Whackamatt Allies -vs- dawgoneit Axis Game #5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Chinese
                1 Tank moved from N.Thailand to Kweichow
                1 Infantry moved from Szechwan to Kweichow
                2 Tanks moved from Gobi Altai to S.Buryat Mongolia
                1 Infantry moved from South Gobi to Suiyuan
                1 ArmoredCar moved from Lanchow to Suiyuan
                      Chinese take Ningsia from Hisaichi
                1 Infantry moved from E.Qinghai to Ningsia
                1 Adv.Fighter moved from Lanchow to Suiyuan
                1 Fighter moved from Lanchow to Shensi
                1 Elite moved from Lanchow to Shensi
                1 Artillery moved from Lanchow to Shensi
                1 Infantry moved from Lanchow to Szechwan
                1 Artillery, 1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
                1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
                1 Elite moved from E.Qinghai to Ningsia
                1 Infantry moved from E.Qinghai to Sikang
                3 Mech.Infs moved from Hsining to Lanchow
                3 Mech.Infs moved from Hsining to Ningsia
                1 Tank moved from Gobi Altai to S.Buryat Mongolia
                3 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 6 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 2 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 Tank in Kweichow, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 Tank in Kweichow, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 Tank in Kweichow, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 5 :  1/1 hits
                        1 Tank owned by the Chinese lost in Kweichow
                    Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 Infantry and 1 Tank
                Battle in Suiyuan
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Suiyuan, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Tank in Suiyuan, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in S.Buryat Mongolia
                    Chinese attack with 3 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 Tanks in S.Buryat Mongolia, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shensi
                    Chinese attack with 1 Artillery, 1 Elite and 1 Fighter
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shensi, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Shensi, round 2 :  1/1 hits
                        1 Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi
                    Chinese win, taking Shensi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Fighter

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Suiyuan to Ningsia
                1 AAGun moved from E.Qinghai to Ningsia
                1 Adv.Fighter moved from Ningsia to Lanchow

    Place Units - Chinese
                2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
                4 ArmoredCars placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 32 PUs; end with 32 PUs

    triplea_41641_Chi4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
                1 ArmoredCar moved from 110 Sea Zone to Java
                      Hisaichi take Java from Dutch
                1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
                1 ArmoredCar and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 ArmoredCar moved from 111 Sea Zone to Soembawa
                      Hisaichi take Soembawa from Dutch
                1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
                1 ArmoredCar and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 ArmoredCar moved from 111 Sea Zone to Flores
                      Hisaichi take Flores from Dutch
                2 Tanks moved from West Borneo to 110 Sea Zone
                1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
                1 ArmoredCar, 1 Tank and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
                1 ArmoredCar and 1 Tank moved from 112 Sea Zone to Timor
                1 Tank and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
                1 Infantry moved from Celebes to 112 Sea Zone
                1 Infantry and 1 Tank moved from 112 Sea Zone to Tanimbar
                1 ArmoredCar moved from Davao to 107 Sea Zone
                1 ArmoredCar and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
                1 ArmoredCar moved from 112 Sea Zone to Aroe
                      Hisaichi take Aroe from Dutch
                2 ArmoredCars moved from Davao to 107 Sea Zone
                2 ArmoredCars moved from 107 Sea Zone to Jilolo
                5 Tanks moved from Hupeh to Shantung
                1 Infantry moved from Peking to Chahar
                1 Mech.Inf moved from Peking to Hupeh
                1 Mech.Inf moved from Peking to Shansi
                1 Adv.Fighter moved from Changchun to Chita
                1 Infantry moved from N.Buryat Mongolia to Irkutsk
                      Hisaichi take Irkutsk from Russians
                3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
                3 Tanks moved from Liaoning to Chita
                4 ArmoredCars moved from Liaoning to Shantung
                4 Tanks moved from Changchun to Khabarovsk
                1 Infantry moved from Changchun to 84 Sea Zone
                2 ArmoredCars moved from Changchun to Khabarovsk
                1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Khabarovsk
                1 Submarine moved from 75 Sea Zone to 76 Sea Zone
                1 Tank moved from British Borneo to West Borneo

    Purchase Units - Hisaichi
                Hisaichi buy 14 ArmoredCars, 3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Khabarovsk
                    Hisaichi attack with 2 ArmoredCars, 1 Infantry and 4 Tanks
                    Russians defend with 1 Bunker
                        Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 4 Tanks in Khabarovsk, round 2 :  5/7 hits
                        Russians roll dice for 1 Bunker in Khabarovsk, round 2 :  1/1 hits
                        1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Bunker
                Battle in Timor
                    Hisaichi attack with 1 ArmoredCar and 1 Tank
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Timor, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Timor, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Timor
                    Hisaichi win, taking Timor from Dutch with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Jilolo
                    Hisaichi attack with 2 ArmoredCars
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars in Jilolo, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Jilolo, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Jilolo
                    Hisaichi win, taking Jilolo from Dutch with 2 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Olyokminsk
                    Hisaichi attack with 3 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 3 Infantrys in Olyokminsk, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in Olyokminsk, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Olyokminsk
                        Hisaichi roll dice for 2 Infantrys in Olyokminsk, round 3 :  0/2 hits
                        Russians roll dice for 1 Infantry in Olyokminsk, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Olyokminsk
                        Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 :  0/1 hits
                        Russians roll dice for 1 Infantry in Olyokminsk, round 4 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Olyokminsk
                    Russians win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 3 Infantrys
                Battle in Tanimbar
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Tanimbar, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Tanimbar
                        Hisaichi roll dice for 1 Tank in Tanimbar, round 3 :  0/1 hits
                        Dutch roll dice for 1 Infantry in Tanimbar, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Tanimbar, round 4 :  1/1 hits
                        Dutch roll dice for 1 Infantry in Tanimbar, round 4 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Tanimbar
                    Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Hisaichi
                1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina

    Place Units - Hisaichi
                3 ArmoredCars and 1 Marine placed in Banjarmasin
                4 ArmoredCars placed in Davao
                1 ArmoredCar and 2 Tanks placed in Shantung
                3 ArmoredCars placed in Peking
                3 ArmoredCars, 3 Infantrys and 2 Mech.Infs placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 84 PUs; end with 84 PUs

    triplea_41641_His4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                1 Infantry moved from French Equatorial Africa to Darfur
                1 Mech.Inf moved from Kenya to Darfur
                1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia
                1 Infantry moved from Italian East Africa to Kordofan
                1 Mech.Inf moved from Kenya to Kordofan
                1 Artillery and 2 Infantrys moved from Kenya to Equatoria
                1 Infantry moved from Italian East Africa to Kordofan
                2 Cruisers, 2 Destroyers and 3 Transports moved from 57 Sea Zone to 59 Sea Zone
                1 Elite and 1 Infantry moved from Bombay to 59 Sea Zone
                1 Elite and 1 Infantry moved from 59 Sea Zone to Baluchistan
                9 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks moved from Malaya to Bangkok
                1 Infantry moved from Yunnan to N.Thailand
                5 Mech.Infs moved from Delhi to E.Tibet
                1 Artillery and 1 Infantry moved from W.Tibet to E.Tibet
                1 Destroyer, 2 Submarines and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 Infantrys moved from Attu to 72 Sea Zone
                2 ArmoredCars moved from Vancouver to Yukon
                2 Infantrys moved from 72 Sea Zone to Koryakia
                2 Fighters moved from Finnmark to Arkhangelsk
                1 Infantry and 1 Tank moved from Nordland to 5 Sea Zone
                1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 5 Sea Zone to 6 Sea Zone
                1 Infantry and 1 Tank moved from 6 Sea Zone to Arkhangelsk
                1 Fighter moved from Gibraltar to 30 Sea Zone
                2 Mech.Infs moved from Cape Town to Kenya
                1 Submarine moved from 66 Sea Zone to 60 Sea Zone
                2 Infantrys moved from Koryakia to Kolyma

    Purchase Units - British
                British buy 1 Bunker, 1 Factory, 8 Infantrys, 2 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in 30 Sea Zone
                    British attack with 1 Fighter
                    Germans defend with 2 Submarines
                        British roll dice for 1 Fighter in 30 Sea Zone, round 2 :  0/1 hits
                    2 Submarines owned by the Germans Submerged
                Battle in E.Tibet
                    British attack with 1 Artillery, 1 Infantry and 5 Mech.Infs
                    Neutral defend with 2 Infantrys
                        British roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in E.Tibet, round 2 :  3/7 hits
                        Neutral roll dice for 2 Infantrys in E.Tibet, round 2 :  1/2 hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet
                    British loses 0 PUs for violating E.Tibets neutrality.
                    British winBritish win with 1 Fighter remaining, taking E.Tibet from Neutral with 1 Artillery and 5 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for British: 1 Infantry
                Battle in Kolyma
                    British attack with 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        British roll dice for 2 Infantrys in Kolyma, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 2 :  0/1 hits
                        British roll dice for 2 Infantrys in Kolyma, round 3 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 3 :  0/1 hits
                        British roll dice for 2 Infantrys in Kolyma, round 4 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 4 :  0/1 hits
                        British roll dice for 2 Infantrys in Kolyma, round 5 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 5 :  0/1 hits
                        British roll dice for 2 Infantrys in Kolyma, round 6 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 6 :  0/1 hits
                        British roll dice for 2 Infantrys in Kolyma, round 7 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 7 :  1/1 hits
                        1 Infantry owned by the British lost in Kolyma
                        British roll dice for 1 Infantry in Kolyma, round 8 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 8 :  0/1 hits
                        British roll dice for 1 Infantry in Kolyma, round 9 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 9 :  1/1 hits
                        1 Infantry owned by the British lost in Kolyma
                    Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                    Casualties for British: 2 Infantrys
                Battle in Darfur
                    British attack with 1 Infantry and 1 Mech.Inf
                    Italians defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 :  1/2 hits
                        Italians roll dice for 1 Infantry in Darfur, round 2 :  0/1 hits
                        1 Infantry owned by the Italians lost in Darfur
                    British win, taking Darfur from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Kordofan
                    British attack with 2 Infantrys and 1 Mech.Inf
                    Italians defend with 1 Infantry
                        British roll dice for 2 Infantrys and 1 Mech.Inf in Kordofan, round 2 :  0/3 hits
                        Italians roll dice for 1 Infantry in Kordofan, round 2 :  0/1 hits
                        British roll dice for 2 Infantrys and 1 Mech.Inf in Kordofan, round 3 :  1/3 hits
                        Italians roll dice for 1 Infantry in Kordofan, round 3 :  0/1 hits
                        1 Infantry owned by the Italians lost in Kordofan
                    British win, taking Kordofan from Italians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Nubia
                    British attack with 1 Artillery and 2 Infantrys
                    Italians defend with 1 Infantry
                        British roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 :  3/3 hits
                        Italians roll dice for 1 Infantry in Nubia, round 2 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
                    British win, taking Nubia from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Bangkok
                    British attack with 9 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks
                    Thai defend with 1 AAGun, 3 Artillerys, 1 Factory, 1 Fighter, 13 Infantrys and 1 Tank
                        AA fire in Bangkok :  1/1 hits
                        1 Fighter owned by the British lost in Bangkok
                        British roll dice for 9 Artillerys, 1 Elite, 12 Infantrys and 2 Tanks in Bangkok, round 2 :  8/24 hits
                        Thai roll dice for 3 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Bangkok, round 2 :  4/18 hits
                        8 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
                        British roll dice for 9 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks in Bangkok, round 3 :  7/20 hits
                        Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Bangkok, round 3 :  6/10 hits
                        5 Infantrys owned by the Thai, 6 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bangkok
                        British roll dice for 9 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Bangkok, round 4 :  2/14 hits
                        Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in Bangkok, round 4 :  2/3 hits
                        1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Bangkok
                        British roll dice for 9 Artillerys, 1 Elite and 2 Tanks in Bangkok, round 5 :  6/12 hits
                        Thai roll dice for 1 Fighter in Bangkok, round 5 :  0/1 hits
                        1 Fighter owned by the Thai lost in Bangkok
                    British captures 8PUs while taking Thai capital
                    British win, taking Bangkok from Thai with 9 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 19
                    Casualties for British: 1 Fighter and 12 Infantrys
                    Casualties for Thai: 3 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank

    Non Combat Move - British
                1 Fighter moved from 30 Sea Zone to Gibraltar
                1 AAGun moved from Bihar to Assam
                1 AAGun moved from Hyderabad to Calcutta
                1 AAGun moved from Rajputana to Baluchistan
                1 Tank moved from Northern Ireland to Manchester
                1 Infantry and 1 Tank moved from Scotland to Manchester
                1 Infantry moved from Dublin to Northern Ireland
                1 Infantry moved from London to Dover

    Place Units - British
                1 Bunker and 1 Factory placed in Italian East Africa
                2 Mech.Infs placed in Cape Town
                6 Tanks placed in Malaya
                5 Infantrys placed in Delhi
                2 Tanks placed in Bombay
                3 Infantrys placed in Manchester

    Turn Complete - British
                British collect 100 PUs; end with 108 PUs

    triplea_41641_Bri4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                1 Artillery and 1 Infantry moved from South New Zealand to 122 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
                1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
                3 Infantrys moved from Lombok to Soembawa
                2 Infantrys moved from Sumatra to Java
                1 Tank moved from Sumatra to Java
                1 Transport moved from 66 Sea Zone to 67 Sea Zone
                1 Elite moved from Broome to 67 Sea Zone
                1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
                1 Artillery moved from West Papua to 113 Sea Zone
                1 Artillery and 1 Elite moved from 113 Sea Zone to Aroe
                1 Transport moved from 66 Sea Zone to 67 Sea Zone
                1 Elite moved from Broome to 67 Sea Zone
                1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
                1 Tank moved from West Papua to 113 Sea Zone
                1 Elite and 1 Tank moved from 113 Sea Zone to Tanimbar
                1 Transport moved from 66 Sea Zone to 67 Sea Zone
                1 Elite moved from Broome to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
                1 Cruiser moved from 66 Sea Zone to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Timor
                1 Destroyer and 1 Submarine moved from 66 Sea Zone to 113 Sea Zone
                1 Submarine moved from 66 Sea Zone to 67 Sea Zone
                1 Carrier moved from 66 Sea Zone to 113 Sea Zone
                1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
                3 Infantrys moved from Townsville to Northern Territory
                3 Infantrys moved from Port Moresby to West Papua
                4 Infantrys moved from West Papua to Merauke
                2 Fighters moved from Sumatra to Malaya

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Timor
                    Anzac attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar and 1 Tank
                        Anzac roll dice for 1 Cruiser in Timor, round 2 :  1/1 hits
                        Anzac roll dice for 1 Artillery and 2 Infantrys in Timor, round 2 :  3/3 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Timor, round 2 :  1/2 hits
                        1 Infantry owned by the Anzac, 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Timor
                    Anzac win, taking Timor from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                    Casualties for Anzac: 1 Infantry
                Battle in Aroe
                    Anzac attack with 1 Artillery and 1 Elite
                    Hisaichi defend with 1 ArmoredCar
                        Anzac roll dice for 1 Artillery and 1 Elite in Aroe, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 ArmoredCar in Aroe, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Anzac lost in Aroe
                    Anzac win, taking Aroe from Hisaichi with 1 Artillery remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Anzac: 1 Elite
                Battle in Java
                    Anzac attack with 2 Infantrys and 1 Tank
                    Hisaichi defend with 1 ArmoredCar
                        Anzac roll dice for 2 Infantrys and 1 Tank in Java, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Java, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Java
                    Anzac win, taking Java from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Flores
                    Anzac attack with 1 Elite and 1 Infantry
                    Hisaichi defend with 1 ArmoredCar
                        Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 ArmoredCar in Flores, round 2 :  0/1 hits
                        Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 3 :  1/2 hits
                        Hisaichi roll dice for 1 ArmoredCar in Flores, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Flores
                    Anzac win, taking Flores from Hisaichi with 1 Elite remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Anzac: 1 Infantry
                Battle in Soembawa
                    Anzac attack with 3 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Anzac roll dice for 3 Infantrys in Soembawa, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Soembawa, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Soembawa
                    Anzac win, taking Soembawa from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Anzac: 1 Infantry
                Battle in Tanimbar
                    Anzac attack with 1 Elite and 1 Tank
                    Hisaichi defend with 1 Tank
                        Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Tank in Tanimbar, round 2 :  0/1 hits
                        Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 3 :  2/2 hits
                        Hisaichi roll dice for 1 Tank in Tanimbar, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Tanimbar
                    Anzac win, taking Tanimbar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Anzac: 1 Elite

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser and 1 L.Fighter placed in 113 Sea Zone
                2 Artillerys placed in Broome
                1 Infantry placed in Broome
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41641_Anz4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Tank moved from Amazon to Bolivia
                1 Submarine moved from 65 Sea Zone to 67 Sea Zone

    Purchase Units - Dutch
                Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 11 PUs;

    Combat - Dutch
                Battle in Bolivia
                    Dutch attack with 1 Tank
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Tank in Bolivia, round 2 :  0/1 hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 :  1/3 hits
                        1 Tank owned by the Dutch lost in Bolivia
                    Neutral win with 3 Infantrys remaining. Battle score for attacker is -5
                    Casualties for Dutch: 1 Tank

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Infantrys placed in Sumatra
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Bunker placed in Timor
                1 Bunker placed in Lombok

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 28 PUs

    triplea_41641_Dut4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                1 Tank moved from Oulu to Lapland
                      Finns take Lapland from Russians
                1 Tank moved from Lapland to Oulu
                1 Infantry moved from Oulu to N.Karelia
                      Finns take N.Karelia from Russians
                6 Infantrys moved from Oulu to Vyborg
                4 Infantrys moved from Tampere to Oulu
                1 Fighter moved from Tampere to Vyborg
                1 Elite moved from Tampere to Oulu
                6 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                5 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 15 PUs; end with 15 PUs

    triplea_41641_Fin4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                1 Infantry moved from W.Romania to Bulgaria
                1 Infantry moved from E.Romania to Bulgaria
                1 Tank moved from Krakow to Vinnytsia
                1 Elite, 1 Fighter, 1 Infantry and 1 Tank moved from E.Romania to Vinnytsia
                3 Tanks moved from Bucharest to Vinnytsia
                1 Infantry moved from Bucharest to E.Romania
                2 Artillerys moved from W.Romania to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Elites, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Factory placed in Vinnytsia
                2 Elites and 2 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 25 PUs; end with 25 PUs

    triplea_41641_Rom4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Turn Complete - Thai

    triplea_41641_Tha4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
                1 Infantry moved from Colombia to 25 Sea Zone
                1 Artillery moved from Central America to 25 Sea Zone
                1 Artillery and 1 Infantry moved from 25 Sea Zone to Jamaica
                3 Artillerys, 5 Infantrys and 2 Tanks moved from Koryakia to Kolyma
                3 Transports moved from 72 Sea Zone to 71 Sea Zone
                3 Tanks moved from Alaska to 71 Sea Zone
                3 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
                3 Tanks moved from 72 Sea Zone to Koryakia
                1 Infantry moved from Rongelap to 103 Sea Zone
                1 Infantry moved from Kusaie to 103 Sea Zone
                2 Carriers, 2 Cruisers, 4 Destroyers, 3 Fighters and 2 Infantrys moved from 103 Sea Zone to 109 Sea Zone
                1 Infantry moved from 109 Sea Zone to Ponape
                1 Infantry moved from 109 Sea Zone to Truk
                2 Fighters moved from 109 Sea Zone to Ponape
                1 Fighter moved from 109 Sea Zone to Truk
                3 Submarines moved from 104 Sea Zone to 109 Sea Zone
                1 Infantry moved from Christmas to 98 Sea Zone
                1 Infantry moved from Palmyra to 98 Sea Zone
                1 Infantry moved from Johnston to 98 Sea Zone
                3 Cruisers and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone
                3 Infantrys moved from 104 Sea Zone to Nauru
                1 Bomber moved from Kwajalein to Truk
                2 Transports moved from 72 Sea Zone to 74 Sea Zone
                2 Infantrys moved from San Francisco to 83 Sea Zone
                1 Infantry and 1 Marine moved from Southwest USA to 83 Sea Zone
                1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
                3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston
                2 Infantrys moved from Peru to N.Chile
                1 Infantry moved from Colombia to Amazon
                1 Elite and 1 Tank moved from Bahia to Rio De Janeiro
                3 Tanks moved from Peru to Rio De Janeiro
                1 Bomber and 1 Fighter moved from Amazon to N.Chile
                3 Destroyers and 2 Transports moved from 35 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 2 Battleships, 1 Cruiser, 2 Destroyers, 2 Marines and 6 Tanks; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Kolyma
                    Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Kolyma, round 2 :  3/10 hits
                        Yamamoto roll dice for 1 Infantry in Kolyma, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Kolyma
                    Americans win, taking Kolyma from Yamamoto with 3 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Rio De Janeiro
                    Americans attack with 1 Elite and 4 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 1 Elite and 4 Tanks in Rio De Janeiro, round 2 :  2/5 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 :  0/3 hits
                        2 Infantrys owned by the Neutral lost in Rio De Janeiro
                        Americans roll dice for 1 Elite and 4 Tanks in Rio De Janeiro, round 3 :  3/5 hits
                        Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Rio De Janeiro
                    Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                    Americans win, taking Rio De Janeiro from Neutral with 1 Elite and 4 Tanks remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Jamaica
                    Americans attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                        Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 :  2/2 hits
                        Neutral roll dice for 1 Infantry in Jamaica, round 2 :  1/1 hits
                        1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                    Americans loses 0 PUs for violating Jamaicas neutrality.
                    Americans win, taking Jamaica from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in N.Chile
                    Americans attack with 1 Bomber, 1 Fighter and 2 Infantrys
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in N.Chile, round 2 :  2/4 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 :  0/3 hits
                        2 Infantrys owned by the Neutral lost in N.Chile
                        Americans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in N.Chile, round 3 :  2/4 hits
                        Neutral roll dice for 1 Artillery in N.Chile, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in N.Chile
                    Americans loses 0 PUs for violating N.Chiles neutrality.
                    Americans win, taking N.Chile from Neutral with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Ponape
                    Americans attack with 2 Fighters and 1 Infantry
                    Yamamoto defend with 1 Artillery
                        Americans roll dice for 1 Cruiser in Ponape, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Artillery in Ponape, round 2 :  0/1 hits
                        1 Artillery owned by the Yamamoto lost in Ponape
                    Americans win, taking Ponape from Yamamoto with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery
                Battle in Truk
                    Americans attack with 1 Bomber, 1 Fighter and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Cruiser in Truk, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Infantry in Truk, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Truk
                    Americans win, taking Truk from Yamamoto with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Americans
                2 Fighters moved from Ponape to 109 Sea Zone
                1 Fighter moved from Truk to 109 Sea Zone
                1 Bomber moved from Truk to West Papua
                1 AAGun moved from E.Mexico to Central America
                1 Fighter moved from N.Chile to Amazon
                1 Bomber moved from N.Chile to Amazon

    Place Units - Americans
                1 Battleship placed in 26 Sea Zone
                2 Marines placed in South Atlantic USA
                1 Cruiser and 2 Destroyers placed in 91 Sea Zone
                1 Battleship placed in 72 Sea Zone
                3 Tanks placed in Alaska
                2 Tanks placed in South Central USA
                1 Tank placed in San Francisco

    Turn Complete - Americans
                Americans collect 115 PUs; end with 116 PUs

    triplea_41641_Ame4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Germans
                1 Infantry moved from Middle Norrland to Nordland
                      Germans take Nordland from French
                1 Artillery and 2 Infantrys moved from Middle Norrland to Stockholm
                1 Artillery and 2 Infantrys moved from Middle Norrland to Oslo
                1 Artillery and 2 Infantrys moved from Middle Norrland to Upper Norrland
                2 S.Submarines moved from 23 Sea Zone to 22 Sea Zone
                1 Battleship, 3 Destroyers, 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 Battleship, 3 Destroyers and 5 Transports moved from 23 Sea Zone to 22 Sea Zone
                2 Artillerys and 2 Infantrys moved from Hamburg to Denmark
                2 HeavyTanks and 2 Infantrys moved from Warsaw to Krakow
                1 Artillery, 1 Elite, 2 HeavyTanks and 1 Infantry moved from Krakow to Vinnytsia
                5 Infantrys moved from Bohemia to Krakow
                1 Infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                3 Infantrys moved from Latvia to Minsk
                1 Artillery and 1 Infantry moved from Novgorod to Minsk
                1 Infantry moved from Leningrad to Estonia
                      Germans take Estonia from Russians
                2 Infantrys moved from East Prussia to Lithuania
                3 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 1 Infantry and 7 Tanks moved from Leningrad to S.Karelia
                1 ArmoredCar moved from Vyborg to Murmansk
                      Germans take Murmansk from Russians
                1 Artillery and 1 Infantry moved from Vyborg to S.Karelia
                4 Infantrys moved from Rhine to Netherlands
                2 Stukas moved from Paris to Netherlands
                1 Infantry moved from Orleanais to Normandy
                5 Tanks moved from Normandy to Languedoc
                5 Tanks moved from Picardy to Languedoc
                5 Mech.Infs moved from Belgium to Languedoc
                2 Infantrys moved from Paris to Normandy
                4 Infantrys moved from Paris to Picardy
                1 Infantry moved from Paris to Normandy
                1 Artillery moved from Normandy to Picardy
                1 Artillery moved from Orleanais to Normandy
                1 Infantry moved from Paris to Picardy
                1 Mech.Inf moved from Orleanais to Languedoc
                6 Infantrys moved from Bavaria to Rhine
                3 Submarines moved from 29 Sea Zone to 31 Sea Zone
                2 Submarines moved from 30 Sea Zone to 31 Sea Zone

    Purchase Units - Germans
                Germans buy 6 ArmoredCars, 2 Destroyers, 5 HeavyTanks, 2 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Stockholm
                    Germans attack with 1 Artillery and 2 Infantrys
                    Neutral defend with 1 Bunker
                        Germans roll dice for 1 Artillery and 2 Infantrys in Stockholm, round 2 :  1/3 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker in Stockholm, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Stockholm
                        Germans roll dice for 1 Artillery and 1 Infantry in Stockholm, round 3 :  1/2 hits
                        Neutral roll dice for 1 Bunker in Stockholm, round 3 :  0/1 hits
                        1 Bunker owned by the Neutral lost in Stockholm
                    Germans loses 0 PUs for violating Stockholms neutrality.
                    Germans win, taking Stockholm from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Bunker
                Battle in Denmark
                    Germans attack with 2 Artillerys and 2 Infantrys
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 2 :  1/4 hits
                        Neutral roll dice for 3 Infantrys in Denmark, round 2 :  0/3 hits
                        1 Infantry owned by the Neutral lost in Denmark
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 3 :  1/4 hits
                        Neutral roll dice for 2 Infantrys in Denmark, round 3 :  1/2 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
                        Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 4 :  0/3 hits
                        Neutral roll dice for 1 Infantry in Denmark, round 4 :  0/1 hits
                        Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 5 :  0/3 hits
                        Neutral roll dice for 1 Infantry in Denmark, round 5 :  1/1 hits
                        1 Infantry owned by the Germans lost in Denmark
                        Germans roll dice for 2 Artillerys in Denmark, round 6 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Denmark, round 6 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Denmark
                    Germans loses 0 PUs for violating Denmarks neutrality.
                    Germans win, taking Denmark from Neutral with 2 Artillerys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 3 Infantrys
                Battle in 22 Sea Zone
                    Germans attack with 1 Battleship, 3 Destroyers, 2 S.Submarines and 5 Transports
                    French defend with 1 Destroyer
                        Germans roll dice for 2 S.Submarines in 22 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 Battleship, 3 Destroyers and 5 Transports in 22 Sea Zone, round 2 :  2/4 hits
                        French roll dice for 1 Destroyer in 22 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Germans
                        1 Destroyer owned by the French lost in 22 Sea Zone
                    Germans win with 1 Battleship, 3 Destroyers, 2 S.Submarines and 5 Transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 Destroyer
                Battle in Upper Norrland
                    Germans attack with 1 Artillery and 2 Infantrys
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 1 Artillery and 2 Infantrys in Upper Norrland, round 2 :  2/3 hits
                        Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 :  1/2 hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Upper Norrland
                    Germans loses 0 PUs for violating Upper Norrlands neutrality.
                    Germans win, taking Upper Norrland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in S.Karelia
                    Germans attack with 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks
                    Russians defend with 3 Infantrys
                        Germans roll dice for 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks in S.Karelia, round 2 :  7/19 hits
                        Russians roll dice for 3 Infantrys in S.Karelia, round 2 :  0/3 hits
                        3 Infantrys owned by the Russians lost in S.Karelia
                    Germans win, taking S.Karelia from Russians with 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 Infantrys
                Battle in Minsk
                    Germans attack with 1 Artillery and 4 Infantrys
                    Russians defend with 1 Artillery and 1 Infantry
                        Germans roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 :  2/5 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in Netherlands
                    Germans attack with 4 Infantrys and 2 Stukas
                    Neutral defend with 1 Artillery and 3 Infantrys
                        Germans roll dice for 4 Infantrys and 2 Stukas in Netherlands, round 2 :  1/6 hits
                        Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 :  0/4 hits
                        1 Infantry owned by the Neutral lost in Netherlands
                        Germans roll dice for 4 Infantrys and 2 Stukas in Netherlands, round 3 :  3/6 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 :  1/3 hits
                        1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                    Germans loses 0 PUs for violating Netherlandss neutrality.
                    Germans win, taking Netherlands from Neutral with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 3 Infantrys
                Battle in Oslo
                    Germans attack with 1 Artillery and 2 Infantrys
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 2 Infantrys in Oslo, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Oslo, round 2 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
                    Germans loses 0 PUs for violating Oslos neutrality.
                    Germans win, taking Oslo from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Germans
                2 Stukas moved from Netherlands to Hamburg
                1 Bomber and 3 Fighters moved from S.Karelia to Leningrad

    Place Units - Germans
                4 HeavyTanks placed in Leningrad
                1 HeavyTank and 3 Tanks placed in Warsaw
                5 ArmoredCars placed in Bohemia
                2 Infantrys placed in Normandy
                2 Destroyers and 2 Submarines placed in 22 Sea Zone
                1 ArmoredCar placed in Hamburg

    Turn Complete - Germans
                Germans collect 115 PUs; end with 115 PUs

    triplea_41641_Ger5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Russians
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                4 Infantrys and 4 Tanks moved from Arkhangelsk to S.Karelia
                1 Artillery and 2 Infantrys moved from Yaroslavl to Smolensk
                8 Infantrys moved from Yaroslavl to S.Karelia
                3 Adv.Fighters moved from Yaroslavl to S.Karelia
                7 Infantrys moved from Kursk to Minsk
                2 Tanks moved from Kursk to Minsk
                1 Tank moved from Kursk to Donetsk
                3 Infantrys moved from Kiev to Kursk
                6 Infantrys moved from Rostov to Kursk
                1 Adv.Fighter and 1 Bomber moved from Kursk to S.Karelia
                1 ArmoredCar moved from Yeniseysk to Salekhard
                1 Infantry moved from Yeniseysk to Sibirsky
                2 Tanks moved from Krasnoyarsk to Sibirsky
                6 Infantrys moved from Moscow to Yaroslavl

    Purchase Units - Russians
                Russians buy 3 Bunkers, 2 HeavyTanks, 23 Infantrys and 3 Tanks; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Minsk
                    Russians attack with 7 Infantrys and 2 Tanks
                    Germans defend with 1 Artillery and 4 Infantrys
                        Russians roll dice for 7 Infantrys and 2 Tanks in Minsk, round 2 :  1/9 hits
                        Germans roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 :  3/5 hits
                        3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                        Russians roll dice for 4 Infantrys and 2 Tanks in Minsk, round 3 :  2/6 hits
                        Germans roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 :  2/4 hits
                        2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
                        Russians roll dice for 2 Infantrys and 2 Tanks in Minsk, round 4 :  1/4 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 :  0/2 hits
                        1 Infantry owned by the Germans lost in Minsk
                        Russians roll dice for 2 Infantrys and 2 Tanks in Minsk, round 5 :  2/4 hits
                        Germans roll dice for 1 Artillery in Minsk, round 5 :  0/1 hits
                        1 Artillery owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Artillery and 4 Infantrys
                    Casualties for Russians: 5 Infantrys
                Battle in Smolensk
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 Infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 3 :  0/3 hits
                        Germans roll dice for 1 Infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 4 :  2/3 hits
                        Germans roll dice for 1 Infantry in Smolensk, round 4 :  0/1 hits
                        1 Infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in S.Karelia
                    Russians attack with 4 Adv.Fighters, 1 Bomber, 12 Infantrys and 4 Tanks
                    Germans defend with 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks
                        Russians roll dice for 4 Adv.Fighters, 1 Bomber, 12 Infantrys and 4 Tanks in S.Karelia, round 2 :  8/21 hits
                        Germans roll dice for 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks in S.Karelia, round 2 :  10/15 hits
                        10 Infantrys owned by the Russians, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 2 Tanks owned by the Germans lost in S.Karelia
                        Russians roll dice for 4 Adv.Fighters, 1 Bomber, 2 Infantrys and 4 Tanks in S.Karelia, round 3 :  6/11 hits
                        Germans roll dice for 2 HeavyTanks and 5 Tanks in S.Karelia, round 3 :  3/7 hits
                        1 HeavyTank owned by the Germans, 2 Infantrys owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in S.Karelia
                        Russians roll dice for 4 Adv.Fighters, 1 Bomber and 3 Tanks in S.Karelia, round 4 :  1/8 hits
                        Germans roll dice for 1 HeavyTank in S.Karelia, round 4 :  1/1 hits
                        1 HeavyTank owned by the Germans and 1 Tank owned by the Russians lost in S.Karelia
                    Russians win, taking S.Karelia from Germans with 4 Adv.Fighters, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 35
                    Casualties for Germans: 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks
                    Casualties for Russians: 12 Infantrys and 2 Tanks

    Non Combat Move - Russians
                2 Adv.Fighters moved from S.Karelia to Donetsk
                2 Adv.Fighters moved from S.Karelia to Kursk
                1 Bomber moved from S.Karelia to Kursk
                1 AAGun moved from Yeniseysk to Surgut
                1 AAGun moved from Ufa to Chimkent

    Place Units - Russians
                1 Bunker and 2 Infantrys placed in Donetsk
                1 Bunker and 3 Infantrys placed in Kursk
                1 Bunker, 2 HeavyTanks, 1 Infantry and 3 Tanks placed in Sibirsky
                4 Infantrys placed in Arkhangelsk
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Georgia: 1 Infantry
                EDIT: Removing units owned by Russians from Stalingrad: 5 Infantrys
                EDIT: Adding units owned by Russians to Rostov: 6 Infantrys
                EDIT: Turning off Edit Mode
                2 Infantrys placed in Georgia
                5 Infantrys placed in Sverdlovsk
                6 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 82 PUs; end with 83 PUs

    triplea_41641_Rus5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Italians
                1 ArmoredCar moved from Cairo to Palestine
                      Italians take Palestine from British
                1 Infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 HeavyTank moved from Cairo to 56 Sea Zone
                1 HeavyTank and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
                1 Infantry moved from Syria to 55 Sea Zone
                1 HeavyTank, 1 Infantry and 1 Transport moved from 55 Sea Zone to 51 Sea Zone
                1 HeavyTank and 1 Infantry moved from 51 Sea Zone to Greece
                1 Elite moved from Syria to 55 Sea Zone
                1 Elite and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
                1 HeavyTank moved from Cairo to 56 Sea Zone
                1 Elite, 1 HeavyTank and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
                1 Elite and 1 HeavyTank moved from 51 Sea Zone to Greece
                1 Artillery moved from Syria to 55 Sea Zone
                1 Artillery and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
                1 ArmoredCar moved from Cairo to 56 Sea Zone
                1 ArmoredCar, 1 Artillery and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
                1 ArmoredCar and 1 Artillery moved from 51 Sea Zone to Greece
                1 Infantry moved from Syria to 55 Sea Zone
                1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
                1 Tank moved from Cairo to 56 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
                1 Infantry and 1 Tank moved from 51 Sea Zone to Greece
                1 Infantry moved from Syria to Iraq
                1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt
                1 Tank moved from Cairo to Lower Egypt
                1 Fighter moved from 56 Sea Zone to Lower Egypt
                1 Infantry moved from Provence to 44 Sea Zone
                1 Infantry moved from Lombardy to 44 Sea Zone
                2 Infantrys and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                      Italians take N.Tunisia from French
                5 Transports moved from 47 Sea Zone to 46 Sea Zone
                1 Transport moved from 48 Sea Zone to 46 Sea Zone
                2 Infantrys moved from Tobruk to Kufra
                1 Infantry moved from Kufra to New Valley
                1 Artillery and 2 Infantrys moved from Hun to Kufra
                1 Artillery moved from Rome to 46 Sea Zone
                6 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys moved from Campania to 46 Sea Zone
                1 Artillery, 8 Infantrys and 6 Transports moved from 46 Sea Zone to 45 Sea Zone
                1 Battleship moved from 47 Sea Zone to 45 Sea Zone
                1 Destroyer moved from 47 Sea Zone to 45 Sea Zone
                1 Destroyer moved from 48 Sea Zone to 45 Sea Zone
                1 Artillery and 8 Infantrys moved from 45 Sea Zone to N.Tunisia
                3 Artillerys moved from Tunis to N.Tunisia
                1 ArmoredCar moved from Tunis to S.Algeria
                      Italians take S.Algeria from French
                1 ArmoredCar moved from Tunis to N.Algeria
                      Italians take N.Algeria from French
                1 Infantry moved from Tunis to N.Tunisia
                1 Infantry moved from S.Tunisia to S.Algeria
                1 Tank moved from Brittany to Languedoc

    Purchase Units - Italians
                Italians buy 6 ArmoredCars, 4 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks, 2 Infantrys and 1 Tank
                    Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                        Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks, 2 Infantrys and 1 Tank in Greece, round 2 :  3/8 hits
                        Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 :  2/7 hits
                        3 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
                        Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks and 1 Tank in Greece, round 3 :  4/6 hits
                        Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 :  3/4 hits
                        1 ArmoredCar owned by the Italians, 1 Fighter owned by the Neutral, 1 Elite owned by the Italians, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Italians lost in Greece
                    Italians loses 0 PUs for violating Greeces neutrality.
                    Italians win, taking Greece from Neutral with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                    Casualties for Italians: 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys

    Non Combat Move - Italians

    Place Units - Italians
                1 Transport placed in 43 Sea Zone
                1 Artillery and 1 Infantry placed in Provence
                1 Transport placed in 44 Sea Zone
                1 Artillery and 1 Infantry placed in Lombardy
                2 ArmoredCars placed in Syria
                2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
                2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Tunis

    Turn Complete - Italians
                Italians collect 73 PUs; end with 73 PUs

    triplea_41641_Ita5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - French
                2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur
                1 Adv.Fighter moved from French Equatorial Africa to Darfur
                3 Adv.Fighters and 1 Fighter moved from E.Morocco to 31 Sea Zone
                1 Transport moved from 3 Sea Zone to 2 Sea Zone
                2 Infantrys moved from Baffin to 2 Sea Zone
                2 Infantrys moved from 2 Sea Zone to Greenland
                1 Artillery moved from Finnmark to Lapland
                      French take Lapland from Finns

    Purchase Units - French
                French buy 1 Bunker, 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 3 PUs;

    Combat - French
                Battle in 31 Sea Zone
                    French attack with 3 Adv.Fighters and 1 Fighter
                    Germans defend with 5 Submarines
                        French roll dice for 3 Adv.Fighters and 1 Fighter in 31 Sea Zone, round 2 :  3/4 hits
                        3 Submarines owned by the Germans lost in 31 Sea Zone
                    2 Submarines owned by the Germans Submerged
                    French win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 Submarines

    Non Combat Move - French
                3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to E.Morocco

    Place Units - French
                1 Bunker and 4 Tanks placed in E.Morocco
                1 Elite and 2 Infantrys placed in French Equatorial Africa

    Turn Complete - French
                French collect 25 PUs; end with 28 PUs

    triplea_41641_Fre5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Yamamoto
                1 Infantry moved from Peleliu to 93 Sea Zone
                1 Infantry moved from Mindanao to 93 Sea Zone
                2 Infantrys and 1 Transport moved from 93 Sea Zone to 75 Sea Zone
                3 Infantrys moved from Zhigansk to Kolyma
                2 B.Transports moved from 92 Sea Zone to 106 Sea Zone
                1 ArmoredCar and 1 Artillery moved from N.French Indochina to 92 Sea Zone
                1 ArmoredCar moved from N.French Indochina to S.French Indochina
                      Yamamoto take S.French Indochina from French
                1 ArmoredCar moved from S.French Indochina to N.Thailand
                1 Artillery moved from N.French Indochina to N.Thailand
                1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
                4 Transports moved from 75 Sea Zone to 84 Sea Zone
                4 ArmoredCars and 4 Tanks moved from Tokyo to 84 Sea Zone
                4 ArmoredCars, 4 Tanks and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
                1 Tank moved from 75 Sea Zone to Kolyma
                3 Tanks moved from 75 Sea Zone to Okhotsk
                2 ArmoredCars, 1 Artillery and 2 Infantrys moved from 75 Sea Zone to Kolyma
                3 ArmoredCars moved from 75 Sea Zone to Okhotsk
                1 Adv.Fighter, 2 Bombers and 3 Fighters moved from Zhigansk to Kolyma
                4 ArmoredCars and 4 Tanks moved from Okhotsk to Khatanga

    Purchase Units - Yamamoto
                Yamamoto buy 8 ArmoredCars, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kolyma
                    Yamamoto attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 5 Infantrys and 1 Tank
                    Americans defend with 3 Artillerys, 5 Infantrys and 2 Tanks
                        Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 5 Infantrys and 1 Tank in Kolyma, round 2 :  10/15 hits
                        Russians roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Kolyma, round 2 :  3/10 hits
                        3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans, 3 Artillerys owned by the Americans and 2 Tanks owned by the Americans lost in Kolyma
                    Yamamoto win, taking Kolyma from Russians with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 26
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Americans: 3 Artillerys, 5 Infantrys and 2 Tanks
                Battle in N.Thailand
                    Yamamoto attack with 1 ArmoredCar and 1 Artillery
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in N.Thailand, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in N.Thailand, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in N.Thailand
                    Yamamoto win, taking N.Thailand from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from Kolyma: 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys and 1 Tank
                EDIT: Changing ownership of Kolyma from Yamamoto to Americans
                EDIT: Changing ownership of Kolyma from Americans to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 106 Sea Zone: 2 B.Transports
                EDIT: Adding units owned by Yamamoto to 92 Sea Zone: 2 B.Transports
                EDIT: Turning off Edit Mode
                1 Carrier and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
                1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
                2 Battleships and 2 Destroyers moved from 85 Sea Zone to 107 Sea Zone

    Place Units - Yamamoto
                4 ArmoredCars and 2 Tanks placed in Hong Kong
                4 ArmoredCars and 4 Tanks placed in Tokyo
                1 Submarine placed in 85 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 65 PUs; end with 65 PUs

    triplea_41641_Yam5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Chinese
                1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia
                      Russians take N.Buryat Mongolia from Hisaichi
                1 Tank moved from N.Buryat Mongolia to Irkutsk
                1 Tank moved from S.Buryat Mongolia to Irkutsk
                1 Tank moved from S.Buryat Mongolia to Irkutsk
                1 Infantry moved from Szechwan to Kweichow
                1 Mech.Inf moved from Lanchow to Kweichow
                1 Infantry moved from Suiyuan to Chahar
                1 Artillery moved from Shensi to Hupeh
                1 Elite moved from Shensi to Shansi
                1 Mech.Inf moved from Ningsia to Shansi
                1 Mech.Inf moved from Ningsia to Chahar
                1 Mech.Inf moved from Lanchow to Hupeh
                1 Mech.Inf moved from Lanchow to Kweichow
                1 Mech.Inf moved from Ningsia to Chahar
                1 Adv.Fighter moved from Lanchow to Shansi
                1 Artillery, 1 Infantry and 1 Marine moved from Lanchow to Shensi
                1 Artillery, 1 Elite and 2 Infantrys moved from Ningsia to Suiyuan
                2 ArmoredCars moved from Hsining to Ningsia
                2 Infantrys moved from Hsining to E.Qinghai
                1 Mech.Inf moved from Hsining to Suiyuan
                1 Tank moved from Hsining to Ningsia
                1 Infantry moved from Sikang to Szechwan
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                4 ArmoredCars moved from Urumqi to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 2 Elites, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 Infantry and 2 Mech.Infs
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Infantry and 2 Mech.Infs in Kweichow, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 2 :  1/1 hits
                        1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 1 Infantry
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Mech.Inf
                    Hisaichi defend with 1 Mech.Inf
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Mech.Inf in Shansi, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 2 :  1/1 hits
                        1 Elite owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Shansi, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 3 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Shansi, round 4 :  2/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Chinese: 1 Elite
                Battle in Irkutsk
                    Chinese attack with 3 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 Tanks in Irkutsk, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Irkutsk, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Irkutsk
                    Chinese win, taking Irkutsk from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Chahar
                    Chinese attack with 1 Infantry and 2 Mech.Infs
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chahar, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Chahar, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese win, taking Chahar from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Hupeh
                    Chinese attack with 1 Artillery and 1 Mech.Inf
                    Hisaichi defend with 1 Mech.Inf
                        Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hupeh, round 2 :  2/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Hupeh, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Mech.Inf

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi
                1 AAGun moved from Lanchow to Shensi
                1 AAGun moved from Ningsia to Suiyuan

    Place Units - Chinese
                1 Factory placed in Ningsia
                2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs

    triplea_41641_Chi5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 Tank moved from Chita to N.Buryat Mongolia
                      Hisaichi take N.Buryat Mongolia from Russians
                1 Tank moved from N.Buryat Mongolia to Chita
                1 Tank moved from Chita to S.Buryat Mongolia
                      Hisaichi take S.Buryat Mongolia from Russians
                1 Tank moved from Chita to Irkutsk
                1 Tank moved from S.Buryat Mongolia to Irkutsk
                1 Adv.Fighter moved from Chita to Irkutsk
                2 ArmoredCars and 4 Tanks moved from Khabarovsk to Ayan
                2 ArmoredCars moved from Peking to Chahar
                2 ArmoredCars moved from Shantung to Hupeh
                2 ArmoredCars moved from Shantung to Shansi
                1 ArmoredCar moved from Peking to Chahar
                1 ArmoredCar moved from Shantung to Hupeh
                1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
                2 ArmoredCars moved from Davao to 107 Sea Zone
                2 Artillerys and 1 Infantry moved from Celebes to 111 Sea Zone
                2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
                1 Tank moved from West Borneo to 110 Sea Zone
                2 ArmoredCars moved from Banjarmasin to 110 Sea Zone
                1 Transport moved from 112 Sea Zone to 110 Sea Zone
                1 Tank moved from West Borneo to 110 Sea Zone
                1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
                2 ArmoredCars and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                2 ArmoredCars moved from Jilolo to 112 Sea Zone
                2 ArmoredCars and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
                1 Marine moved from Banjarmasin to 110 Sea Zone
                7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from 110 Sea Zone to Malaya
                1 Tank moved from Shantung to Chahar
                1 Tank moved from Shantung to Hupeh

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 11 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Ayan
                    Hisaichi attack with 2 ArmoredCars and 4 Tanks
                    Russians defend with 1 Bunker
                        Hisaichi roll dice for 2 ArmoredCars and 4 Tanks in Ayan, round 2 :  1/6 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker in Ayan, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 ArmoredCars and 4 Tanks in Ayan, round 3 :  5/6 hits
                        Russians roll dice for 1 Bunker in Ayan, round 3 :  0/1 hits
                        1 Bunker owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Bunker
                Battle in Malaya
                    Hisaichi attack with 7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks
                    British defend with 1 AAGun, 1 Bunker, 1 Factory and 6 Tanks; Anzac defend with 2 Fighters
                        Hisaichi roll dice for 1 Battleship in Malaya, round 2 :  1/1 hits
                    Units damaged: 1 Bunker owned by the British
                        Hisaichi roll dice for 7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 :  7/13 hits
                        British roll dice for 1 Bunker, 2 Fighters and 6 Tanks in Malaya, round 2 :  6/9 hits
                        5 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the British, 6 Tanks owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                        Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks in Malaya, round 3 :  4/7 hits
                        British roll dice for 2 Fighters in Malaya, round 3 :  2/2 hits
                        2 ArmoredCars owned by the Hisaichi and 2 Fighters owned by the Anzac lost in Malaya
                    Hisaichi win, taking Malaya from British with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 22
                    Casualties for Hisaichi: 7 ArmoredCars and 1 Infantry
                    Casualties for British: 1 Bunker and 6 Tanks
                    Casualties for Anzac: 2 Fighters
                Battle in Hupeh
                    Hisaichi attack with 3 ArmoredCars and 1 Tank
                    Chinese defend with 1 Artillery and 1 Mech.Inf
                        Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 :  4/4 hits
                        Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hupeh, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Artillery and 1 Mech.Inf
                Battle in Chahar
                    Hisaichi attack with 3 ArmoredCars and 1 Tank
                    Chinese defend with 1 Infantry and 2 Mech.Infs
                        Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chahar, round 2 :  1/3 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                        Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 2 Mech.Infs in Chahar, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Chahar
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 4 :  2/2 hits
                        Chinese roll dice for 1 Mech.Inf in Chahar, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 ArmoredCars
                    Casualties for Chinese: 1 Infantry and 2 Mech.Infs
                Battle in Irkutsk
                    Hisaichi attack with 1 Adv.Fighter and 2 Tanks
                    Chinese defend with 3 Tanks
                        Hisaichi roll dice for 1 Adv.Fighter and 2 Tanks in Irkutsk, round 2 :  1/3 hits
                        Russians roll dice for 3 Tanks in Irkutsk, round 2 :  2/3 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Irkutsk
                    retreated to Irkutsk
                    Russians win with 2 Tanks remaining. Battle score for attacker is -5
                    Casualties for Hisaichi: 2 Tanks
                    Casualties for Chinese: 1 Tank
                Battle in Shansi
                    Hisaichi attack with 2 ArmoredCars
                    Chinese defend with 1 Mech.Inf
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 :  0/2 hits
                        Chinese roll dice for 1 Mech.Inf in Shansi, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 :  0/1 hits
                        Chinese roll dice for 1 Mech.Inf in Shansi, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 2 ArmoredCars
                Battle in Kweichow
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Chinese defend with 2 Mech.Infs
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 2 Mech.Infs in Kweichow, round 2 :  0/2 hits
                    1 Mech.Inf owned by the Chinese lost in Kweichow
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 Artillery remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Mech.Infs

    Non Combat Move - Hisaichi
                4 Tanks moved from Shantung to Anhwei
                1 Tank moved from Shantung to Anhwei
                2 Mech.Infs moved from Changchun to Chita
                1 Adv.Fighter moved from Irkutsk to Chita
                3 ArmoredCars moved from Changchun to Liaoning
                3 Infantrys moved from Changchun to Kirin

    Place Units - Hisaichi
                1 B.Transport placed in 107 Sea Zone
                1 Destroyer, 1 S.Submarine and 1 Submarine placed in 110 Sea Zone
                1 Tank placed in Banjarmasin
                1 Tank placed in Davao
                1 Artillery, 1 Infantry and 1 Tank placed in Shantung
                2 ArmoredCars and 1 Infantry placed in Peking
                2 Infantrys placed in Davao
                Hisaichi undo move 7.
                2 Infantrys placed in Davao
                1 Artillery and 7 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 84 PUs; end with 84 PUs

    triplea_41641_His5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - British
                1 Fighter moved from Gibraltar to 31 Sea Zone
                1 Infantry and 1 Tank moved from Arkhangelsk to S.Karelia
                3 Fighters moved from Arkhangelsk to S.Karelia
                2 Infantrys moved from Koryakia to Kolyma
                1 Infantry moved from Yunnan to N.French Indochina
                      French take N.French Indochina from Yamamoto
                9 Artillerys, 1 Elite and 2 Tanks moved from Bangkok to Malaya
                1 Artillery moved from E.Tibet to Sikang
                5 Mech.Infs moved from E.Tibet to Hupeh
                2 Mech.Infs moved from Cape Town to Kenya
                2 Mech.Infs moved from Kenya to Lower Egypt
                1 Artillery and 1 Infantry moved from Nubia to Lower Egypt
                1 Mech.Inf moved from Darfur to Lower Egypt
                1 Mech.Inf moved from Kordofan to Lower Egypt
                1 Artillery and 2 Infantrys moved from Equatoria to Darfur
                1 Infantry moved from Darfur to Nubia
                2 Infantrys moved from Kordofan to Nubia
                2 Tanks moved from Bombay to 59 Sea Zone
                1 Elite and 1 Infantry moved from Baluchistan to 59 Sea Zone
                2 Cruisers, 2 Destroyers, 1 Elite, 1 Infantry, 2 Tanks and 3 Transports moved from 59 Sea Zone to 57 Sea Zone
                1 Elite, 1 Infantry and 2 Tanks moved from 57 Sea Zone to Lower Egypt
                1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
                2 ArmoredCars moved from Yukon to Alaska
                1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
                5 Infantrys moved from Delhi to Bihar

    Purchase Units - British
                British buy 1 Adv.Fighter, 2 Bunkers, 2 Destroyers, 22 Infantrys, 2 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in 31 Sea Zone
                    British attack with 1 Fighter
                    Germans defend with 2 Submarines
                        British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Germans Submerged
                Battle in Lower Egypt
                    British attack with 1 Artillery, 1 Elite, 2 Infantrys, 4 Mech.Infs and 2 Tanks
                    Italians defend with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                        British roll dice for 2 Cruisers in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
                        British roll dice for 1 Artillery, 1 Elite, 2 Infantrys, 4 Mech.Infs and 2 Tanks in Lower Egypt, round 2 : 4/10 hits, 3.83 expected hits
                        Germans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 1/5 hits, 2.00 expected hits
                        1 Fighter owned by the Italians, 1 Tank owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    British winBritish win with 1 Fighter remaining, taking Lower Egypt from Germans with 1 Artillery, 1 Elite, 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 19
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                Battle in Malaya
                    British attack with 9 Artillerys, 1 Elite and 2 Tanks
                    Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Marine and 2 Tanks
                        British roll dice for 9 Artillerys, 1 Elite and 2 Tanks in Malaya, round 2 : 2/12 hits, 4.50 expected hits
                        Hisaichi roll dice for 2 Artillerys, 1 Marine and 2 Tanks in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                        1 Artillery owned by the British and 2 Artillerys owned by the Hisaichi lost in Malaya
                        British roll dice for 8 Artillerys, 1 Elite and 2 Tanks in Malaya, round 3 : 5/11 hits, 4.17 expected hits
                        Hisaichi roll dice for 1 Marine and 2 Tanks in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                        2 Tanks owned by the Hisaichi, 1 Artillery owned by the British and 1 Marine owned by the Hisaichi lost in Malaya
                    British win, taking Malaya from Hisaichi with 7 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for British: 2 Artillerys
                    Casualties for Hisaichi: 2 Artillerys, 1 Marine and 2 Tanks
                Battle in Hupeh
                    British attack with 5 Mech.Infs
                    Hisaichi defend with 2 ArmoredCars and 1 Tank
                        British roll dice for 5 Mech.Infs in Hupeh, round 2 : 0/5 hits, 1.67 expected hits
                        Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    1 Mech.Inf owned by the British lost in Hupeh
                        British roll dice for 4 Mech.Infs in Hupeh, round 3 : 2/4 hits, 1.33 expected hits
                        Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 3 : 3/3 hits, 0.83 expected hits
                        2 ArmoredCars owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Hupeh
                        British roll dice for 1 Mech.Inf in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                    1 Mech.Inf owned by the British lost in Hupeh
                    Hisaichi win with 1 Tank remaining. Battle score for attacker is -22
                    Casualties for British: 5 Mech.Infs
                    Casualties for Hisaichi: 2 ArmoredCars

    Non Combat Move - British
                1 Fighter moved from 31 Sea Zone to Gibraltar
                2 Infantrys moved from Wales to Manchester
                3 Infantrys moved from Manchester to Dover
                2 Tanks moved from Manchester to Dover

    Place Units - British
                2 Destroyers and 2 Submarines placed in 20 Sea Zone
                4 Infantrys placed in Manchester
                1 Adv.Fighter and 7 Infantrys placed in London
                2 Mech.Infs placed in Cape Town
                1 Bunker and 6 Infantrys placed in Bangkok
                1 Bunker placed in Darfur
                3 Infantrys placed in Italian East Africa
                2 Infantrys placed in Madras

    Turn Complete - British
                British collect 98 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        British : -2.17
        Hisaichi : 1.50

    triplea_41641_Bri5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 L.Fighter moved from 113 Sea Zone to 92 Sea Zone
                2 Artillerys and 2 Infantrys moved from Broome to 67 Sea Zone
                1 Infantry moved from Western Australia to 67 Sea Zone
                4 Infantrys moved from Northern Territory to 113 Sea Zone
                1 Infantry moved from West Papua to 113 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
                EDIT: 1 Destroyer, 3 Submarines and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
                1 Infantry moved from 67 Sea Zone to Lombok
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Timor
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Timor
                1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from 113 Sea Zone to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Lombok
                2 Infantrys moved from Port Moresby to West Papua

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 5 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 92 Sea Zone
                    Anzac attack with 1 L.Fighter
                    Yamamoto defend with 2 B.Transports
                        Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 2 B.Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
                        Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
                    Anzac win with 1 L.Fighter remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 2 B.Transports
                Battle in S.Thailand
                    Anzac attack with 2 Artillerys and 2 Infantrys
                    Thai defend with 2 Infantrys
                        Anzac roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                        Thai roll dice for 2 Infantrys in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Thai lost in S.Thailand
                    Anzac win, taking S.Thailand from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Thai: 2 Infantrys

    Non Combat Move - Anzac
                1 L.Fighter moved from 92 Sea Zone to Manila

    Place Units - Anzac
                1 Cruiser and 2 Submarines placed in 67 Sea Zone
                3 Infantrys placed in Townsville
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.83
        Anzac : 0.67
        Thai : -0.67

    triplea_41641_Anz5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Dutch
                1 Tank moved from Merauke to Hollandia
                1 Infantry moved from Merauke to Hollandia

    Purchase Units - Dutch
                Dutch buy 4 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker and 2 Infantrys placed in Sumatra
                1 Bunker placed in Timor
                1 Bunker placed in Hollandia
                1 Bunker placed in Lombok

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41641_Dut5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Finns
                1 Elite and 2 Infantrys moved from Oulu to Lapland
                1 Tank moved from Oulu to Vyborg
                2 Infantrys moved from Oulu to Vyborg
                6 Infantrys moved from Tampere to Oulu
                5 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Lapland
                    Finns attack with 1 Elite and 2 Infantrys
                    French defend with 1 Artillery
                        Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 2 :  0/3 hits
                        French roll dice for 1 Artillery in Lapland, round 2 :  0/1 hits
                        Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 3 :  0/3 hits
                        French roll dice for 1 Artillery in Lapland, round 3 :  0/1 hits
                        Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 4 :  1/3 hits
                        French roll dice for 1 Artillery in Lapland, round 4 :  0/1 hits
                        1 Artillery owned by the French lost in Lapland
                    Finns win, taking Lapland from French with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 Artillery

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars and 4 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 15 PUs; end with 15 PUs

    triplea_41641_Fin5.tsvg

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