Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
allied playbook game II
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@crockett36 please intercept.
Thank you. -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 bomber moved from Eastern Poland to Russia 1 artillery moved from Eastern Poland to Western Ukraine 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from 127 Sea Zone to Nenetsia 3 tactical_bombers moved from Eastern Poland to Western Ukraine 1 artillery moved from Baltic States to Eastern Poland 2 fighters moved from Western Germany to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from 111 Sea Zone to Scotland 11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Baltic States to Archangel 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 1 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Scotland Battle in Nenetsia Battle in Archangel Germans attack with 12 armour, 9 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod Germans undo move 1. 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 2 tactical_bombers placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.17 Defenders Fire, : : -0.17 Attackers Fire, : : -0.17 Russians : 0.67
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your turn…
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Italians 1 artillery moved from Russia to Bryansk 1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Bryansk 12 infantry moved from Amur to Manchuria 2 infantry moved from Belarus to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Rostov to Archangel 1 infantry moved from Smolensk to Bryansk 1 submarine moved from 105 Sea Zone to 111 Sea Zone 1 infantry moved from Belarus to Archangel Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Manchuria Russians attack with 12 infantry Japanese defend with 1 aaGun and 4 infantry Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 1 aaGun and 4 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry Germans defend with 12 armour, 8 infantry and 8 mech_infantrys Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits 15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits 6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits 3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56 Casualties for Russians: 24 infantry Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Archangel to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 3 infantry moved from Novosibirsk to Urals 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 aaGuns moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries moved from Russia to Smolensk 1 tactical_bomber moved from Persia to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 3,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Sikang to Kazakhstan 2 infantry moved from Szechwan to Sikang 2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 7 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 3 submarines owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : 1.17 Chinese : 0.33 Japanese : -0.67
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Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.
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@crockett36 ,will give you an Ool.
Taking out a Potential hit returner is not my idea.
Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
Thank you. -
@crockett36 Ok, NO!
I would have def. not chossen the CR as first casualty when i have Units there wich I can dent first.
Here is what we do:
Please roll for my CR with the “Roll Dice” in the Game Tab top right corner.
Remember, a CR rolls at a 3 in Def.
As Ool you tipp my two CV’s and we keep in mind that the first Sub hit my BB, wich we will tipp at the end of the turn in edit.If you still have some Subs left after this round, please let me know again.
Thank you. -
I don’t see the game tab in any top right corner, neither of the battle window nor the game nor the web page.
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Top left in my interface. Rolled a 2.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Sikang to Kazakhstan 2 infantry moved from Szechwan to Sikang 2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 7 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 3 submarines owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.33 Japanese : -0.33
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So, your cruiser’s second shot missed. The battleship will be tipped in edit later. I need two hits now, one real, one fake because the killer was killed in the first round.
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@crockett36 kill 1 CV and the CR.
That should still leave you with a ghosty CR you have to roll for.Yeah, top left corner.
You found it!Ool if neccessary:
CR
BB
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@crockett36 hold on, so you only have one sub left.
That makes only one hit this round.Kill a CV and a CR and bring in the CR after combat please if no other casualties are comming up and please follow the Ool inst. below.
Thank you
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Sikang to Kazakhstan 2 infantry moved from Szechwan to Sikang 2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 7 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 3 submarines owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 battleship, 1 carrier and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 6 submarines Casualties for Americans: 1 carrier and 1 cruiser 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in French Indo China Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Americans to 36 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Place Units - Japanese 7 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.33 Japanese : -0.33
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@crockett36 may I ask wh
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@aequitas-et-veritas said in allied playbook game II:
@crockett36 may I ask why you didn’t bring in additional Air?
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@aequitas-et-veritas sure. I think the only fighters in range are needed for the defense of Japan. I’m not looking at the map right now. I’m trying to degrade your navy without touching your air.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from India to Sumatra 5 bombers moved from India to 81 Sea Zone 5 bombers moved from Caroline Islands to Kiangsi 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Normandy Bordeaux Battle in Siam Battle in Sumatra Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Sumatra Americans win, taking 20 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kiangsi Americans attack with 5 bombers Japanese defend with 1 artillery Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Americans win with 5 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 81 Sea Zone Americans attack with 5 bombers Italians defend with 1 carrier and 2 fighters Americans roll dice for 5 bombers in 81 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits Italians roll dice for 1 carrier and 2 fighters in 81 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 81 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 36 Casualties for Italians: 1 carrier and 2 fighters Non Combat Move - Americans 5 bombers moved from 81 Sea Zone to Iraq 1 fighter moved from India to Iraq 1 bomber moved from Sumatra to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 5 bombers moved from Kiangsi to French Indo China 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria 4 fighters moved from Caroline Islands to Manchuria 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 factory_minor placed in French Indo China 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 9 artilleries and 9 infantry moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Morocco to Scotland 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Kenya 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - British Battle in Ceylon Battle in Scotland British attack with 1 bomber and 3 infantry Germans defend with 1 airfield and 1 mech_infantry British roll dice for 1 bomber and 3 infantry in Scotland, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Ceylon from Japanese, taking Scotland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from Persia to Iraq 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from India to Iraq 1 infantry moved from Burma to Yunnan 1 armour moved from Malaya to Yunnan 1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Hunan Place Units - British 1 submarine placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 3 armour placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in Kwangtung change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 0,67 Italians : -1,67 British : -0,17 Americans : 1,17 Japanese : -1,00
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Syria to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 submarine moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Battle in 94 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 94 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 infantry and 2 mech_infantrys placed in Southern Italy 1 armour placed in Northern Italy Italians undo move 2. 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67 French : -0.33 Russians : 0.00