is 2 fighters, a tactical bomber, and a bomber in Malta. And in sz 97 a carrier with 2 planes on it, a DD and a cruiser. Guy has six UK planes down in the med.

    thought i would ask opinions, i expected to loose the battle, but not get zero hits.

    I could legit take Gib, and Greece for money- likely bad and only have gib for so long with just 2 units there for round 1-

    Just thought i would get everyones thoughts…I hate wasting the units…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Depends on what happened G1, but if you have tons of German air, a common response is to ignore 97 with Italy entirely and hit it with plenty of German air.  Maybe you can even get a 1 round kill.  This is not always the best answer - sometimes it is to suicide the Italians into Z97 - maybe just go for 1 round and retreat so you can save something?  Then finish off with Germans

    This is not necessarily optimal, but it might be, depending on what your board looks like.  Remember that the UK fighters on the carriers in 97 have nowhere to land, so once that carrier’s damaged, you can retreat and the 2 fighters will splash

    Just getting the ball rolling, there are other options as well, maybe others will add thoughts

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You may have been very wise to not scramble, in hindsight!  What if the planes had whiffed too???


  • The dice in this game, well the rng i should say does not like me  :mrgreen:

  • 19 17 16

    https://github.com/simon33-2/triplea/releases/download/FixDice/triplea.jar

    Putting the above in your triplea bin directory will resolve the dice server problems and pick up a number of other changes which I deem improvements.

    More talk: http://www.axisandallies.org/forums/index.php?topic=39687.0

  • 19 17 16

    Putting the below in your triplea bin directory will resolve the dice server problems and pick up a number of other changes which I deem improvements. Updated to include retreat bug fix:

    https://github.com/simon33-2/triplea/releases/download/FixDice2/triplea.jar

    More talk: http://www.axisandallies.org/forums/index.php?topic=39687.0

    Mods, can you remove the previous post?

  • 19 17 16

    Is the server out of disk space again?


  • Placement of IC units.

    Is there a official list of where one is allowed to upgrade a minor into a major? And why does the game offer the ability to buy a major when there is no where to place one?

    Or, like say Japan… can they place a major in korea or just a minor? Could Germany put a major in Norway? See what i am getting at?

    thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The rule is that you can only have a major on a territory worth 3 or more that you controlled at the beginning of the game.  But also that Japan can’t build one in China (Kiangsu or Manchuria)

    So Germany can have a major on Norway and Japan can have a major on Korea

  • 25 24 23 22 15 11 10 Official Q&A Mod

    However, a major complex is almost never a good idea no matter what power you are playing

  • 19 17 16

    @ktylu:

    Placement of IC units.

    Is there a official list of where one is allowed to upgrade a minor into a major? And why does the game offer the ability to buy a major when there is no where to place one?

    Or, like say Japan… can they place a major in korea or just a minor? Could Germany put a major in Norway? See what i am getting at?

    thanks

    So yes, those two examples are possible. Japan can’t place majors in China because it is not considered original ownership.

    There’s a lot of limitations in TripleA


  • @simon33:

    @ktylu:

    Placement of IC units.

    Is there a official list of where one is allowed to upgrade a minor into a major? And why does the game offer the ability to buy a major when there is no where to place one?

    Or, like say Japan… can they place a major in korea or just a minor? Could Germany put a major in Norway? See what i am getting at?

    thanks

    So yes, those two examples are possible. Japan can’t place majors in China because it is not considered original ownership.

    There’s a lot of limitations in TripleA

    Thank you everyone for clearing that up  :wink:

  • 22 16

    Refresh me again on the rule that says transports can’t load in a Hostile sz.  US navy in sz 95.  US units are on sicily and sardinia.  If I build an ita dd in sz 95 what are the US options for an amphib assault?  Thanks.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The transports in Z95 will not be able to pick up any units on Sicily or Sardinia that turn to conduct an amphibious assault.  They could, however, leave Zone 95 in combat movement to pick up any USA units from other sea zones and return.  If in your situation the only USA units in the vicinity are on land adjoining Z95, then building an Italian DD in Zone 95 will thwart the USA transports in Z95 from conducting any amphibious assaults next turn unless other Allied powers (ANZAC, France, or Russia) can clear the DD before the USA’s turn!

  • 22 16

    Thanks!  That’s what I thought.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Any time, you’re welcome

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