allied playbook game II
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from French Indo China to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 5 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia 1 armour moved from Western Germany to Germany 3 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 armour moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark Combat - Germans Battle in Russia Germans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers Americans defend with 3 bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/34 hits, 9.83 expected hits Russians roll dice for 3 aaGuns, 1 armour, 8 artilleries, 3 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/43 hits, 14.83 expected hits 1 infantry owned by the Russians, 13 infantry owned by the Germans, 3 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Russia Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 7/21 hits, 7.67 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/39 hits, 14.00 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 4 : 6/8 hits, 4.50 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/32 hits, 11.67 expected hits 6 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 3 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Russians win with 1 armour, 8 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -69 Casualties for Germans: 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for Americans: 3 bombers Casualties for Russians: 3 aaGuns and 14 infantry Battle in Denmark Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 armour and 8 mech_infantrys in Denmark, round 2 : 2/10 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Germany Germans attack with 1 armour and 4 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Germany, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 5 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Germany Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 6 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Germany, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 7 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Germany, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Germans Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -5.17 British : 0.67 Americans : 0.33 Russians : -0.50
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I surrender. I would love to try the axis again, but I’m flexible.
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@crockett36 that is fine with me.
You can Play the Axis again.I seriously recommend that you should Play in the League on this Forum.
Sharpen your skills and yeah, even try out your Strategies there.Let me know when you have the next game set up.
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Thank you for the advice. Will do but not until January. I set up a game. Still have to do the moves.