Will have to come to this later.
G40 Patryn Allies vs Karl7 Axis Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
3 carriers and 6 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 4 submarines
4 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 25 Sea Zone
Americans attack with 3 carriers, 6 fighters and 1 transport
Japanese defend with 1 transport
Americans win with 3 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Midway
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 artilleries and 4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kansu to Tsinghai
5 artilleries and 4 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to JeholCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - British
2 infantry moved from Eastern Persia to Persia
British take Persia from Italians
9 infantry moved from West India to Eastern Persia
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Kiangsi to Philippines -
OOL in the Phillipines?
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inf then bomber
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Eastern Persia to Persia
British take Persia from Italians
9 infantry moved from West India to Eastern Persia
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Kiangsi to PhilippinesCombat - British
Battle in Philippines
British attack with 1 bomber
Japanese defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 2 artilleries and 12 infantry moved from Jehol to Manchuria
2 infantry moved from Kweichow to Szechwan
1 bomber and 6 infantry moved from India to West India
1 bomber moved from West India to India
2 infantry moved from Burma to India
2 infantry moved from Hopei to Shensi
2 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Sikang to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Archangel to Vologda
Italians take Vologda from Russians
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Iraq to Persia
2 fighters moved from Egypt to PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 2 carriers, 4 fighters and 6 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Italians retreated to 92 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 62
Casualties for Italians: 2 submarines
Casualties for Americans: 2 carriers and 6 transports
Battle in Gibraltar
4 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Persia to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
3 armour placed in Egypt
1 fighter placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to Queensland
2 bombers moved from Queensland to Caroline Islands
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 artilleries and 1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 bombers moved from Baltic States to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Samara to Bryansk
1 armour and 2 infantry moved from Ukraine to Bryansk
3 aaGuns, 3 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Denmark to Western Germany
4 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Germany to Novgorod
2 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
4 infantry placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 7.
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Amur to KoreaCombat - Japanese
Battle in Hawaiian IslandsNon Combat Move - Japanese
4 submarines moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Philippines to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 tactical_bombers moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to France
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from United Kingdom to France
2 fighters moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking French Equatorial Africa from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking Southern France from Americans with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
2 tactical_bombers moved from France to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from France to United Kingdom
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Algeria
3 carriers, 4 fighters and 1 transport moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
French take French West Africa from Italians
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
1 armour and 1 mech_infantry moved from Nigeria to Gold Coast
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
9 infantry moved from Eastern Persia to Persia
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to SumatraCombat - British
Battle in Gold Coast
British attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Gold Coast from Italians with 2 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 9 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 8 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
British attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Gibraltar to Algeria
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 91 Sea Zone
6 infantry moved from West India to Eastern Persia
2 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Sikang
2 infantry moved from Suiyuyan to Kansu
3 aaGuns, 2 artilleries and 11 infantry moved from Manchuria to Amur
1 bomber moved from Sumatra to Malaya
4 infantry moved from India to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French Central Africa to Belgian Congo
1 mech_infantry moved from Nigeria to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 bomber placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour moved from Caucasus to Persia
1 artillery, 2 fighters and 3 infantry moved from Iraq to PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 5 armour, 1 artillery, 2 fighters and 3 infantry
British defend with 8 infantry
Italians win, taking Persia from British with 4 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for British: 8 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
2 infantry moved from Northern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to Libya
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from United Kingdom to Southern France
2 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
French win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Smolensk
5 armour, 7 artilleries, 1 bomber, 1 fighter, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Russia
2 artilleries and 1 infantry moved from Tambov to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
5 tactical_bombers moved from Novgorod to Russia
12 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Germany to FranceCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 artillery
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 11 armour, 9 artilleries, 1 bomber, 1 fighter, 21 infantry, 6 mech_infantrys and 6 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 9 artilleries, 1 factory_minor, 1 fighter, 25 infantry and 2 mech_infantrys
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 11 armour, 8 artilleries, 1 bomber, 6 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 artillery, 1 fighter and 21 infantry
Casualties for Russians: 1 aaGun, 9 artilleries, 1 fighter, 25 infantry and 2 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Novgorod
5 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Western Germany to France
2 fighters moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
2 fighters moved from 125 Sea Zone to 113 Sea Zone
16 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 2 fighters placed in 113 Sea Zone
1 artillery and 9 infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians