Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
#2.18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan 2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 11 carriers, 11 cruisers and 32 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 7 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in 16 Sea Zone Americans attack with 1 destroyer and 7 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 tactical_bombers in 16 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 2 artilleries, 9 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 fighters, 1 harbour and 12 infantry AA fire in Japan : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 8/14 hits, 6,67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 9 fighters and 12 infantry in Japan, round 2 : 13/22 hits, 10,33 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese, 8 fighters owned by the Americans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan Americans roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 9 fighters and 6 infantry in Japan, round 3 : 9/16 hits, 8,33 expected hits 1 tactical_bomber owned by the Americans lost in Japan Japanese win with 1 artillery, 9 fighters and 6 infantry remaining. Battle score for attacker is -98 Casualties for Americans: 2 artilleries, 9 fighters, 2 infantry and 2 tactical_bombers Casualties for Japanese: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 3 destroyers moved from 17 Sea Zone to 6 Sea Zone Place Units - Americans 6 fighters placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 3,00 AA fire in Japan : : 0,00 Japanese : 3,17 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan 2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 11 carriers, 11 cruisers and 32 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 7 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in 16 Sea Zone Americans attack with 1 destroyer and 7 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 tactical_bombers in 16 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 2 artilleries, 9 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 fighters, 1 harbour and 12 infantry AA fire in Japan : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 8/14 hits, 6,67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 9 fighters and 12 infantry in Japan, round 2 : 13/22 hits, 10,33 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese, 8 fighters owned by the Americans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan Americans roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 9 fighters and 6 infantry in Japan, round 3 : 9/16 hits, 8,33 expected hits 1 tactical_bomber owned by the Americans lost in Japan Japanese win with 1 artillery, 9 fighters and 6 infantry remaining. Battle score for attacker is -98 Casualties for Americans: 2 artilleries, 9 fighters, 2 infantry and 2 tactical_bombers Casualties for Japanese: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 3 destroyers moved from 17 Sea Zone to 6 Sea Zone Place Units - Americans 6 fighters placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 cruiser and 2 submarines; Remaining resources: 5 PUs; Combat Move - British 2 armour, 4 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 2 armour, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 7 submarines and 4 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in 72 Sea Zone British attack with 2 armour, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 7 submarines and 4 transports Japanese defend with 1 destroyer British roll dice for 7 submarines in 72 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kenya Non Combat Move - British Place Units - British 1 cruiser and 2 submarines placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,1,4 British collect 26 PUs (2 lost to blockades); end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 101 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,33 Americans : 3,00 AA fire in Japan : : 0,00 Japanese : 2,83 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from French Central Africa to French West Africa Italians take French West Africa from British 1 mech_infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 fighter moved from Egypt to Ethiopia 1 fighter moved from Ethiopia to Kenya 1 mech_infantry moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Crete 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Volgograd to Crete 2 infantry moved from Morocco to 92 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry and 1 marine moved from 96 Sea Zone to Malta 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Volgograd to Samara Italians take Samara from Russians Combat - Italians Battle in Crete Italians attack with 1 bomber, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malta Italians attack with 2 infantry and 1 marine Americans defend with 1 mech_infantry Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 infantry and 1 marine in Malta, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 marine in Malta, round 3 : 0/3 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 marine in Malta, round 4 : 1/3 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Malta Italians win, taking Malta from British with 2 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kenya Italians attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Kenya to Egypt 1 fighter moved from Algeria to Egypt 1 bomber moved from Crete to Syria 1 tactical_bomber moved from Crete to Syria 5 armour and 10 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Caucasus to Iraq Place Units - Italians 1 carrier and 1 tactical_bomber placed in 80 Sea Zone 1 fighter placed in Egypt 2 destroyers placed in 98 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3,5,6,2,2,3,4,6,3,2,5,6,5,2,4,5,1,3,2,3,5,1,6,1,4,4,3,1,6 Italians collect 39 PUs (1 lost to blockades); end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 53 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Italians : -1.67 British : -1.33 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 37 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 2 cruisers, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 37 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from 61 Sea Zone to South Australia 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 2 cruisers, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 submarine moved from 125 Sea Zone to 109 Sea Zone Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Archangel to Bryansk 1 infantry moved from Belarus to Smolensk 2 aaGuns, 5 armour, 8 artilleries, 8 fighters, 21 infantry, 34 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Finland to Novgorod 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Western Ukraine 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Yugoslavia 3 fighters moved from India to Caucasus 1 fighter moved from Egypt to Bryansk Place Units - Germans 3 tactical_bombers placed in Novgorod 1 bomber and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from Kwangtung to 19 Sea Zone 4 fighters moved from Japan to 19 Sea Zone 5 fighters moved from Japan to 18 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from ANZAC 2 bombers moved from India to 41 Sea Zone 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Vologda to Nenetsia Japanese take Nenetsia from Russians Combat - Japanese Battle in Java Battle in New Britain Battle in 37 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Java from ANZAC, taking New Britain from ANZAC, taking 37 Sea Zone from ANZAC with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 18 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 battleship, 2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 2 fighters moved from 35 Sea Zone to Guam 5 fighters moved from 19 Sea Zone to Japan 5 fighters moved from 18 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from 41 Sea Zone to India 1 mech_infantry moved from Kazakhstan to Vologda 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Rostov to Tambov 1 tactical_bomber moved from Novgorod to Northwest Persia 1 mech_infantry moved from Persia to Iraq 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Szechwan to Hunan 1 mech_infantry moved from Malaya to Yunnan Place Units - Japanese 8 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,3,4,1,2,2,3,2,1,3,2,4,5,3,5,1,5,3,6,4,4,4,6,1,4,3,5,3,4,6,6,2,5,6,6,1,1,4,1,3,1,3,6,4,3,5,5,5,1,1,5,4,6,5,6,4,2,3,4,4,5,4,5,1,5,3,6,5,2,5,1,6,2,2,2,2,5,3,5,4,3,4,1,5,5,3,1,2,3,2,6,5,5,4,6,3,4,4,5,6,1,3,3,2,5,2,1,2,3,6,5,2,5,5 Japanese collect 77 PUs (11 lost to blockades); end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.33 Japanese : 0.33 -
I realy don’t want to give up I was in such good position a while a go. I seriously messed this one up right?
GG ill post it Art!
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Intriguing first round when the UK took out the German navy and 3 fighters–all of which underperformed. Taking Norway and the rest of Scandinavia really had the Germans on the ropes.
Thanks for the interesting challenge.
If you’d like to play on to see what happens for the fun of it, I’m game.
Otherwise, let me know if you want a rematch–either with you or me as Axis+3. -
@ArtofWar1947 nah i dont have a chance anymore in this game you may start a new one ill try something different with the allies





