Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
allied playbook game II
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@crockett36 scramble?
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Yes please
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@crockett36 and any Kamis in sz19?
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2 please.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 armour, 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung 2 infantry moved from Siam to 37 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 6 bombers moved from French Indo China to Shantung 1 artillery and 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 2 fighters moved from Manchuria to Shantung 5 bombers moved from Iraq to Ukraine 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 112 Sea Zone Americans attack with 1 carrier, 1 fighter and 2 transports Germans defend with 1 tactical_bomber Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in Norway Battle in Denmark Battle in Shantung Americans attack with 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 3 fighters and 3 tactical_bombers Americans roll dice for 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 10/14 hits, 7,50 expected hits Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Shantung, round 2 : 6/8 hits, 4,17 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Shantung Americans win, taking Norway from Germans, taking Denmark from Germans, taking Shantung from Japanese with 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for Japanese: 2 artilleries, 3 fighters and 3 tactical_bombers Battle in Ukraine Americans attack with 5 bombers Germans defend with 3 armour and 1 factory_minor Americans roll dice for 5 bombers in Ukraine, round 2 : 4/5 hits, 3,33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans and 2 bombers owned by the Americans lost in Ukraine Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 2 bombers Casualties for Germans: 3 armour Non Combat Move - Americans 3 bombers moved from Ukraine to Russia 1 fighter moved from Iraq to Trans-Jordan 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Shantung to Hunan 1 fighter moved from Shantung to Hunan 4 bombers moved from Shantung to Hunan 1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 2 armour and 1 fighter placed in French Indo China 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Americans undo move 2. 2 armour placed in French Indo China 1 fighter placed in 36 Sea Zone Americans undo move 5. 1 fighter placed in French Indo China Americans undo move 5. Americans undo move 2. 1 destroyer placed in 36 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 5. 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,3,6,5,3,1,3,4,5 Americans collect 73 PUs (4 lost to blockades); end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 2 artilleries and 1 infantry moved from Hunan to Anhwe 5 artilleries and 5 infantry moved from Hunan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Iraq to Anglo Egyptian Sudan 3 armour moved from Kwangtung to Kiangsu 1 fighter moved from French Indo China to Kiangsu 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy Combat - British Battle in Germany British attack with 2 infantry Germans defend with 1 aaGun and 1 factory_major 1 aaGun owned by the Germans lost in Germany British captures 68PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy British attack with 1 armour, 1 bomber and 2 fighters Italians defend with 1 armour, 1 factory_major and 2 mech_infantrys British roll dice for 1 armour, 1 bomber and 2 fighters in Northern Italy, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 bomber Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Kiangsu British attack with 3 armour and 1 fighter Japanese defend with 1 factory_minor and 3 infantry British roll dice for 3 armour and 1 fighter in Kiangsu, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the British lost in Kiangsu British roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 armour Casualties for Japanese: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Kenya 3 infantry moved from Union of South Africa to Rhodesia 1 artillery and 4 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour and 4 infantry moved from Yunnan to Szechwan 1 artillery and 3 infantry moved from Hunan to Kweichow 1 fighter moved from Kiangsu to Kiangsi 2 fighters moved from Northern Italy to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Scotland to United Kingdom Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,4,1,5,6,5 British collect 35 PUs (3 lost to blockades); end with 103 PUs Place Units - UK_Pacific 2 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 fighter
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Italians : -0,50 Americans : 3,17 Chinese : -0,83 Japanese : 1,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 5 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 5 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 5 infantry in Northern Italy, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 4 infantry in Northern Italy, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Trans-Jordan Italians attack with 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys British defend with 1 artillery and 5 infantry; Americans defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 5/9 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the British, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 2/2 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Russians, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Italians: 4 infantry and 1 mech_infantry Casualties for British: 1 artillery and 5 infantry Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone Place Units - Italians 3 mech_infantrys placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from French Indo China to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from French Indo China to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 5 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia 1 armour moved from Western Germany to Germany 3 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 armour moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark Combat - Germans Battle in Russia Germans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers Americans defend with 3 bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/34 hits, 9.83 expected hits Russians roll dice for 3 aaGuns, 1 armour, 8 artilleries, 3 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/43 hits, 14.83 expected hits 1 infantry owned by the Russians, 13 infantry owned by the Germans, 3 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Russia Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 7/21 hits, 7.67 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/39 hits, 14.00 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 4 : 6/8 hits, 4.50 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/32 hits, 11.67 expected hits 6 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 3 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Russians win with 1 armour, 8 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -69 Casualties for Germans: 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for Americans: 3 bombers Casualties for Russians: 3 aaGuns and 14 infantry Battle in Denmark Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 armour and 8 mech_infantrys in Denmark, round 2 : 2/10 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Germany Germans attack with 1 armour and 4 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Germany, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 5 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Germany Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 6 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Germany, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 7 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Germany, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Germans Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -5.17 British : 0.67 Americans : 0.33 Russians : -0.50
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I surrender. I would love to try the axis again, but I’m flexible.
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@crockett36 that is fine with me.
You can Play the Axis again.I seriously recommend that you should Play in the League on this Forum.
Sharpen your skills and yeah, even try out your Strategies there.Let me know when you have the next game set up.
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Thank you for the advice. Will do but not until January. I set up a game. Still have to do the moves.