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16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_39018_Rus10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Kweichow
                2 tactical_bombers moved from Hunan to Kweichow
                2 fighters moved from Hunan to Kweichow
                2 bombers moved from Hunan to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Kweichow
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking 42 Sea Zone from ANZAC, taking Kweichow from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kweichow to Yunnan
                2 fighters moved from Kweichow to Hunan
                2 tactical_bombers moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Chahar
                4 artilleries moved from Anhwe to Hunan
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                4 artilleries moved from Sumatra to 41 Sea Zone
                4 infantry moved from Sumatra to 41 Sea Zone
                4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                4 artilleries moved from 36 Sea Zone to Kwangsi
                4 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                4 artilleries moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Hunan to Kwangsi
                2 armour moved from Hunan to Yunnan

    Place Units - Japanese
                3 infantry placed in Japan
                1 factory_minor placed in French Indo China
                1 harbour placed in Hainan
                3 tactical_bombers placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39018_Jap10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Mexico to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Northwest Persia to Volgograd

    Combat - Americans
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Volgograd to Iraq
                2 aaGuns, 3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                2 aaGuns, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                2 carriers moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                2 bombers moved from Western United States to Gibraltar
                14 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_39018_Ame10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi
                Chinese undo move 1.
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    triplea_39018_Chi10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                      British take Caucasus from Germans
                1 infantry moved from Northwest Persia to Caucasus
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries moved from United Kingdom to 110 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Rostov
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                4 armour and 3 mech_infantrys moved from Northwest Persia to Eastern Persia
                3 armour moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                6 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Gibraltar to 112 Sea Zone
                5 artilleries, 5 infantry and 1 marine moved from 112 Sea Zone to Norway
                3 fighters and 2 tactical_bombers moved from United Kingdom to Norway
                1 fighter moved from Norway to 112 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 artilleries placed in Iraq
                3 infantry placed in Persia
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    triplea_39018_UK_10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Yenisey to Urals

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,2,5,3,1
                Italians collect 6 PUs (11 lost to blockades); end with 7 PUs total

    triplea_39018_Ita10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                2 infantry moved from West India to India

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to Queensland
                3 aaGuns, 1 armour, 3 artilleries, 4 fighters and 4 infantry moved from South Australia to Queensland
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_39018_ANZ10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_39018_Fre10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                2 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Rostov
                1 tactical_bomber moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Novosibirsk to Volgograd
                2 bombers moved from Ukraine to Western Germany
                2 fighters moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Finland to Karelia
                3 artilleries moved from Finland to Karelia
                3 infantry moved from Novgorod to Karelia
                3 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
                Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_39018_Ger11.tsvg

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    If there is combat in sea zone 97 during the Russian turn, full scramble.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                2 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Rostov
                1 tactical_bomber moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Novosibirsk to Volgograd
                2 bombers moved from Ukraine to Western Germany
                2 fighters moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Finland to Karelia
                3 artilleries moved from Finland to Karelia
                3 infantry moved from Novgorod to Karelia
                3 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
                Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_39018_Ger11.tsvg

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    @Marshmallow:

    If there is combat in sea zone 97 during the Russian turn, full scramble.

    reposting to make sure you see it.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                2 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Rostov
                1 tactical_bomber moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Novosibirsk to Volgograd
                2 bombers moved from Ukraine to Western Germany
                2 fighters moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Finland to Karelia
                3 artilleries moved from Finland to Karelia
                3 infantry moved from Novgorod to Karelia
                3 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
                Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_39018_Ger11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                2 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Rostov
                1 tactical_bomber moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Novosibirsk to Volgograd
                2 bombers moved from Ukraine to Western Germany
                2 fighters moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Finland to Karelia
                3 artilleries moved from Finland to Karelia
                3 infantry moved from Novgorod to Karelia
                3 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
                Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery
                EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_39018_Ger11.tsvg

  • 21 20 19 18 17 16

    @Marshmallow:

    If there is combat in sea zone 97 during the Russian turn, full scramble.

    Reposting following non-combat move edits.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                3 artilleries and 8 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Shensi to Hopei

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 3 artilleries, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Hopei from Japanese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Shensi to Hopei
                1 aaGun moved from Shensi to Hopei

    Turn Complete - Russians

    triplea_39018_Rus11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                3 artilleries and 8 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Shensi to Hopei

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 3 artilleries, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Hopei from Japanese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Shensi to Hopei
                1 aaGun moved from Shensi to Hopei

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39018_Rus11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                4 artilleries moved from Hunan to Kweichow
                3 armour moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Szechwan
                2 bombers moved from Yunnan to Szechwan
                2 tactical_bombers moved from Hunan to Szechwan
                2 fighters moved from Hunan to Szechwan
                5 artilleries moved from Yunnan to Kweichow
                5 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 submarine moved from 37 Sea Zone to 46 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Shan State to Yunnan

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 armour, 9 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 armour, 9 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Szechwan to Hunan
                2 tactical_bombers moved from Szechwan to Hunan
                2 bombers moved from Szechwan to Hunan
                1 tactical_bomber moved from Kweichow to Hunan
                2 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                3 destroyers moved from 36 Sea Zone to 39 Sea Zone
                2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                8 artilleries moved from Kwangsi to 36 Sea Zone
                1 armour moved from Kwangsi to 36 Sea Zone
                9 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 8 artilleries, 9 infantry and 9 transports moved from 36 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                2 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 2.
                2 infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39018_Jap11.tsvg

  • 21 20 19 18 17 16

    If you attack sea zone 6, full scramble. Kamikazes will be allocated as one for each of two cruisers and one for each of four destroyers.

    If you attack sea zone 39, please post and ask for order of loss.

    If the US or UK decide to remain in sea zone 97, please post and ask about scrambling.

  • 21 20 19 18 17 16

    Going to make a slight change.

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