@cwglee51 gl&hf! No scramble and sub submerges
16L G40 axis-dominion vs gamer (allies) BM
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 2 infantry moved from Burma to Shan State
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 76 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 76 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 1 battleship, 1 destroyer and 3 fighters
Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Burma to India
1 artillery, 2 infantry and 1 marine moved from West India to India
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from 79 Sea Zone to India
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 76 Sea Zone to Anglo Egyptian Sudan
1 carrier moved from 79 Sea Zone to 76 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Burma to India
1 armour and 1 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,3,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Changing PUs for UK_Pacific from 10 to 6
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 4 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Trans-Jordan to 98 Sea ZonePlace Units - Italians
1 carrier placed in 98 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs -
I cannot believe my good fortune of sinking a destroyer in 97 after I forgot to move that sub to 94
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to Malaya
1 bomber moved from India to PersiaCombat - ANZAC
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Malaya causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from Malaya to India
1 bomber moved from Persia to India
1 fighter moved from New Zealand to Queensland
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 infantry and 2 mech_infantrys moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 artilleries, 3 infantry and 13 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Southern France
Germans attack with 2 artilleries, 4 infantry and 13 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Southern France from Americans with 2 artilleries, 4 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 cruiser; Italians loiter and taunt
Americans defend with 1 transport
Germans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
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ok i’ve had enough, you win. it was already tight and difficult as is, but then having stupid dice like that really hurts bad. bel was particularly bad, but look at how stupid the dice rolls were in s.france and holland as well lol
well played, your style is very interesting and difficult to beat. i’d be interested in a rematch same sides if you’re down.
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Yes I like playing the Allies in BM and I like playing a gracious, skillful and fast player, and one of the most prominent members of the league at that so I am down for a rematch with same sides
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Yes I like playing the Allies in BM and I like playing a gracious, skillful and fast player, and one of the most prominent members of the league at that so I am down for a rematch with same sides
sounds great, and again thanks for the compliments!
i will set it up later on when i take a substantial break, as i am currently working under a deadline.
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You’re welcome - all deserved
I’m glad for a break too - Playstation is calling -
You’re welcome - all deserved
I’m glad for a break too - Playstation is callingsorry for the delay, been really busy wrapping up work to meet a deadline today, so i can enjoy a nice thanksgiving week break. i plan on starting this up sometime today or tomorrow for sure. meanwhile rock on your playstation all you can, before major hostilities break out again!
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Yeah, the break has been great





