@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseentek -VS-dawgoneit in the T.R.S. again!
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz58 2 Artillerys and 2 Infantrys moved from sz58 to Flores 1 Destroyer moved from sz16 to sz3 1 Destroyer moved from sz17 to sz3 1 EarlyFighter moved from sz76 to sz18 1 Submarine moved from sz76 to sz18 1 Artillery and 1 Tank moved from Sumatra to sz60 1 Artillery, 1 B.Transport and 1 Tank moved from sz60 to sz58 1 Artillery and 1 Tank moved from sz58 to Flores 3 Mech.Infs moved from Kichedung to Szechwan Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz18 Yamamoto attack with 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18 Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Flores Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank Anzac defend with 3 Artillerys, 2 Infantrys and 1 Marine Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Flores, round 2 : 1/6 hits, 2.17 expected hits Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Flores, round 3 : 2/5 hits, 1.83 expected hits Anzac roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Flores, round 3 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Flores Yamamoto roll dice for 3 Artillerys and 1 Tank in Flores, round 4 : 1/4 hits, 1.50 expected hits Anzac roll dice for 3 Artillerys in Flores, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 5 : 0/3 hits, 1.17 expected hits Anzac roll dice for 2 Artillerys in Flores, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 6 : 3/3 hits, 1.17 expected hits Anzac roll dice for 2 Artillerys in Flores, round 6 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac lost in Flores Yamamoto win, taking Flores from Anzac with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Anzac: 3 Artillerys, 2 Infantrys and 1 Marine Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Changing ownership of New Caledonia from Anzac to Yamamoto EDIT: Adding units owned by Yamamoto to New Caledonia: 1 Infantry EDIT: Turning off Edit Mode 1 Infantry moved from Gizo to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 2 Transports moved from sz58 to sz70 1 EarlyFighter moved from sz18 to sz76 3 Destroyers moved from sz78 to sz76 1 Submarine moved from sz78 to sz8 1 EarlyFighter moved from Tokyo to sz76 1 EarlyFighter moved from Tokyo to Akina 1 B.Transport moved from sz60 to sz57 2 Infantrys moved from Tokyo to S.Japan Place Units - Yamamoto 3 Mech.Infs placed in Kichedung 2 Artillerys and 2 Infantrys placed in Davao 4 Destroyers and 1 Submarine placed in sz78 1 Fighter and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Szechwan: 1 Mech.Inf EDIT: Adding units owned by Yamamoto to Shangsi: 1 Mech.Inf EDIT: Removing units owned by Yamamoto from sz41: 1 Infantry and 1 T.Boat EDIT: Adding units owned by Yamamoto to sz41: 1 T.Boat EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.50 Anzac : -3.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 9 Mech.Infs and 15 Tanks moved from Tsingnan to N.Shangsi 3 EarlyFighters moved from Xining to N.Shangsi 1 Tank moved from S.Tibet to W.Sian 1 Tank moved from N.Tibet to W.Sian 1 Infantry moved from E.Tibet to W.Sian 1 Tank moved from Nancheng to W.Sian 1 Elite and 1 Marine moved from Tsingnan to Sikang 2 Infantrys and 1 Marine moved from Xining to Tsingnan 3 Tanks moved from Xining to Sikang 2 Infantrys moved from Ming Jong to Nancheng 2 Infantrys moved from Ming Jong to Tsingnan 3 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 Infantry and 3 Tanks Yamamoto defend with 3 Mech.Infs Chinese roll dice for 1 Infantry and 3 Tanks in W.Sian, round 2 : 3/4 hits, 1.67 expected hits Hisaichi roll dice for 3 Mech.Infs in W.Sian, round 2 : 2/3 hits, 1.00 expected hits 1 Tank owned by the Chinese, 3 Mech.Infs owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Yamamoto: 3 Mech.Infs Battle in Sikang Chinese attack with 1 Elite, 1 Marine and 3 Tanks Hisaichi defend with 1 Artillery Chinese roll dice for 1 Elite, 1 Marine and 3 Tanks in Sikang, round 2 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Marine owned by the Chinese lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Elite and 3 Tanks remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Marine Casualties for Hisaichi: 1 Artillery Battle in N.Shangsi Chinese attack with 3 EarlyFighters, 9 Mech.Infs and 15 Tanks Hisaichi defend with 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes Chinese roll dice for 3 EarlyFighters, 9 Mech.Infs and 15 Tanks in N.Shangsi, round 2 : 9/27 hits, 11.50 expected hits Hisaichi roll dice for 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes in N.Shangsi, round 2 : 4/17 hits, 6.17 expected hits 1 Elite owned by the Hisaichi, 4 Mech.Infs owned by the Chinese, 4 Tankettes owned by the Hisaichi and 4 Mech.Infs owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 3 EarlyFighters, 5 Mech.Infs and 15 Tanks in N.Shangsi, round 3 : 10/23 hits, 10.17 expected hits Hisaichi roll dice for 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks in N.Shangsi, round 3 : 4/8 hits, 3.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 2 Mech.Infs owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 3 EarlyFighters, 1 Mech.Inf and 15 Tanks remaining. Battle score for attacker is 51 Casualties for Chinese: 8 Mech.Infs Casualties for Hisaichi: 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes Non Combat Move - Chinese 3 EarlyFighters moved from N.Shangsi to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -0.67
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Test summary from TripleA, engine version: 1.9, time: 2:41:12 PM
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