• TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from French Indo China to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            5 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
            1 armour moved from Western Germany to Germany
            3 mech_infantrys moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
            2 armour moved from Western Germany to Denmark
            3 mech_infantrys moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Denmark
            3 mech_infantrys moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Russia
                Germans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers
                Americans defend with 3 bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/34 hits, 9.83 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 8 artilleries, 3 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/43 hits, 14.83 expected hits
                    1 infantry owned by the Russians, 13 infantry owned by the Germans, 3 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Russia
                    Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 7/21 hits, 7.67 expected hits
                    Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/39 hits, 14.00 expected hits
                    7 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 4 : 6/8 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/32 hits, 11.67 expected hits
                    6 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 3 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                Russians win with 1 armour, 8 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -69
                Casualties for Germans: 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 3 bombers
                Casualties for Russians: 3 aaGuns and 14 infantry
            Battle in Denmark
                Germans attack with 2 armour and 8 mech_infantrys
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour and 8 mech_infantrys in Denmark, round 2 : 2/10 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Germany
                Germans attack with 1 armour and 4 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Germany, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 5 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                    Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 6 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Germany, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 7 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Germany, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -5.17
    British : 0.67
    Americans : 0.33
    Russians : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    I surrender. I would love to try the axis again, but I’m flexible.


  • @crockett36 that is fine with me.
    You can Play the Axis again.

    I seriously recommend that you should Play in the League on this Forum.
    Sharpen your skills and yeah, even try out your Strategies there.

    Let me know when you have the next game set up.

  • 2025 2024 '23 '22 '19 '18

    Thank you for the advice. Will do but not until January. I set up a game. Still have to do the moves.

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