TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 3 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Western United States to Mexico
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from India to Northwest Persia
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 artillery and 4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
6 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 marine moved from Libya to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
Combat - British
Non Combat Move - British
1 artillery moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 artilleries, 1 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Yenisey
Italians take Yenisey from Russians
1 armour moved from Belarus to Rostov
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,5,4,2,5
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
2 fighters moved from New Zealand to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
3 aaGuns, 1 armour, 3 artilleries, 2 fighters and 4 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 armour moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 armour moved from Tambov to Volgograd
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Novosibirsk
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Rostov to Volgograd
1 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
3 infantry moved from Denmark to Western Germany
2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Germany to Ukraine
2 bombers moved from Western Germany to Ukraine
2 fighters moved from Germany to Western Germany
Place Units - Germans
1 fighter and 2 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,6,6,6,2
Germans collect 60 PUs (4 lost to blockades); end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
2 fighters moved from Hunan to Kweichow
2 bombers moved from Hunan to Kweichow
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking 42 Sea Zone from ANZAC, taking Kweichow from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Yunnan
2 fighters moved from Kweichow to Hunan
2 tactical_bombers moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
4 artilleries moved from Anhwe to Hunan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 39 Sea Zone to 37 Sea Zone
4 artilleries moved from Sumatra to 41 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
4 artilleries moved from 36 Sea Zone to Kwangsi
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
4 artilleries moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Kwangsi
2 armour moved from Hunan to Yunnan
Place Units - Japanese
3 infantry placed in Japan
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
3 tactical_bombers placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northwest Persia to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Volgograd to Iraq
2 aaGuns, 3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Gibraltar
14 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
British take Caucasus from Germans
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in Rostov
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
4 armour and 3 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
6 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to 112 Sea Zone
5 artilleries, 5 infantry and 1 marine moved from 112 Sea Zone to Norway
3 fighters and 2 tactical_bombers moved from United Kingdom to Norway
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
3 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yenisey to Urals
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,2,5,3,1
Italians collect 6 PUs (11 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from West India to India
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Queensland
3 aaGuns, 1 armour, 3 artilleries, 4 fighters and 4 infantry moved from South Australia to Queensland
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
2 infantry moved from Algeria to Morocco
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Rostov
1 tactical_bomber moved from Ukraine to Caucasus
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 bombers moved from Ukraine to Western Germany
2 fighters moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Finland to Karelia
3 artilleries moved from Finland to Karelia
3 infantry moved from Novgorod to Karelia
3 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Rostov
1 tactical_bomber moved from Ukraine to Caucasus
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 bombers moved from Ukraine to Western Germany
2 fighters moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Finland to Karelia
3 artilleries moved from Finland to Karelia
3 infantry moved from Novgorod to Karelia
3 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
@Marshmallow:
If there is combat in sea zone 97 during the Russian turn, full scramble.
reposting to make sure you see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 armour and 19 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Rostov
1 tactical_bomber moved from Ukraine to Caucasus
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 bombers moved from Ukraine to Western Germany
2 fighters moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Finland to Karelia
3 artilleries moved from Finland to Karelia
3 infantry moved from Novgorod to Karelia
3 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,4,5,4,4
Germans collect 59 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
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EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
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EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
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EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
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