Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            5 artilleries moved from 6 Sea Zone to Japan
            1 marine moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits
                Units damaged: 3 battleships owned by the Americans
                    8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits
                    6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits
                    2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    1 marine owned by the Americans lost in Japan
                5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81
                Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers
                Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                6 fighters owned by the Japanese forced to land in Korea
    
        Non Combat Move - Americans
            1 armour moved from Vyborg to Finland
            1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            1 infantry moved from Trans-Jordan to Syria
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 armour and 2 infantry placed in Sweden
            1 armour and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Hopei to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from India to French Indo China
            2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Albania
            3 artilleries moved from 97 Sea Zone to Albania
            1 marine moved from 97 Sea Zone to Albania
            1 fighter moved from 97 Sea Zone to Albania
            1 fighter moved from 97 Sea Zone to Albania
            3 artilleries moved from Greece to Albania
            1 mech_infantry moved from Greece to Bulgaria
            2 artilleries moved from Greece to Bulgaria
            1 armour moved from Greece to Bulgaria
            4 armour moved from Greece to Albania
            1 tactical_bomber moved from Greece to Bulgaria
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Malaya
            Battle in Yunnan
                British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 6 mech_infantrys
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/11 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Malaya from Japanese, taking Yunnan from Japanese with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 infantry and 6 mech_infantrys
            Battle in Shan State
                British attack with 2 artilleries and 3 infantry
                Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    British roll dice for 2 artilleries and 2 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Bulgaria
                British attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                British win, taking Bulgaria from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                British attack with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine
                Germans defend with 1 mech_infantry
                    British roll dice for 1 battleship in Albania, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine in Albania, round 2 : 5/16 hits, 6.33 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                British win, taking Albania from Italians with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Albania to 97 Sea Zone
            1 tactical_bomber moved from Bulgaria to Greece
            1 artillery and 2 infantry moved from Turkey to Greece
            1 armour and 2 mech_infantrys moved from Iraq to Greece
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour, 1 artillery and 1 mech_infantry moved from Karelia to Finland
            2 artilleries and 2 infantry moved from Norway to Finland
            3 fighters moved from Norway to Finland
            3 fighters moved from Russia to Finland
            2 tactical_bombers moved from Russia to Finland
            2 aaGuns moved from Burma to Shan State
            1 bomber moved from French Indo China to India
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            1 factory_minor placed in Finland
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in Egypt
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 52 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Italians regular : -0.33
    Japanese regular : 6.83
    Japanese AA : -0.17
    Germans regular : -0.33
    British regular : -1.00
    

    Savegame


  • @dawgoneit You definitely got the rolls on that. O sorry, I forgot to edit those 6 fighters in korea to Japan. I clicked too fast unless you want them in Korea. Feel free to move them.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,2,6,6,2,1,6,1
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 56 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 bomber moved from India to Kwangtung
    
        Combat - ANZAC
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 4 damage total. 
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 bomber moved from Kwangtung to Yunnan
            2 fighters moved from India to Yunnan
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 56 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 bomber moved from India to Kwangtung
    
        Combat - ANZAC
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 4 damage total. 
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 bomber moved from Kwangtung to Yunnan
            2 fighters moved from India to Yunnan
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 13 mech_infantrys moved from Romania to Albania
            17 armour and 35 mech_infantrys moved from Novgorod to Vyborg
            2 mech_infantrys moved from Belarus to Vyborg
            2 mech_infantrys moved from Novgorod to Archangel
            2 mech_infantrys moved from Ukraine to Romania
            5 infantry moved from Slovakia Hungary to Romania
            9 mech_infantrys moved from Germany to Romania
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Romania
            1 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to France
            5 infantry moved from Western Germany to Germany
            1 artillery moved from Rostov to Ukraine
    
        Combat - Germans
            Battle in Albania
                Germans attack with 2 bombers and 13 mech_infantrys
                British defend with 4 armour, 6 artilleries, 3 infantry and 1 marine
                    Germans roll dice for 2 bombers and 13 mech_infantrys in Albania, round 2 : 4/15 hits, 3.50 expected hits
                    British roll dice for 4 armour, 6 artilleries, 3 infantry and 1 marine in Albania, round 2 : 7/14 hits, 5.33 expected hits
                    1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Albania
                    Germans roll dice for 2 bombers and 6 mech_infantrys in Albania, round 3 : 2/8 hits, 2.33 expected hits
                    British roll dice for 4 armour, 5 artilleries and 1 marine in Albania, round 3 : 2/10 hits, 4.00 expected hits
                    2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Albania
                    Germans roll dice for 2 bombers and 4 mech_infantrys in Albania, round 4 : 3/6 hits, 2.00 expected hits
                    British roll dice for 4 armour, 3 artilleries and 1 marine in Albania, round 4 : 3/8 hits, 3.33 expected hits
                    3 artilleries owned by the British and 3 mech_infantrys owned by the Germans lost in Albania
                2 bombers owned by the Germans retreated
                1 mech_infantry owned by the Germans retreated to Yugoslavia
                British win with 4 armour and 1 marine remaining. Battle score for attacker is -15
                Casualties for Germans: 12 mech_infantrys
                Casualties for British: 6 artilleries and 3 infantry
            Battle in Vyborg
                Germans attack with 17 armour and 37 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 17 armour and 37 mech_infantrys in Vyborg, round 2 : 16/54 hits, 14.67 expected hits
                    Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 17 armour and 37 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                1 mech_infantry owned by the Germans retreated to Novgorod
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns, 12 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland
            2 bombers moved from Albania to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Western Germany
            7 infantry placed in Germany
            Germans undo move 3.
            4 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,1,4,1,5,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,5,4
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 2.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 7 infantry moved from Smolensk to Belarus
            3 artilleries and 4 infantry moved from Tambov to Rostov
            3 mech_infantrys moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            2 armour and 3 mech_infantrys moved from Russia to Ukraine
            5 armour and 2 mech_infantrys moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            20 artilleries and 38 infantry moved from Bryansk to Western Ukraine
            2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 20 artilleries and 39 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Ukraine
                Russians attack with 7 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Rostov
                Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
            4 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Germans regular : 1.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 battleships moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            6 fighters moved from Korea to 7 Sea Zone
            1 bomber moved from Manchuria to 7 Sea Zone
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Amur to Sakha
                  Japanese take Sakha from Russians
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Kwangsi
            2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Shantung to Hunan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in 7 Sea Zone
                Japanese attack with 2 battleships, 1 bomber and 7 fighters
                Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
                    Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
                    4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone
                Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from 7 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
            Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.50
    Japanese regular : -4.50
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Colombia to Ecuador
                  Americans take Ecuador from Neutral_True
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 battleships
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
            1 armour and 2 infantry moved from Sweden to Finland
            1 armour and 2 infantry moved from Norway to Finland
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 transports moved from 110 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Sweden
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Colombia to Ecuador
                  Americans take Ecuador from Neutral_True
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 battleships
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
            1 armour and 2 infantry moved from Sweden to Finland
            1 armour and 2 infantry moved from Norway to Finland
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 transports moved from 110 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Sweden
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            1 armour and 1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            3 artilleries moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 armour moved from India to Shan State
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            1 marine moved from Albania to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 tactical_bomber moved from Greece to Yugoslavia
            2 fighters moved from 97 Sea Zone to Yugoslavia
            1 armour and 2 mech_infantrys moved from Greece to Albania
            2 artilleries moved from Bulgaria to Albania
            1 armour moved from Bulgaria to Albania
            1 armour and 2 mech_infantrys moved from Iraq to Greece
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 fighters moved from Finland to Novgorod
            2 tactical_bombers moved from Finland to Novgorod
    
        Combat - British
            Battle in Borneo
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Novgorod
                British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
                British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys
            Battle in Yugoslavia
                British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Italians defend with 1 infantry
                    British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Yugoslavia to 97 Sea Zone
            1 tactical_bomber moved from Yugoslavia to Albania
            6 fighters moved from Novgorod to Finland
            2 tactical_bombers moved from Novgorod to Finland
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
    
        Place Units - British
            1 fighter and 2 infantry placed in Finland
            2 artilleries and 2 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            1 armour placed in Iraq
    
        Turn Complete - British
            British collect 54 PUs; end with 55 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.00
    Germans regular : -1.00
    British regular : 0.83
    

    Savegame


  • @dawgoneit hey man, I didn’t scramble your 2 Italian fighters because I figured you’d rather preserve your combat power than throw them away but let me know if I’m wrong and we can redo the UK turn.


  • @dannyduck716 its your game anyways. i think this game goes on 2020 league season. what do you think?


  • @dawgoneit Yea, I mean, I’m just forcing you into combat and killing everything because the production difference favors me so its only a matter of time. I’m good with that since itll allow us to play two more or atleast three. would you like to start the bid?


  • @dannyduck716 25 allies






  • @dawgoneit all yours.

Suggested Topics

  • 181
  • 71
  • 64
  • 45
  • 55
  • 78
  • 291
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.1k

Users

39.3k

Topics

1.7m

Posts