Test summary from TripleA, engine version: 2.7.15197, time: 8:10:28 AM
Savegame
15L G40 AeV(Axis) vs Giallo(Allies+20)
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I have two hits with my Italians on your homefront in Moscow.
What do you want me to take out? -
2 inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Ukraine to Russia
2 armour, 1 bomber and 2 mech_infantrys moved from Bryansk to RussiaCombat - Italians
Battle in Russia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 20 artilleries, 1 factory_major, 5 fighters and 67 infantry
AA fire in Russia : 0/1 hits
Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Russia, round 2 : 2/6 hits
Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 5 fighters and 67 infantry in Russia, round 2 : 42/94 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians, 1 bomber owned by the Italians and 3 armour owned by the Italians lost in Russia
Russians win with 4 aaGuns, 2 armour, 20 artilleries, 5 fighters and 65 infantry remaining. Battle score for attacker is -32
Casualties for Italians: 3 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 battleship and 1 cruiser moved from 33 Sea Zone to 29 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 carrier moved from 62 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in Line Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Novgorod to Russia
3 armour and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
9 armour, 16 artilleries, 5 bombers, 5 fighters, 24 infantry and 26 mech_infantrys moved from Bryansk to Russia
3 bombers moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Novgorod to Russia
3 armour and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
9 armour, 16 artilleries, 5 bombers, 5 fighters, 24 infantry and 26 mech_infantrys moved from Bryansk to Russia
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 16 artilleries, 8 bombers, 7 fighters, 25 infantry and 27 mech_infantrys
British defend with 1 armour; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 20 artilleries, 1 factory_major, 5 fighters and 65 infantry
AA fire in Russia : 2/12 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters, 25 infantry and 27 mech_infantrys in Russia, round 2 : 32/90 hits
Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 5 fighters and 65 infantry in Russia, round 2 : 28/92 hits
28 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians and 25 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters and 24 mech_infantrys in Russia, round 3 : 29/62 hits
Russians roll dice for 2 armour, 20 artilleries, 5 fighters and 37 infantry in Russia, round 3 : 22/64 hits
29 infantry owned by the Russians and 22 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters and 2 mech_infantrys in Russia, round 4 : 18/40 hits
Russians roll dice for 2 armour, 20 artilleries, 5 fighters and 8 infantry in Russia, round 4 : 14/35 hits
8 infantry owned by the Russians, 10 artilleries owned by the Russians and 14 artilleries owned by the Germans lost in Russia
Germans roll dice for 9 armour, 2 artilleries, 8 bombers, 5 fighters and 2 mech_infantrys in Russia, round 5 : 17/26 hits
Russians roll dice for 2 armour, 10 artilleries and 5 fighters in Russia, round 5 : 6/17 hits
2 mech_infantrys owned by the Germans, 10 artilleries owned by the Russians, 1 armour owned by the Russians, 5 fighters owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the British and 2 artilleries owned by the Germans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 8 bombers and 3 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 16 artilleries, 4 fighters, 25 infantry and 27 mech_infantrys
Casualties for British: 1 armour
Casualties for Russians: 4 aaGuns, 1 armour, 20 artilleries, 5 fighters and 65 infantryNon Combat Move - Germans
3 fighters moved from Russia to Rostov
5 bombers moved from Russia to Novgorod
1 aaGun moved from Bryansk to Smolensk
3 bombers moved from Russia to Smolensk
2 infantry moved from Yugoslavia to Romania
1 armour moved from Western Germany to Poland
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Southern France to France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 battleship placed in 113 Sea Zone
4 infantry and 3 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
1 armour placed in Western Germany
Germans undo move 4.
1 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Volgograd to Kazakhstan
21 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Buryatia to Central Mongolia
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from Philippines to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits
Americans roll dice for 1 artillery in Java, round 8 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,4,5,4,4,3,3,6,3,3,4,4,2,4,4,1,6,6,5,2,6,3,3,2,3,4,3,5,6,1
Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Western Germany
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Japanese
1 armour moved from Amur to Korea
1 battleship and 4 cruisers moved from 6 Sea Zone to 25 Sea Zone
5 carriers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Eastern United States to Spain
2 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Spain
Americans attack with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
2 fighters moved from Spain to United KingdomPlace Units - Americans
9 infantry placed in Eastern United States
9 artilleries placed in Central United States
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2
Americans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
11 artilleries and 5 infantry moved from Manchuria to Jehol
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to SikangPlace Units - Chinese
6 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Persia to Caucasus
British take Caucasus from Germans
4 fighters and 2 tactical_bombers moved from Persia to Turkey
3 fighters moved from Egypt to Saudi Arabia
3 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 artilleries and 7 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Turkey
2 armour moved from Persia to Turkey
3 armour moved from Iraq to Turkey
2 artilleries and 17 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Szechwan to Kazakhstan
2 armour moved from Northwest Persia to Turkey
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
1 armour moved from Sikang to Caucasus
3 infantry moved from Suriname to BrazilCombat - British
Battle in Saudi Arabia
British attack with 3 armour, 3 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 7 armour, 3 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from Northern Italy to Gibraltar
4 mech_infantrys moved from India to Eastern Persia
7 infantry moved from India to West India
3 aaGuns, 1 artillery and 9 infantry moved from Shan State to Burma
3 fighters moved from Saudi Arabia to Egypt
1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
1 infantry moved from Gibraltar to SpainPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 81 Sea Zone
British undo move 4.
British undo move 1.
2 mech_infantrys placed in Iraq
1 transport placed in 80 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 15 PUs;
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 fighters moved from 95 Sea Zone to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Southern France to 95 Sea Zone
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 carriers moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kwangsi to YunnanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 91 PUs;
Germans buy 1 artillery, 2 bombers, 1 factory_upgrade, 12 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Russia to Tambov
3 fighters moved from Rostov to Tambov
2 bombers moved from Smolensk to VologdaCombat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 fighters in Tambov, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 fighters moved from Tambov to Romania
1 fighter moved from Tambov to Russia
2 bombers moved from Vologda to Novgorod
1 bomber moved from Smolensk to Western Germany
1 fighter moved from Southern Italy to 113 Sea Zone
1 armour moved from Russia to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Poland to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Russia
2 bombers and 8 infantry placed in Western Germany
2 infantry placed in France
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
Hang on a second.
I could not place my IC upgrade. Want to get info how to do it, so please wait with your turn. -
Ok, the rules say that I can’t upgrade capitols I conquerd.
So I was mistaken by that Impression that I could.
I was wondering if I can have two Ftr’s for the worth of my IC upgrade purchase??Let me know, otherwise it will get reimbursed next round to me.
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buy the fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Central Mongolia to Kansu
1 infantry moved from Samara to Kazakhstan
1 armour and 21 infantry moved from Kazakhstan to CaucasusNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians





