Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Karelia to Novgorod
            2 bombers and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Karelia to Vyborg
            3 mech_infantrys moved from Romania to Albania
            2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 armour, 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Novgorod
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            5 infantry moved from Western Germany to Germany
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
            2 bombers moved from Novgorod to Eastern Poland
            1 aaGun moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,2,6
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 mech_infantrys moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
            3 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 8 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 armour, 5 artilleries and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.33
    

    Savegame


  • @dawgoneit Happy New Year buddy!


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 mech_infantrys moved from Yunnan to Shensi
            3 armour and 5 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            2 bombers moved from Yunnan to Shensi
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Jehol to Shantung
            1 armour and 1 infantry moved from Manchuria to Jehol
            5 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 3 armour, 2 bombers and 11 mech_infantrys
                Chinese defend with 1 fighter and 12 infantry
                    Japanese roll dice for 3 armour, 2 bombers and 11 mech_infantrys in Shensi, round 2 : 4/16 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 4.67 expected hits
                    4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 3 armour, 2 bombers and 7 mech_infantrys in Shensi, round 3 : 5/12 hits, 4.00 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 6/9 hits, 3.33 expected hits
                    6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shensi, round 4 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 armour and 2 bombers in Shensi, round 5 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 armour and 11 mech_infantrys
                Casualties for Chinese: 1 fighter and 12 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kwangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : 1.00
    ANZAC regular : -0.17
    

    Savegame


  • @dawgoneit sorry. i was on vacation. i hope your holidays were awesome also


  • @dawgoneit its all good. I figured as much. Thank you.


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone
            4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            11 fighters moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Norway to Vyborg
            1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier and 6 transports
                    Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
                    Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier and 6 transports
            Battle in 16 Sea Zone
                Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Vyborg
                Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Norway
            1 fighter moved from Norway to 112 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to Amur
            2 bombers moved from 6 Sea Zone to Amur
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            1 armour, 1 infantry and 1 mech_infantry placed in Norway
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone
            4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            11 fighters moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Norway to Vyborg
            1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier and 6 transports
                    Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
                    Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier and 6 transports
            Battle in 16 Sea Zone
                Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Vyborg
                Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Norway
            1 fighter moved from Norway to 112 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to Amur
            2 bombers moved from 6 Sea Zone to Amur
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            1 armour, 1 infantry and 1 mech_infantry placed in Norway
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 9 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma
            1 artillery moved from Volgograd to Rostov
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Finland to Karelia
    
        Combat - British
            Battle in Karelia
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
                British win, taking Karelia from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Turkey to Greece
            1 artillery and 2 infantry moved from Northwest Persia to Turkey
            1 armour and 1 mech_infantry moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 infantry placed in Egypt
            2 transports placed in 98 Sea Zone
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 45 PUs; end with 54 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans regular : 0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from Albania to Greece
            1 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
                British defend with 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Greece, round 2 : 4/10 hits, 3.33 expected hits
                    British roll dice for 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 8/16 hits, 6.33 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece
                2 fighters owned by the Italians retreated
                British win with 5 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
                Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Argentina to 66 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser moved from 63 Sea Zone to 56 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            2 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
            1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from 42 Sea Zone to India
            1 fighter moved from Java to India
            1 fighter moved from Java to India
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Argentina to 66 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser moved from 63 Sea Zone to 56 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            2 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
            1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from 42 Sea Zone to India
            1 fighter moved from Java to India
            1 fighter moved from Java to India
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Romania to Bulgaria
            2 mech_infantrys moved from Albania to Romania
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            2 mech_infantrys moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Belarus
            2 bombers moved from Eastern Poland to Novgorod
            1 infantry moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 2 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 2 infantry
            Battle in Novgorod
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            17 armour and 34 mech_infantrys moved from Bryansk to Novgorod
            10 mech_infantrys moved from Germany to Romania
            3 infantry moved from Western Germany to Denmark
            2 infantry moved from Normandy Bordeaux to France
            3 infantry moved from France to Western Germany
            5 infantry moved from Germany to Slovakia Hungary
            2 bombers moved from Novgorod to Romania
            1 tactical_bomber moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            4 aaGuns, 12 artilleries and 15 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Place Units - Germans
            1 infantry and 9 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,2,2
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries and 4 infantry moved from Russia to Tambov
            2 artilleries and 3 infantry moved from Russia to Bryansk
            2 artilleries and 4 infantry moved from Russia to Smolensk
            4 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Archangel
            39 infantry moved from Russia to Bryansk
            18 artilleries moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            5 armour and 2 mech_infantrys moved from Russia to Bryansk
            2 fighters and 2 tactical_bombers moved from Vologda to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys in Bryansk, round 2 : 14/69 hits, 19.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour, 20 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/12 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 4/11 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters and 2 tactical_bombers moved from Tambov to Russia
            2 aaGuns and 8 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            2 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -4.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 63 Sea Zone
            1 fighter moved from Caroline Islands to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Caroline Islands to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            2 bombers moved from Kwangsi to Amur
            1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Jehol to Amur
            1 armour moved from French Indo China to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 63 Sea Zone
                Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry
                Americans defend with 3 bombers; Russians defend with 2 aaGuns and 8 infantry
                    Russians roll AA dice in Amur : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry in Amur, round 2 : 2/11 hits, 3.00 expected hits
                    Russians roll dice for 2 aaGuns, 3 bombers and 8 infantry in Amur, round 2 : 2/11 hits, 3.17 expected hits
                    2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 3 bombers and 8 infantry in Amur, round 3 : 2/11 hits, 3.17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Amur, round 4 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 3 bombers and 5 infantry in Amur, round 4 : 4/8 hits, 2.17 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 bombers owned by the Americans lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 5 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 bomber and 3 infantry in Amur, round 5 : 0/4 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 6 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 bomber, 7 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 8 infantry
                Casualties for Americans: 3 bombers
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Amur to Manchuria
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    UK_Pacific regular : -0.33
    Russians regular : -2.00
    Russians AA : 0.67
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            5 artilleries moved from 6 Sea Zone to Japan
            1 marine moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
    

    Savegame


  • @dawgoneit Kamikaze’s and scramble in SZ6?


  • @DannyDuck716 said in Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3:

    Kamikaze

    1 Kamikaze on each cruiser and 1 Kamikaze on 2 destroyers and yes scramble.
    tip all tips then max “D” unless you have a sub left. then save a destroyer…


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            5 artilleries moved from 6 Sea Zone to Japan
            1 marine moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits
                Units damaged: 3 battleships owned by the Americans
                    8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits
                    6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits
                    2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    1 marine owned by the Americans lost in Japan
                5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81
                Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers
                Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                6 fighters owned by the Japanese forced to land in Korea
    
        Non Combat Move - Americans
            1 armour moved from Vyborg to Finland
            1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            1 infantry moved from Trans-Jordan to Syria
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 armour and 2 infantry placed in Sweden
            1 armour and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : 8.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Hopei to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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