Anniversary Edition Custom Mod Release for TripleA



  • Greetings gamers! To celebrate the return of the greatest version of Axis & Allies in the fall, I will be releasing an Anniversary Edition custom mod for TripleA!

    This mod will include a redesigned map, enhanced unit graphics and new music! Here’s a couple of screenshots:

    europe.jpg
    pacific.jpg


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    Thank you, WOPR. We look forward to it.


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    @WOPR:

    Greetings gamers! To celebrate the return of the greatest version of Axis & Allies in the fall, I will be releasing an Anniversary Edition Custom Mod for TripleA!

    This mod will include an artfully redesigned map, enhanced unit graphics and new music! Here’s a couple of screenshots:

    This looks awesome, WOPR, thank you.

    Do you have a GitHub-repository for this skin?



  • Here’s a complete rundown of what’s included:

    NEW MAP

    Artfully crafted satellite image world map portraying some of the most significant battles/operations of the war:

    Siege of Leningrad
    Battle of the Denmark Strait
    Invasion of Italy
    Battle of Berlin (air)
    Operation Little Boy
    Battle of Shanghai
    Battle of Okinawa
    Battle of the Coral Sea
    Battle of Leyte Gulf
    Attack on Pearl Harbor
    Battle of the Bulge
    Battle of Kursk
    Battle of El Alamein
    Battle of Stalingrad
    Battle of Britian
    Battle of the North Atlantic
    Battle of Midway
    Battle o0 the River Plate
    D-Day

    NEW UNITS

    USA

    Army:

    artillery: 105mm M2A1
    armor: M4A1 Sherman

    Navy:

    submarine: R-class
    super submarine: Tench-class
    destoryer: Fletcher-class
    cruiser: Cleveland-class
    battleship: Iowa-class
    carrier: Essex-class

    Air Force:

    fighter: P-47B
    long range fighter: P-51B SE
    jet fighter: P-80
    long range jet fighter: F-86

    bomber: B-25B
    long range bomber: B-17F
    heavy bomber: B-24
    long range heavy bomber: B-29

    UK

    Army:

    artillery: BL 5.5 inch
    armor: Valentine II

    Navy:

    submarine: S-class
    super submarine: P-class
    destoryer: J-class
    cruiser: Dido-class
    battleship: King George V-class
    carrier: Invincible-class

    Air Force:

    fighter: Spitfire V
    long range fighter: Tempest II
    jet fighter: Meteor
    long range jet fighter: DH100

    bomber: Whitley
    long range bomber: Wellington
    heavy bomber: Halifax
    long range heavy bomber: Lancaster

    USSR

    Army:

    artillery: 122mm M1938
    armor: T 34 40

    Navy:

    submarine: Malyutka-class
    super submarine: S-class
    destoryer: Gnevny-class
    cruiser: Kirov-class
    battleship: Gangut-class
    carrier: Project 71

    Air Force:

    fighter: Yak-1
    long range Yak-9
    jet fighter: Yak-15
    long range jet fighter: Mig-15

    bomber: Pe-2
    long range bomber: Yer-2
    heavy bomber: PE-8
    long range heavy bomber: TU-4

    CHINA

    fighter: P-40 “Flying Tigers”

    GERMANY

    Army:

    artillery: 7.5 cm FK 16 nA
    armor: Panther

    Navy:

    submarine: TypeVIIC
    super submarine: TypeXXI
    destoryer: Z1936A-class
    cruiser: Deutschland-class
    battleship: Bismarck-class
    carrier: Graf Zeppelin-class

    Air Force:

    fighter: Bf 109
    long range fighter: Do 335
    jet fighter: Me 262
    long range jet fighter: Ho 229

    bomber: He 111
    long range bomber: He 177
    heavy bomber: Me 264
    long range heavy bomber: Ar E.555

    JAPAN

    Army:

    artillery: 149mm Type96
    armor: Type97 ChiHa

    Navy:

    submarine: Type-B
    super submarine: Type-C
    destoryer: Fubuki-class
    cruiser: Myoko-class
    battleship: Yamato-class
    carrier: Shokaku-class

    Air Force:

    fighter: Ki-43
    long range fighter: A6M Zero
    jet fighter: Kikka
    long range jet fighter: Ki-162

    bomber: G4M Betty
    long range bomber: Ki67 Hiryu
    heavy bomber: G8N Rita
    long range heavy bomber: G10N Fugaku

    ITALY

    Army:

    artillery: 75mm 75-18
    armor: M13-40

    Navy:

    submarine: Perla-class
    super submarine: Marcello-class
    destoryer: Soldati-class
    cruiser: Zara-class
    battleship: Littorio-class
    carrier: Aquila-class

    Air Force:

    fighter: MC.202 Folgore
    long range fighter: G.55 Centauro
    jet fighter: Caproni Campini N1
    long range jet fighter: Reggiane Re.2007

    bomber: BR20
    long range bomber: SM79
    heavy bomber: P108
    long range heavy bomber: P108

    NEW MUSIC

    USA

    Turn Start: Patton Theme
    Caputure Territory: Marines’ Hymn (The Halls of Montezuma) /w lyrics

    UK

    Turn Start: Colonel Bogey March
    Caputure Territory: UK Marching Song “We’re Gonna Hang Out the Washing on the Siegfried Line”

    USSR

    Turn Start: Red Army Chior The National Anthem of the USSR
    Caputure Territory: Katyusha

    CHINA

    Turn Start: Republic of China Taiwan Military Song
    Caputure Territory: Republic of China Taiwan Military Song

    GERMANY

    Turn start: Der Koniggratzer Marsch
    Caputure Territory: “Seige Heil” Drum March

    JAPAN

    Turn Start: Japanese Imperial Army Victory March Nanking 1937
    Territory Capture: Japanese Imperial Army Victory March Nanking 1937

    ITALY

    Turn Start: Verdi Rigoletto La Donna E Mobile
    Caputure Territory: Inno Dei Giovani Fascisti

    In total there are two zip files (roughly 21MB). One for the graphics and one for the audio. I would like to post the files here if possible. Maybe Imperious Leader or one of the Moderators can help?


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    @WOPR:

    ….
    In total there are two zip files (roughly 21MB). One for the graphics and one for the audio. I would like to post the files here if possible. Maybe Imperious Leader or one of the Moderators can help?

    Wow, impressive.

    In case you don’t have a GitHub repository and are not familiar with GitHub I would highly recommend you to register at https://forums.triplea-game.org/
    You will get in contact with the TripleA developpers, map-makers and other contributors there, who will be happy to help.



  • Here’s the links to the mod files:

    Graphic Mod:
    https://www.mediafire.com/file/wgu6dhc34gi52b6/world_war_ii_v3-master.zip
    Link no longer works. See updated link below.

    To install, just overwrite the file ‘world_war_ii_v3-master.zip’ in your ‘downloadedMaps’ folder with this one.

    Sound Mod: (optional)
    https://www.mediafire.com/file/lgz5koe276p44a9/sounds.zip
    No longer necessary. See updated link below.

    To install, unzip ‘sounds.zip’ and replace the ‘assets/sounds’ folder with this one. Note: you should delete the existing sounds folder and replace it with the new folder. Do not just overwrite the existing folder.

    You should backup your ‘world_war_ii_v3-master.zip’ file and ‘sounds’ folder in case you want to revert.


  • 2019 2018 2017 2016 2015 '14 '13 Official Answers TripleA Moderator

    Thank you for sharing, WOPR.

    When creating maps, are you aware that you can simply place sound-files into a directory “sounds” into the map-directory of any map.zip?
    (Where the “baseTiles”, “reliefTiles” and all the other map-related directories are.)

    This way there would be no need to touch the engine-installation directory.
    🙂



  • @P@nther:

    Thank you for sharing, WOPR.

    When creating maps, are you aware that you can simply place sound-files into a directory “sounds” into the map-directory of any map.zip?
    (Where the “baseTiles”, “reliefTiles” and all the other map-related directories are.)

    This way there would be no need to touch the engine-installation directory.
    🙂

    Oh yeah? I couldn’t find much documentation on working with the sound properties. That would be ideal way to do it.



  • @WOPR:

    @P@nther:

    Thank you for sharing, WOPR.

    When creating maps, are you aware that you can simply place sound-files into a directory “sounds” into the map-directory of any map.zip?
    (Where the “baseTiles”, “reliefTiles” and all the other map-related directories are.)

    This way there would be no need to touch the engine-installation directory.
    🙂

    Oh yeah? I couldn’t find much documentation on working with the sound properties. That would be ideal way to do it.

    I’ve edited the sound.properties file and combined my graphic and sound mods into a single map zip.

    The new and improved mod can be downloaded here:

    http://www.mediafire.com/file/jgv6m6b6qyzeq0o/world_war_ii_v3-master.zip

    Enjoy!


Log in to reply
 

Suggested Topics

I Will Never Grow Up Games

57
Online

13.5k
Users

33.8k
Topics

1.3m
Posts