Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
16L G40 BM2 axis-dominion vs Adam (allies)
-
past my bedtime :lol:
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to Yunnan
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Germany
2 fighters moved from 112 Sea Zone to Holland Belgium
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to NorwayCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Yunnan to Kansu
1 bomber moved from Germany to Norway
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
3 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry moved from Morocco to Algeria
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 carriers moved from 31 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 destroyers and 3 submarines moved from 31 Sea Zone to 17 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 marines and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
3 marines moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
4 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Ethiopia
British take Ethiopia from Italians
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Battle in British SomalilandNon Combat Move - British
1 fighter moved from India to Suiyuyan
1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
1 bomber moved from India to Egypt
3 aaGuns, 6 artilleries and 11 infantry moved from Burma to India
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Norway
2 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to NorwayPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Tunisia: 1 aaGun, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Algeria: 1 aaGun, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Nice move on India.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Italian Somaliland to British SomalilandCombat - Italians
Battle in British Somaliland
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking British Somaliland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
2 armour moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to French Indo China
1 artillery and 1 infantry moved from France to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 mech_infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,3,1,5,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total -
-
i get the feeling i am quickly losing this game to such a strong allied economy….
i feel pretty ok with most of the decisions i’ve made, but VERY much regret letting my ita navy go down so quickly…if i had purchased a dd, i would’ve potentially saved it, and it could’ve made a bigger difference in this game (and then follow up with a german AB in yugo).
-
i get the feeling i am quickly losing this game to such a strong allied economy….
i feel pretty ok with most of the decisions i’ve made, but VERY much regret letting my ita navy go down so quickly…if i had purchased a dd, i would’ve potentially saved it, and it could’ve made a bigger difference in this game (and then follow up with a german AB in yugo).
It depends, the drive towards Moscow made UK rush to defend it instead of doing other things, if you had invested in defending the Italian fleet as Germany the drive would have been weaker. Of course, if you can find ways to protect the fleet while keeping spending at a minimum that would be ideal.
-
well that was precisely why i decided against trying to support ita, i figured i would go all out on moscow…but i shud know better that u play an ultra conservative russia building all inf, so that drive would fall just short…in the end, i shud’ve taken just a little expense to help ita thrive more in the med. i took a chance, i thought maybe u wouldn’t go for 97 because of the strong counter threat. well u did and it was rather successful.
i get the feeling i am quickly losing this game to such a strong allied economy….
i feel pretty ok with most of the decisions i’ve made, but VERY much regret letting my ita navy go down so quickly…if i had purchased a dd, i would’ve potentially saved it, and it could’ve made a bigger difference in this game (and then follow up with a german AB in yugo).
It depends, the drive towards Moscow made UK rush to defend it instead of doing other things, if you had invested in defending the Italian fleet as Germany the drive would have been weaker. Of course, if you can find ways to protect the fleet while keeping spending at a minimum that would be ideal.
-
do u consider my j4 a strategic mistake? curious, cuz i know you’re not a fan of late jdows
-
do u consider my j4 a strategic mistake? curious, cuz i know you’re not a fan of late jdows
In vanilla J1 seems to trump all, but in mod I think early dows in general have been significantly nerfed. I don’t think J4 in this situation was a mistake, considering UK didn’t take Sumatra and US was buying in the Atlantic.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 cruiser, 2 destroyers and 2 submarines moved from 31 Sea Zone to 17 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 2 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
French inf are on 1 US tp.
-
French inf are on 1 US tp.
man i just had ONE beer and i can’t believe how much its affecting me…could be cuz i’m so hungry too lol
anyway about to do the combats…the beer helps blunt the pain of my grim german situation haha
-
French inf are on 1 US tp.
man i just had ONE beer and i can’t believe how much its affecting me…could be cuz i’m so hungry too lol
anyway about to do the combats…the beer helps blunt the pain of my grim german situation haha
Haha you aren’t the one that is supposed to be drunk :roll:
-
lmao can u blame me??? euro is falling to pieces fast.
damn, almost a flawless round save for samara. i wasn’t intending to retreat from taking holland back, but idk seems like i’d lose more in a counter.
-
Germany’s position isn’t that bad imo.





