Here is the game, Have Fun
16L G40 Balanced Mod v2 - Odonis (Allies) vs Private Panic (Axis)
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Blimey Paul - I did not expect that!
YOU are in a pickle! I thought that was ME!
Yes - maximum defence - except leave me a DD for as long as you keep a sub.
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Sorry - and Kamikazes
1 on each of your ACs and 2 on the BB please, so use all 6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 91 Sea Zone to 92 Sea Zone
5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 4 carriers, 5 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 armour and 5 infantry moved from Midway to 25 Sea Zone
1 armour, 5 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 5 artilleries and 5 infantry
Germans defend with 4 artilleries and 7 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans destroys 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 7 mech_infantrys
Casualties for Americans: 4 artilleries and 5 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 3 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 6 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Japanese: 5 carriers, 1 cruiser, 4 destroyers and 4 tactical_bombers
Casualties for Americans: 2 bombers, 4 carriers, 7 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
6 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 submarines moved from 10 Sea Zone to 7 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 armour, 17 infantry and 8 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 armour, 17 infantry and 8 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to AlbaniaCombat - British
Battle in Yugoslavia
Battle in Albania
Battle in Southern France
Battle in Northern Italy
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yugoslavia from Germans, taking Albania from Italians, taking Southern France from Germans, taking Northern Italy from Italians, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 19 infantry and 8 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 armour, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from Shan State to India
1 fighter moved from Iraq to India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
1 tactical_bomber moved from Iraq to Southern ItalyPlace Units - British
3 infantry placed in Greece
2 fighters placed in Iraq
1 artillery placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 95 Sea Zone: 2 transports
EDIT: Adding units owned by British to 81 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 50 PUs; end with 50 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyTurn Complete - Italians
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You were lucky in China and Italy - so I am relieved you were less so off Japan!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,6,5
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Greece to Southern ItalyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to Greece
2 mech_infantrys moved from Bulgaria to Greece
1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Romania to Albania
2 mech_infantrys moved from Bulgaria to Albania
2 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Novgorod to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
6 mech_infantrys moved from Western Germany to Northern Italy
2 artilleries moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Bulgaria to Yugoslavia
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Yugoslavia
1 mech_infantry moved from Bulgaria to Greece
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans win, taking Greece from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 infantry
Battle in Albania
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Albania from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Yugoslavia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Germans attack with 2 artilleries, 1 infantry and 6 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from British with 2 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
2 artilleries, 2 infantry and 4 mech_infantrys moved from Novgorod to Vyborg
1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 artilleries moved from Slovakia Hungary to Greater Southern Germany
3 aaGuns moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
7 armour and 6 mech_infantrys moved from Bulgaria to Yugoslavia
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from Albania to Greater Southern GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
20 infantry moved from Eastern Poland to Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
20 infantry moved from Eastern Poland to Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 20 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 20 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 4 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 armour and 3 mech_infantrys moved from Belarus to Poland
4 armour and 6 mech_infantrys moved from Eastern Poland to Poland
6 artilleries moved from Eastern Poland to Poland
4 artilleries and 1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Archangel to Ukraine
3 mech_infantrys moved from Ukraine to Romania
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Western Ukraine
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Yunnan
1 aaGun moved from Kazakhstan to SikangPlace Units - Russians
3 armour placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 55 Sea Zone to South Australia
1 tactical_bomber moved from Northern Territory to South Australia
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from 55 Sea Zone to South Australia
1 armour, 2 artilleries and 2 infantry moved from Northern Territory to Queensland
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_PacificCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
Americans defend with 1 armour, 1 battleship, 5 infantry and 3 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 armour, 1 battleship, 5 infantry and 3 transports
Battle in 79 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in South Australia
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kwangtung to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Kiangsi
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from 16 Sea Zone to Japan
3 fighters moved from Japan to French Indo China
2 transports moved from 55 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 armour placed in Kwangtung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern ItalyCombat - Americans
Battle in Greece
Americans attack with 1 artillery
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Northern Italy
Americans attack with 2 armour and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys
Germans win with 2 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Americans
4 transports moved from 95 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Southern Italy
3 fighters placed in Western United States
1 fighter placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Hunan
1 fighter moved from India to Kwangsi
1 armour moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Hunan
1 fighter moved from India to Kwangsi
1 armour moved from Yunnan to Shan StateCombat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys
British win, taking Northern Italy from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 1 infantry and 6 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Southern Italy
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Hunan to Yunnan
1 fighter moved from Kwangsi to YunnanPlace Units - British
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour and 2 fighters placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Greater Southern Germany to GermanyTurn Complete - Italians