dawgoneit Axis vs. entek Allies


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            3 Mech.Infs moved from Seoul to Jinan
            2 Tankettes moved from Seoul to Belogorsk
            1 Elite and 1 Marine moved from Belogorsk to sz1
            1 Elite and 1 Marine moved from sz1 to Ostrov
            1 Elite moved from Belogorsk to Quingdao
            2 Infantrys moved from Vostok to Quingdao
            3 Artillerys moved from Hongkong to sz67
            3 Infantrys moved from Hongkong to sz67
            1 Elite, 1 Infantry and 1 Marine moved from N.French I. to sz67
            4 Tankettes moved from N.French I. to Malaya
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 5 Transports moved from sz67 to sz60
            1 Artillery moved from W.Borneo to sz60
            2 Elites moved from S.Borneo to sz60
            4 Artillerys, 3 Elites, 4 Infantrys and 1 Marine moved from sz60 to Malaya
            2 Bombers moved from S.Borneo to Malaya
            4 EarlyFighters moved from sz60 to Malaya
            2 EarlyFighters moved from N.French I. to Malaya
            1 Transport moved from sz69 to sz67
            1 Destroyer moved from sz45 to sz46
            2 EarlyFighters moved from Kwangtung to Malaya
            2 Infantrys moved from E.Shansi to Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Infantry and 5 Tanks moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Hankou to Nanking
            1 Artillery and 1 Marine moved from Hanan to Hankou
            2 Infantrys moved from Manchuria to Tientsin
            3 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ostrov
                Hisaichi attack with 1 Elite and 1 Marine
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Elite and 1 Marine in Ostrov, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Hisaichi lost in Ostrov
                    Hisaichi roll dice for 1 Elite in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Hisaichi win, taking Ostrov from Russians with 1 Elite remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Marine
                Casualties for Russians: 1 Bunker
            Battle in sz46
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz46
                Anzac win with no units remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Destroyer
                Casualties for Anzac: 1 Destroyer
            Battle in Malaya
                Hisaichi attack with 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes
                British defend with 5 Artillerys, 1 Bunker, 4 EarlyFighters, 1 Factory, 7 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes in Malaya, round 2 : 10/26 hits, 9.83 expected hits
                    British roll dice for 5 Artillerys, 1 Bunker, 6 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/20 hits, 8.00 expected hits
                    3 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 7 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 1 Marine and 1 Tankette in Malaya, round 3 : 8/19 hits, 8.17 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 6 EarlyFighters and 1 Tank in Malaya, round 3 : 5/10 hits, 4.67 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the British, 4 EarlyFighters owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Elites and 1 Marine in Malaya, round 4 : 7/14 hits, 6.50 expected hits
                    British roll dice for 2 EarlyFighters in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 4 Artillerys, 2 Bombers, 3 EarlyFighters, 3 Elites and 1 Marine remaining. Battle score for attacker is 29
                Casualties for Hisaichi: 5 EarlyFighters, 4 Infantrys and 4 Tankettes
                Casualties for British: 5 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 1 Tank
                Casualties for Dutch: 1 EarlyFighter
                Casualties for Anzac: 1 EarlyFighter
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Malaya to sz60
            2 Bombers moved from Malaya to Phuket
            1 Destroyer moved from sz67 to sz73
            1 Destroyer moved from sz60 to sz73
            1 Submarine moved from sz60 to sz73
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            2 Artillerys and 4 Infantrys placed in Hongkong
            1 Infantry placed in Peking
            2 Infantrys placed in Peking
            1 Infantry and 2 Tanks placed in Belogorsk
            6 Infantrys and 2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.33
    British : -0.67
    Anzac : 0.50
    Chinese : -0.67
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Tank moved from Phuket to N.French I.
            7 Infantrys moved from Phuket to Malaya
            10 Infantrys moved from Phuket to Thailand
            1 Elite moved from Phuket to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to N.S
            2 Transports moved from sz66 to sz63
            1 Artillery and 5 Infantrys moved from Bengal to Burma
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            1 Tank moved from W.Chunking to Burma
            1 Infantry moved from S.Tibet to Bengal
            1 Tank moved from S.Tibet to Burma
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            3 Infantrys moved from Bhopa to Nepal
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 Destroyer, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 10 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 Transport placed in sz63
            4 Artillerys and 3 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer and 1 Transport placed in sz6
    
        Turn Complete - British
            British collect 51 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry and 1 Marine moved from Derby to sz49
            1 Infantry moved from sz49 to E.G
                  British take E.G from Yamamoto
            1 Marine moved from sz49 to New Guinea
                  British take New Guinea from Yamamoto
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz50 to sz58
            1 Submarine moved from sz50 to sz59
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in sz50
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Infantry moved from Mindor to Manila
                  Americans take Manila from Yamamoto
            2 Artillerys moved from Anchorage to sz5
            2 Tanks moved from Anchorage to sz5
            2 Tanks moved from Anchorage to sz5
            4 Infantrys moved from N.Canada to sz5
            2 Infantrys moved from Anchorage to sz5
            1 Infantry and 1 Tank moved from Alaska to sz4
            2 Artillerys, 4 B.Transports, 6 Infantrys and 4 Tanks moved from sz5 to sz4
            2 Artillerys, 7 Infantrys and 5 Tanks moved from sz4 to Palana
            2 EarlyFighters moved from sz4 to Palana
            1 Transport moved from sz4 to sz5
            4 Infantrys moved from Seattle to sz6
            1 B.Transport and 4 Infantrys moved from sz6 to sz4
            4 Infantrys moved from sz4 to Palana
            1 Destroyer moved from sz6 to sz4
            2 B.Transports moved from sz14 to sz23
            2 Artillerys and 3 Elites moved from San Francisco to sz23
            2 Artillerys, 2 B.Transports and 3 Elites moved from sz23 to sz14
            2 Artillerys and 3 Elites moved from sz14 to Seattle
            2 Infantrys moved from Seattle to British Columbia
            3 Infantrys moved from British Columbia to N.Canada
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 1 B29, 1 Destroyer, 6 Elites, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Palana
                Americans attack with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks
                Masaharu defend with 6 Infantrys and 1 Tank
                    Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks in Palana, round 2 : 4/20 hits, 6.00 expected hits
                    Masaharu roll dice for 6 Infantrys and 1 Tank in Palana, round 2 : 3/7 hits, 2.50 expected hits
                    6 Infantrys owned by the Masaharu and 3 Infantrys owned by the Americans lost in Palana
                    Americans roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 5 Tanks in Palana, round 3 : 5/17 hits, 5.50 expected hits
                    Masaharu roll dice for 1 Tank in Palana, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 2 Artillerys, 2 EarlyFighters, 7 Infantrys and 5 Tanks remaining. Battle score for attacker is 9
                Casualties for Americans: 4 Infantrys
                Casualties for Masaharu: 6 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Palana to sz4
            1 Submarine moved from sz22 to sz20
    
        Place Units - Americans
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            1 B29 and 1 Marine placed in San Francisco
            2 B.Transports and 1 Destroyer placed in sz23
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Elites and 1 Infantry moved from Kamchatka to sz2
            1 Elite, 1 Infantry and 4 Transports moved from sz2 to sz1
            5 Infantrys moved from N.Japan to sz1
            1 Destroyer moved from sz15 to sz1
            1 Destroyer moved from sz2 to sz3
            1 Submarine moved from sz2 to sz3
            2 Destroyers, 1 Elite and 1 T.Boat moved from sz2 to sz1
            2 Elites and 6 Infantrys moved from sz1 to Yakutsk
            1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Elite, 1 Infantry and 1 Marine moved from Amursk to Belogorsk
            2 Infantrys moved from Quingdao to Vostok
            1 Artillery moved from Quingdao to Vostok
            1 Tank moved from Quingdao to Vostok
            6 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 1 Destroyer, 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Factory placed in Hsingan
            1 Destroyer placed in sz15
            Masaharu undo move 2.
            1 Destroyer placed in sz16
            1 Elite and 2 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Artillery, 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Tanks moved from Kaask to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Infantrys moved from Achinsk to Kyzyl
            2 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Tankettes moved from Hsingan to Irkutsk
            5 Infantrys and 1 Tank moved from Manchuria to Hsingan
            2 Infantrys moved from Hsingan to Jinan
            1 Elite moved from Vladivostok to Manchuria
            2 Tankettes moved from Vladivostok to Hsingan
            1 Tank moved from Hsingan to Jinan
            2 Artillerys and 1 Infantry moved from Hanan to N.Chunking
            2 Tanks moved from Davao to sz70
            1 B.Transport and 2 Tanks moved from sz70 to sz75
            2 Tanks moved from sz75 to Manila
            2 B.Transports moved from sz60 to sz70
            3 Transports moved from sz73 to sz74
            6 Infantrys moved from S.Japan to sz79
            6 Infantrys moved from sz79 to Manchuria
            2 Artillerys moved from Tokyo to S.Japan
            5 Destroyers moved from sz78 to sz76
            1 Infantry moved from S.Japan to sz78
            1 Infantry and 1 S.Sub moved from sz78 to sz45
            1 Infantry moved from sz45 to Phonpei
                  Yamamoto take Phonpei from Americans
            1 Infantry moved from Sarong to New Guinea
            2 EarlyFighters moved from sz70 to New Guinea
            1 Tank moved from Moresby to New Guinea
            2 Tanks moved from Moresby to E.G
            5 Infantrys moved from Shansi to E.Shansi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 Destroyers, 2 Elites, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in E.G
                Yamamoto attack with 2 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in E.G, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.G, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in E.G, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.G, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in E.G, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.G, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in E.G
                Yamamoto win, taking E.G from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in N.Chunking
                Yamamoto attack with 2 Artillerys and 1 Infantry
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Tanks
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Manila, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Irkutsk
                Yamamoto attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 1 Tankette in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Yamamoto lost in Irkutsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 Tankettes
            Battle in New Guinea
                Yamamoto attack with 2 EarlyFighters, 1 Infantry and 1 Tank
                Anzac defend with 1 Marine
                    Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in New Guinea
                Yamamoto win, taking New Guinea from British with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from New Guinea to Moresby
    
        Place Units - Yamamoto
            2 Destroyers placed in sz70
            2 Elites placed in Davao
            1 Fighter and 2 Infantrys placed in Moresby
            2 Artillerys and 3 Infantrys placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : -4.00
    Americans : -0.33
    Chinese : -1.33
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Sikang to W.Sian
            2 EarlyFighters and 3 Tanks moved from Szechwan to Shansi
            1 Artillery, 8 Infantrys and 5 Tanks moved from Sian to Shansi
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            1 Tank moved from Sikang to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks
                Hisaichi defend with 1 Infantry and 11 Tanks; Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks in Shansi, round 2 : 4/19 hits, 6.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 12 Tanks in Shansi, round 2 : 4/13 hits, 6.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 8 Tanks in Shansi, round 3 : 5/15 hits, 5.83 expected hits
                    Hisaichi roll dice for 9 Tanks in Shansi, round 3 : 5/9 hits, 4.50 expected hits
                    5 Tanks owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 EarlyFighters and 8 Tanks in Shansi, round 4 : 5/10 hits, 4.67 expected hits
                    Hisaichi roll dice for 4 Tanks in Shansi, round 4 : 2/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Chinese, 4 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter and 7 Tanks remaining. Battle score for attacker is 29
                Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 8 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Infantry and 11 Tanks
                Casualties for Yamamoto: 1 Tank
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery and 1 Tank in Shangsi, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in W.Sian
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shansi to Sian
            1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Sian
            4 Tanks moved from Gansu to Shangsi
            1 Elite and 4 Infantrys moved from Tsingnan to Gansu
            1 Elite and 2 Infantrys moved from Sikang to Szechwan
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Gobi to Gansu
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.83
    Chinese : -1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Elite and 2 Infantrys moved from Quingdao to Irkutsk
            2 Tankettes moved from Belogorsk to Angarsk
            1 Infantry and 2 Tanks moved from Belogorsk to Quingdao
            3 Mech.Infs moved from Jinan to Quingdao
            1 Artillery and 4 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Tientsin to Hopeh
            1 Elite moved from Ostrov to sz1
            1 Elite and 1 Transport moved from sz1 to sz79
            6 Infantrys moved from Seoul to Korea
            1 Elite moved from sz79 to Korea
            1 Infantry moved from Nanking to Shantung
            1 Marine moved from Hankou to Nanking
            1 Artillery moved from Hankou to Hanan
            1 Infantry moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            1 Infantry moved from Hongkong to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Borneo
                  Hisaichi take Borneo from Dutch
            1 Bomber moved from Phuket to sz58
            1 Bomber moved from Phuket to sz59
            1 EarlyFighter moved from sz60 to sz58
            1 EarlyFighter moved from sz60 to sz58
            1 EarlyFighter moved from sz60 to sz59
            1 Submarine moved from sz60 to sz58
            1 Submarine moved from sz60 to sz59
            2 Destroyers moved from sz73 to sz60
            1 Submarine moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            2 Artillerys and 1 Elite moved from S.Borneo to sz60
            2 Artillerys and 1 Elite moved from sz60 to Sumatra
            2 Transports moved from sz60 to sz67
            1 Artillery moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            1 Artillery and 2 Infantrys moved from sz67 to N.French I.
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 13 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz59
                Hisaichi attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
                Anzac defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Hisaichi Submerged
                1 Submarine owned by the Anzac Submerged
            Battle in sz58
                Hisaichi attack with 1 Bomber, 2 EarlyFighters and 1 Submarine
                Anzac defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz58
                Hisaichi winHisaichi win with 1 Bomber and 1 EarlyFighter remaining with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Submarine
                Casualties for Anzac: 1 Submarine
            Battle in Sumatra
                Hisaichi attack with 3 Artillerys, 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sumatra
                Hisaichi win, taking Sumatra from British with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Hisaichi attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Hisaichi win, taking Angarsk from Russians with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz59 to sz60
            2 EarlyFighters moved from sz58 to sz60
            1 Bomber moved from sz58 to Davao
            1 Bomber moved from sz59 to Phuket
            3 Infantrys moved from Korea to Tientsin
            2 Mech.Infs moved from Seoul to Peking
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Belogorsk
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Mech.Inf, 1 Tank and 4 Tankettes placed in Hongkong
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Malaya
            1 Submarine placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    British : -0.33
    Anzac : 0.67
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Tank moved from N.French I. to Thailand
            5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Transport moved from sz63 to sz64
            1 Infantry moved from Bengal to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to Thailand
            1 Artillery, 5 Infantrys and 4 Tanks moved from Burma to Thailand
            2 Fighters moved from sz66 to Thailand
            1 Artillery and 2 Infantrys moved from N.S to sz66
            1 Artillery moved from N.S to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Thailand
            3 Mech.Infs moved from Dheli to Bengal
            3 Infantrys moved from Nepal to Bengal
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
            1 Destroyer moved from sz63 to sz66
            1 Infantry moved from N.Canada to sz6
            1 Destroyer, 1 Infantry and 1 Transport moved from sz6 to sz5
            1 Infantry moved from Anchorage to sz5
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 6 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks
                Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Tank; Thai defend with 1 Elite, 15 Infantrys and 1 Tank
                    British roll dice for 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks in Thailand, round 2 : 12/24 hits, 8.33 expected hits
                    Thai roll dice for 2 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks in Thailand, round 2 : 9/21 hits, 7.33 expected hits
                    11 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto and 9 Infantrys owned by the British lost in Thailand
                    British roll dice for 7 Artillerys, 2 Fighters, 2 Infantrys and 4 Tanks in Thailand, round 3 : 8/15 hits, 6.00 expected hits
                    Thai roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits
                    4 Infantrys owned by the Thai, 1 Elite owned by the Thai, 2 Artillerys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Thailand
                    British roll dice for 5 Artillerys, 2 Fighters and 4 Tanks in Thailand, round 4 : 5/11 hits, 4.67 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Artillery owned by the British lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 20
                Casualties for British: 3 Artillerys and 11 Infantrys
                Casualties for Thai: 1 Elite, 15 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Artillerys, 1 Infantry and 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Thailand to sz66
            2 T.Boats moved from sz64 to sz66
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Transport placed in sz6
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 52 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 6.00
    Thai : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Tanks moved from W.Australia to sz50
            1 Tank moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Marine moved from W.Australia to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Submarine moved from sz59 to sz48
            1 Artillery, 1 Battleship, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Tanks and 4 Transports moved from sz50 to sz49
            1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks moved from sz49 to Moresby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Moresby
                Anzac attack with 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks
                Yamamoto defend with 1 AAGun, 2 EarlyFighters, 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks
                    Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks in Moresby, round 2 : 2/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 EarlyFighters, 1 Fighter, 2 Infantrys and 3 Tanks in Moresby, round 2 : 3/8 hits, 3.83 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 1 Artillery, 1 Marine and 3 Tanks in Moresby, round 3 : 0/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 3 : 4/6 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in Moresby
                    Anzac roll dice for 1 Tank in Moresby, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 4 : 4/6 hits, 3.17 expected hits
                    1 Tank owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby
                Yamamoto win with 2 EarlyFighters, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -19
                Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
    
        Non Combat Move - Anzac
            3 Infantrys moved from Darwin to N.Australia
            1 Artillery and 3 Infantrys moved from W.Australia to Derby
            1 Destroyer moved from sz37 to sz46
    
        Place Units - Anzac
            1 Transport placed in sz51
            1 Artillery and 1 Infantry placed in W.Australia
            1 Artillery, 1 EarlyFighter and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Anzac : -3.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry moved from Palana to Kamchatka
                  Russians take Kamchatka from Masaharu
            1 Infantry moved from Palana to Magadan
                  Russians take Magadan from Masaharu
            1 B29 moved from San Francisco to sz3
            2 EarlyFighters moved from sz4 to sz3
            1 Destroyer moved from sz4 to sz3
            1 Marine moved from San Francisco to sz23
            1 B.Transport and 1 Marine moved from sz23 to sz14
            1 Marine moved from sz14 to Seattle
            3 Elites moved from Seattle to sz14
            2 Artillerys moved from Seattle to sz14
            2 Artillerys and 1 B.Transport moved from sz14 to sz6
            1 Infantry moved from British Columbia to sz6
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz6 to sz5
            2 Artillerys and 1 Infantry moved from sz5 to Alaska
            1 B.Transport and 3 Elites moved from sz14 to sz6
            1 Infantry moved from British Columbia to sz6
            1 B.Transport, 3 Elites and 1 Infantry moved from sz6 to sz5
            2 Infantrys moved from N.Canada to sz5
            3 Elites and 3 Infantrys moved from sz5 to Alaska
            2 Elites moved from Anchorage to Alaska
            2 Elites moved from Pearl Harbor to sz25
            2 Elites and 2 S.Subs moved from sz25 to sz40
            2 Elites moved from sz40 to Bikini
            2 EarlyFighters and 2 Fighters moved from sz20 to sz45
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Destroyers, 12 Elites, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 B29, 1 Destroyer and 2 EarlyFighters
                Masaharu defend with 1 Destroyer and 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 B29, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.83 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 1 B29, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Masaharu: 1 Destroyer and 1 Submarine
            Battle in sz45
                Americans attack with 2 EarlyFighters and 2 Fighters
                Yamamoto defend with 1 S.Sub
                    Americans roll dice for 2 EarlyFighters and 2 Fighters in sz45, round 2 : 1/4 hits, 1.67 expected hits
                1 S.Sub owned by the Yamamoto lost in sz45
                Americans win with 2 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 S.Sub
    
        Non Combat Move - Americans
            2 EarlyFighters and 2 Fighters moved from sz45 to sz42
            1 Submarine moved from sz20 to sz18
            3 Battleships, 3 Carriers, 2 Destroyers and 2 Submarines moved from sz20 to sz42
            1 B29 and 2 EarlyFighters moved from sz3 to sz4
            1 B29 moved from sz4 to Alaska
            2 Elites moved from Alaska to sz4
            2 Elites moved from sz4 to Palana
            1 Infantry moved from N.Canada to Anchorage
    
        Place Units - Americans
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            2 Destroyers placed in sz25
            2 Submarines placed in sz25
            8 Elites and 1 Infantry placed in San Francisco
            1 B.Transport placed in sz23
    
        Turn Complete - Americans
            Americans collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            2 Infantrys moved from Yakutsk to Magadan
            1 EarlyFighter moved from Yakutsk to Magadan
            1 Destroyer moved from sz16 to sz3
            1 Bomber moved from Belogorsk to sz3
            1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Artillery, 2 Infantrys and 1 Tank moved from Vostok to Quingdao
            1 Elite and 2 Infantrys moved from Amursk to Belogorsk
            6 Infantrys moved from N.Japan to sz1
            6 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 1 Bomber and 1 Destroyer
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz3
                    Masaharu roll dice for 1 Bomber in sz3, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Bomber owned by the Masaharu lost in sz3
                Americans win with no units remaining. Battle score for attacker is -14
                Casualties for Masaharu: 1 Bomber and 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Magadan
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Magadan, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Magadan
                Masaharu win, taking Magadan from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Magadan to Yakutsk
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            1 Elite and 2 Infantrys placed in Hsingan
    
        Turn Complete - Masaharu
            Masaharu collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Americans : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            6 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
            7 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Ulaan Ude to Ustkut
            2 Infantrys moved from Ulaan Ude to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Irkutsk
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Irkutsk
                Russians win, taking Irkutsk from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Elite and 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            6 Infantrys placed in Kaask
            3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 EarlyFighters and 1 Fighter moved from Moresby to sz49
            5 Infantrys and 2 Tankettes moved from Hsingan to Jinan
            1 Elite and 6 Infantrys moved from Manchuria to Hsingan
            2 Artillerys moved from S.Japan to sz79
            2 Artillerys moved from sz79 to Manchuria
            2 Artillerys and 3 Infantrys moved from Tokyo to S.Japan
            1 Transport moved from sz74 to sz79
            1 Transport moved from sz74 to sz79
            1 Transport moved from sz74 to sz79
            2 Artillerys and 1 Infantry moved from N.Chunking to W.Sian
            2 Tanks moved from E.G to Moresby
            1 Tank moved from New Guinea to Moresby
            2 Elites moved from Davao to sz70
            1 Destroyer moved from sz70 to sz45
            1 B.Transport and 2 Elites moved from sz70 to sz60
            2 Elites moved from sz60 to Java
            1 Tank moved from Manila to Mindor
                  Yamamoto take Mindor from Americans
            1 Tank moved from Manila to Punay
                  Yamamoto take Punay from Americans
            1 Tank moved from Mindor to Punay
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 2 Elites, 6 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in W.Sian
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz49
                Yamamoto attack with 2 EarlyFighters and 1 Fighter
                Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports
                    Yamamoto roll dice for 2 EarlyFighters and 1 Fighter in sz49, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz49, round 2 : 3/6 hits, 1.83 expected hits
                    1 Fighter owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz49
                Anzac win with 1 Battleship, 1 Destroyer and 4 Transports remaining. Battle score for attacker is -26
                Casualties for Yamamoto: 2 EarlyFighters and 1 Fighter
            Battle in Java
                Yamamoto attack with 2 Elites
                Dutch defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Elites in Java, round 2 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Elites in Java, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch, 2 Elites owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java
                Dutch win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Elites
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            11 Destroyers and 1 Submarine moved from sz76 to sz72
            1 Destroyer moved from sz70 to sz72
            1 Battleship moved from sz70 to sz72
            1 B.Transport moved from sz70 to sz72
            1 Carrier moved from sz70 to sz72
            1 B.Transport moved from sz75 to sz72
            1 Destroyer moved from sz76 to sz72
            3 Destroyers moved from sz78 to sz72
    
        Place Units - Yamamoto
            3 Tanks placed in Moresby
            2 Elites and 1 Tank placed in Vladivostok
            1 Destroyer and 1 Submarine placed in sz70
            2 Infantrys placed in Davao
            3 Destroyers placed in sz78
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 1.17
    Chinese : 0.00
    Dutch : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            3 Mech.Infs moved from Tsingnan to E.Shansi
            1 Infantry moved from N.Shangsi to E.Shansi
            7 Tanks moved from Shansi to E.Shansi
            5 Tanks moved from Shangsi to E.Shansi
            1 EarlyFighter moved from Sian to E.Shansi
            1 Elite and 2 Infantrys moved from Szechwan to W.Sian
            1 Artillery and 1 Infantry moved from Sian to Nanking
            1 Mech.Inf moved from Tsingnan to E.Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks
                Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 5 Infantrys
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks in E.Shansi, round 2 : 8/18 hits, 8.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 9 Infantrys in E.Shansi, round 2 : 2/10 hits, 3.33 expected hits
                1 Mech.Inf owned by the Chinese, 5 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 EarlyFighter, 3 Mech.Infs and 12 Tanks in E.Shansi, round 3 : 4/16 hits, 7.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 15
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
                Casualties for Yamamoto: 5 Infantrys
            Battle in Nanking
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Marine
            Battle in W.Sian
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 2 Artillerys
                    Chinese roll dice for 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Elite and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Chinese
            4 Infantrys moved from Gansu to Shangsi
            1 Elite moved from Gansu to Shangsi
            4 Tanks moved from Gansu to Sian
            1 EarlyFighter moved from E.Shansi to Sian
            5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Urumal to Quyan
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    Yamamoto : 0.00
    Chinese : -2.50
    

    Savegame

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