Scramble?
15L G40 Dawgoneit(allies18) vs. Mallery29(axis) Game 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Manchuria
1 mech_infantry moved from Chahar to Manchuria
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in French Indo ChinaNon Combat Move - Japanese
Place Units - Japanese
1 harbour placed in Hainan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Burma
2 infantry moved from Shan State to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
3 fighters moved from French West Africa to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 battleship and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 2 cruisers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from Eire to ScotlandCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
3 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Greece
4 infantry moved from Bulgaria to Greece
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Southern France to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 8 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Greece
4 infantry moved from Bulgaria to Greece
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Southern France to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 8 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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I’m using a bomber to cover my 2 DD’s…I assume you won’t want to scramble the French FTR?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Gibraltar to 110 Sea Zone
3 fighters moved from Western Germany to United Kingdom
1 bomber, 2 fighters and 5 tactical_bombers moved from Holland Belgium to United Kingdom
2 armour, 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
2 armour, 6 artilleries, 2 destroyers, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 6 artilleries, 1 bomber, 5 fighters, 8 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 12 infantry; French defend with 1 fighter and 2 infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 6 artilleries, 8 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 armour and 12 infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber, 1 fighter and 4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from Holland Belgium to Western Germany
5 armour and 3 mech_infantrys moved from Germany to Poland
5 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 carrier placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Western Ukraine to Romania
2 infantry moved from Bessarabia to Romania
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Belarus to Romania
2 armour and 1 mech_infantry moved from Belarus to Romania
1 infantry moved from Belarus to Baltic States
1 submarine moved from 124 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 5 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 7 infantry
Russians win, taking Romania from Germans with 5 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 2 fighters, 10 infantry and 1 mech_infantry
Japanese win with 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Russians: 17 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2
Russians collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to India
2 artilleries and 3 infantry moved from Yunnan to Burma
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 mech_infantry moved from Manchuria to Korea
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Manchuria to 36 Sea ZoneCombat - Japanese
Japanese creates battle in territory 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Manchuria to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Yunnan to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 fighter moved from Yunnan to Burma
1 infantry moved from Manchuria to Amur
4 infantry and 1 mech_infantry moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Java
Battle in Borneo
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
4 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Anhwe to Hunan
2 bombers moved from 43 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
2 cruisers, 2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
14 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Morocco to French Central AfricaCombat - British
Battle in Tanganyika Territory
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
3 infantry moved from South Australia to Western Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Romania
2 bombers and 3 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Romania
3 infantry moved from Slovakia Hungary to Romania
1 armour and 1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Battle in Romania
Germans attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 5 armour
Germans win, taking Romania from Russians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 5 armourNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Romania to Slovakia Hungary
3 aaGuns, 11 armour, 7 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Southern Italy
6 transports moved from 110 Sea Zone to 125 Sea Zone
3 aaGuns and 7 infantry moved from Western Germany to GermanyPlace Units - Germans
9 artilleries and 1 infantry placed in Germany
3 armour placed in Western Germany
3 infantry placed in United Kingdom
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs





