TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Egypt
Japanese attack with 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese win, taking Egypt from British with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 carrier and 2 fighters moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from India to West India
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Philippines to Japan
3 marines moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 3 marines, 1 mech_infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry, 3 marines and 1 mech_infantry moved from 22 Sea Zone to Marianas
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters and 1 infantry placed in India
3 infantry placed in Kiangsu
1 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in Kiangsu
1 fighter placed in Kiangsu
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,6,2,5,4,1,2,2
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
triplea_38616_Jap10.tsvg