L16 G40 BM AetV (Axis+5) vs Giallo (Allies)

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 4 fighters and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 artilleries and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
                6 artilleries and 6 transports moved from 95 Sea Zone to 98 Sea Zone
                6 artilleries moved from 98 Sea Zone to Egypt
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                3 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Egypt
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                9 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt

    triplea_38616_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?


  • No Thank you :-)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 4 fighters and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 artilleries and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
                6 artilleries and 6 transports moved from 95 Sea Zone to 98 Sea Zone
                6 artilleries moved from 98 Sea Zone to Egypt
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                3 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Egypt
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                9 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 9 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Egypt
                    Americans attack with 1 armour, 6 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys; Japanese defend with 3 fighters and 2 tactical_bombers
                    Italians win with 1 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -52
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    1 fighter owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                9 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from New Guinea to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 3 destroyers and 6 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    triplea_38616_Ame9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    triplea_38616_Chi9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Libya to 96 Sea Zone
                1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Sardinia
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt

    Combat - British
                Battle in Sardinia
                Battle in Egypt
                    British attack with 4 armour, 3 fighters and 5 mech_infantrys
                    Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Japanese defend with 3 fighters and 2 tactical_bombers
                    British win, taking Sardinia from Italians, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 3 armour, 3 fighters and 5 mech_infantrys
                    Casualties for Italians: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers

    Non Combat Move - British
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                2 fighters placed in United Kingdom
                3 armour placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to 87 Sea Zone: 1 battleship, 1 carrier and 2 transports
                EDIT: Removing units owned by British from 83 Sea Zone: 1 battleship, 1 carrier and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_38616_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Italians
                1 infantry moved from 81 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 infantry
                    British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Iraq

    Turn Complete - Italians

    triplea_38616_Ita9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 42 Sea Zone to Northern Territory
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_38616_ANZ9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_38616_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northern Italy to Southern Italy
                      Italians take Southern Italy from Americans
                      Italians take Northern Italy from Germans
                1 fighter moved from Western Germany to 95 Sea Zone

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 fighter moved from 95 Sea Zone to Western Germany
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy
                2 bombers moved from Eastern Poland to Western Germany
                1 aaGun moved from Eastern Poland to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Karelia to Novgorod

    Place Units - Germans
                1 fighter and 2 infantry placed in Novgorod
                1 bomber placed in Western Germany
                5 armour placed in Germany
                2 submarines placed in 112 Sea Zone
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_38616_Ger10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 armour moved from Northwest Persia to Iraq
                1 artillery moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                1 armour and 6 mech_infantrys moved from Russia to Belarus
                2 artilleries and 9 infantry moved from Bryansk to Belarus
                1 artillery moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery
                    Germans defend with 1 aaGun
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Iraq
                    Russians attack with 1 armour
                    Italians defend with 1 factory_minor and 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Eastern Poland
                    Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Rostov to Caucasus
                5 armour moved from Western Ukraine to Belarus

    Place Units - Russians
                3 infantry placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                Russians undo move 2.
                1 infantry and 2 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    triplea_38616_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 5 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Persia to 80 Sea Zone
                1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    triplea_38616_Jap10.tsvg


  • Anzak SS stays or submerge?

  • '21 '20 '19 '18 '17 '16

    fight


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 5 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Persia to 80 Sea Zone
                1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Egypt
                    Japanese attack with 1 mech_infantry
                    British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Japanese win, taking Egypt from British with 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 carrier and 2 fighters moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from India to West India
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                3 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Philippines to Japan
                3 marines moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 3 marines, 1 mech_infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                1 infantry, 3 marines and 1 mech_infantry moved from 22 Sea Zone to Marianas

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                2 fighters and 1 infantry placed in India
                3 infantry placed in Kiangsu
                1 infantry placed in Japan
                Japanese undo move 3.
                2 infantry placed in Kiangsu
                1 fighter placed in Kiangsu
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,6,2,5,4,1,2,2
                Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_38616_Jap10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                3 fighters moved from 98 Sea Zone to Egypt
                2 artilleries, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                3 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Egypt
                    Americans attack with 3 fighters and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Egypt from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Egypt to 98 Sea Zone
                4 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                7 carriers, 1 destroyer, 12 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Central United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_38616_Ame10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    triplea_38616_Chi10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 3x harbour; Remaining resources: 34 PUs;
                British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Belgian Congo to Egypt
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 1 carrier and 2 transports moved from 87 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Trans-Jordan

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_38616_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Italians

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,2,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,4,4,6,4,6,1,5,2
                Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_38616_Ita10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Northern Territory to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 cruiser, 1 submarine and 1 transport
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_38616_ANZ10.tsvg

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