@hiijohnson ok
XDAP Semifinal: JDOW+ME1945 vs Adam+AxisDominion Allies+35
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters
EDIT: Turning off Edit ModeNon Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters
EDIT: Turning off Edit ModeNon Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Adding units owned by French to Tunisia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 armour and 1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from India to Tambov
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 infantry moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
1 tactical_bomber moved from Novgorod to Finland
4 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Normandy BordeauxCombat - Germans
Battle in Anhwe
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Finland from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 artilleries, 1 bomber, 6 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 3 fighters, 5 infantry and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 tactical_bomber moved from Finland to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 artilleries and 4 infantry moved from Germany to Western Germany
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Vyborg
1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Tambov to Volgograd
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
1 fighter moved from Trans-Jordan to Volgograd
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Western Germany
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Poland to Western UkrainePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in France
3 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Western Germany
3 fighters placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 66 PUs; end with 66 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Volgograd: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Turning off Edit Mode -
To clarify one edit. 1 Fig and 1 Tac started the turn from WGR. TripleA did not let me fly them to 113 although I am certain the could, thus I edited it.
A total of 3 air craft was eligble to land in 113, the finland attacker and 2 from Normandy. -
To clarify one edit. 1 Fig and 1 Tac started the turn from WGR. TripleA did not let me fly them to 113 although I am certain the could, thus I edited it.
A total of 3 air craft was eligble to land in 113, the finland attacker and 2 from Normandy.Haha no worries :wink:.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 fighter moved from Russia to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Samara to TsinghaiCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 4 transports
Japanese win with 2 battleships, 1 carrier and 4 transports remaining. Battle score for attacker is -21
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
-
SZ19 is cursed waters for the Allies. Those japanese ships certainly earn a medal!
-
Alrighty we concede, good game!
Very well played. I felt like the Allies were played very well here too, but even with 35 bid we couldn’t get enough lead, although at times it looked like the Allies had the edge. In my opinion, you could have pretty much finished us off if you had sacrificed a bit on the Russian front to secure Egypt with mechs and tanks as Germany, and let Italy reinforce there until the end of the game.
It was a great game for my last vanilla game, thanks.
Cheers and good luck in the rest of the XDAP.
-
SZ19 is cursed waters for the Allies. Those japanese ships certainly earn a medal!
Certainly! The odds weren’t good enough to justify blaming dice though. Our odds of winning the game were probably inferior than our odds of winning that battle (which I estimate at about 60%).
-
Wow, thanks! I agree that the Allies were played well, too. This game was on the edge.
Special thanks to ME1945 who widened my horizon with crazy and crafty ideas to play Japan in a way I would have never dared to play.
Dunno, according to my conservative play I never had to make concessions to the Russian front which I consider top1 priority and I would have taken a walk to Egypt in case I believed Japan might collapse. But crafty ME1945 always managed to put Japans head out of the sling.Dicewise I believe the Allies were preferred in the early game. Although Germans had good early turns, Japan had a rough time early. The Malaya disaster mattered a lot and the UK Burma attack went clearly above average.
After that the Axis always got the dice they needed. 2-3 Japan turns were planned on the edge and they worked out, so did the German Normandy attack that had some risk, too. And then there was of course the sz19 triple attack.
I still believe that even with the Russians sinking the TTs the Axis had a very good position but in case Normandy would have gone worse this game would have been still open.I would like to know: I stopped breathing when I saw ME1945 offered a 50% for the Chinese on the Japanese army before stacking Burma. I would have attacked with China without hesitating. What made you skip that attack? Were you confident having a winning position at this point avoiding any risks?
I found the Russian play quite passive, sometimes I was happy about Russia not being more pushy. Also it imo did not pay off to let units die at Iraq and put the 2 tanks out of the game for 3 African IPC.
Also I was a bit worried about what happened if US would have gone for a risky move now, stacking Finland, air striking the Vyborg guys or putting 10 more air to Norway creating unbearable threats. However with 87 IPC there would have probably been ways to defend it while Japan would in fact create VC victory threats soon.Again, I am glad for this new Japan experience I only had by having such a creative partner. Kudos to ME1945 who not only played Japan excellently but also gave valuable input in order to gain German dominance in Europe.
Also thanks a again Adam for the great sportsmanship, as usual!
-
Oh, thanks of course to Axis Dominion for great sportsmanship and the great game, too!
-
Oh, thanks of course to Axis Dominion for great sportsmanship and the great game, too!
gg guys and well played
i don’t remember it being 50%, was something more like 45% and a negative tuv, but yah i hear ya, prob would’ve been worth a shot to cut down that jap stack and help india out
my last vanilla as well….BM is just way too good to ever wanna go back :wink:
good luck in the championship
-
Well remembered. It was 47% and -9 for China, but 60% and -1,5 in case the US bomber would have hit in a suicide mission before.
-
I strongly believe that the side that won sz19 would win the game. Without those tps and capital ships there’s no way Japan would get back the DEI, and even Philippines would have to be traded at best.
The best I found was 43% on turn 3, those aren’t good enough odds really, in that position.
Not sure what you expect from Russia in vanilla :lol:, but we also had to choose between denying Germany from getting Caucasus and Volgograd for a few turns or countering the Japanese push on India, since they were in sync. After that Russia can’t be pushy.
Likewise!
-
Yeah, without the 4 TTs Japan would have had a hard time to become a real threat. We would have not conceded in case the Russians would have finished off but very likely been behind after that.
Re Russia: I tend to keep the tanks in Europe and buy more fast and powerful units in order to challenge the German position next to a Russian stack more. Even willing to sack some inf+aa to block Italian can opener off if important. The downside is of course Moscow being less of a fortress then.
In the end your strategy was to get Japan down and holding Moscow in order to let rich US do the Job against the Germans. And it almost worked, MARTI made a decision though^^
-
Yeah, without the 4 TTs Japan would have had a hard time to become a real threat. We would have not conceded in case the Russians would have finished off but very likely been behind after that.
Actually I stated the opposite on top^^ I guess the game would have been winnable for both sides after Russians clear sz19, still believing Axis had a potent position, but so had the Allies too.
-
Thanks for the game guys. Overall the luck was in our side. Don’t go to casinos. :-)
-
-
It was a great game for my last vanilla game, thanks.
How about 2016 league play off?
After releasing BM to the public I had the firm intention of not starting another vanilla (league) game, and that would also apply to the playoffs. I doubt I would participate in them if they are vanilla, and they should be vanilla since that’s how the league year started (unless everyone wants BM). That’s why I won’t mind sitting out the playoffs this year.
-
You believe the game is still unbalances even with the extra 100 PU for Allies?





