Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia S.S.R. to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 3 infantry moved from Russia to Caucasus
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Novosibirsk to Russia
1 armour moved from Russia to Archangel
1 submarine moved from 4 Sea Zone to 6 Sea ZonePlace Units - Russians
2 artilleries placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Caucasus
1 bomber placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
Pretty uneventful turn as you didn’t leave Russia with many options :)
I meant to non-combat move the armour to Caucasus instead of Archangel so just edited it.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 transports; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 61 Sea Zone to 35 Sea Zone
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
3 infantry moved from French Indo-China Thailand to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Kwangtung
2 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to FukienCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 4 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 51 Sea Zone
3 fighters moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from Suiyuan to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 34 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 31British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 2 times
Average roll : 1,000
Median : 1,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,000
Median : 2,000
Variance : 1,739
Standard Deviation : 1,319
Total rolls : 24 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 techTokens; 2 PUs;Combat Move - British
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from Egypt to 12 Sea Zone
1 destroyer moved from 41 Sea Zone to 48 Sea ZoneCombat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighterNon Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to 8 Sea Zone
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 2 infantry moved from India to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 battleship, 1 carrier and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
An interesting turn. Germany was feeling a little lucky but I think the British navy should be ok. Is it pretty standard for Japan to attack New Guinea and leave the transport exposed? I believe it was to get the Japan objective but I’m just curious.
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As the purpose of our games is to give you ideas for improving the AI I’m absolultely fine on commenting on ideas and strategies while playing. But my last games of AA50 were about five years ago, so I need to see the map to be sure not to mix territories and seazones up when explaining. So I will comment on this later when I am back home. :-)
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…Is it pretty standard for Japan to attack New Guinea and leave the transport exposed? I believe it was to get the Japan objective but I’m just curious.
Actually, I don’t remember exactly what was standard years ago when AA50 was the game to play.
But as you know in AA a decision to do something quite often corresponds to the decision to leave something out.
In my Jap1, I decided to leave out the Philippines in order to take Burma and put a lot of pressure on India on Jap2.
So you are right, in order to get the NO bonus, New Guinea had to be taken. The transport is -7 and the gain is 5+1.
With the rest of -1 I paid for the 2/3 chance to eliminate the now exposed British Destroyer wihtout further loss, as the
British destroyer can not be supported by US ships.The British destroyer sometimes joins with the US navy - in that case it could have a long and painful life…
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I should add some thoughts on the Philippines.
As you see the decision to leave out the Philippines on Jap 1 is also a decision to give the US their Philippine-NO on US1.
The benefit it a lot of options for Japan; either go for India in J2, to Australia in J2, Philippines is an easy catch in J2
and of course China in J2.What will happen in J2 is of course dependend on the Allies’ reactions.
Taking the Philippines in J1 is not a 100% chance, and limits the possibilities for Japan in J2.
So that is why I did what I did. I may be wrong on details of course. Just tell me if you see aspects differently.
I’m always open to new ideas … and - even after years - still learning. :-) -
I wonder why there are ??? showing when I wrote J1 - must have been a typo…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour and 1 infantry moved from Balkans to Bulgaria RomaniaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3,444
Median : 4,000
Variance : 1,625
Standard Deviation : 1,275
Total rolls : 9Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3,714
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 7British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 bomber moved from Western United States to 62 Sea ZoneCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 bomber and 1 fighter moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to Eastern Canada
1 fighter moved from Hawaiian Islands to Eastern Canada
1 fighter moved from 44 Sea Zone to Eastern Canada
1 infantry moved from Alaska to Western CanadaCombat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 10 Sea ZonePlace Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in SikangTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs -
Alright thanks for the explanation and that’s sort of what I had figured. Japan’s first turn is definitely interesting as there are just so many options. You definitely are in a strong position and have a lot of units in position to strike India, Australia, and China in J2. The value of the move to take New Guinea is probably debatable but your explanation makes sense. You could probably argue that moving the transport somewhere else provides more opportunity for J2 as its one more transport you’d have to attack something and just not getting the NO on J1. There is definitely additional value of currently having units vs having PUs to buy them later.
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I agree on this consideration. On the other hand the additional cash can be really helpful regarding the intended build on J2.
I will do G2 tomorrow, as I’m still not at home and it will be too late tonight.
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Alright. Also I assume that leaving the transports outside Japan was just an oversight. Though it does make Russia give up its NO.
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Also I assume that leaving the transports outside Japan was just an oversight. Though it does make Russia give up its NO.
That was a stupid oversight, indeed. :cry:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 bomber moved from Norway to Baltic States
1 fighter moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from BritishCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Germany
1 fighter moved from Germany to France
1 fighter moved from Norway to France
1 fighter moved from Baltic States to France
1 fighter moved from Morocco Algeria to France
1 infantry moved from Poland to Bulgaria Romania
1 artillery moved from Poland to Bulgaria Romania
1 artillery moved from East Poland to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
2 armour moved from Ukraine to Bulgaria Romania
2 armour moved from East Poland to Bulgaria Romania
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 artillery and 1 infantry moved from Libya to EgyptPlace Units - Germans
1 bomber and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,000
Median : 2,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Russians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour and 1 artillery; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 bomber moved from Caucasus to 38 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
2 artilleries and 10 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Buryatia S.S.R. to ManchuriaCombat - Russians
Battle in 38 Sea Zone
Russians attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 artillery in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 11 infantry in Ukraine, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 aaGun moved from Caucasus to Ukraine
1 infantry moved from Belorussia to Eastern Ukraine
2 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Finland
1 artillery and 5 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from 38 Sea Zone to Australia
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 submarine moved from 6 Sea Zone to 12 Sea ZonePlace Units - Russians
4 armour placed in Caucasus
1 armour and 1 artillery placed in Karelia S.S.R.
1 armour placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.920
Median : 2.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Germans Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Rough turn for the Russians. Lots of opportunity but just unable to seize it! Axis just wouldn’t cede and rolled 4 1’s out of 5 rolls! Should be an interesting J2 with lots of options and some tough decisions to make.
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Yes, I’m still thinking about J2…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Fukien to Hupeh
Japanese take Hupeh from Chinese
1 armour moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Fukien to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to Philippine Islands
2 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 51 Sea Zone to Philippine Islands
1 fighter moved from French Indo-China Thailand to Kiangsu
2 infantry moved from Burma to India
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from 51 Sea Zone to 48 Sea Zone
2 fighters moved from 37 Sea Zone to IndiaCombat - Japanese
Battle in Philippine Islands
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in India
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking India from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 destroyer moved from 50 Sea Zone to 61 Sea Zone
3 fighters moved from India to French Indo-China Thailand
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Suiyuan to Manchuria
1 carrier moved from 51 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 fighter moved from Kiangsu to 61 Sea Zone
1 fighter moved from 48 Sea Zone to 61 Sea ZonePlace Units - Japanese
2 fighters and 1 transport placed in 62 Sea Zone
1 armour and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,393
Median : 3,500
Variance : 0,519
Standard Deviation : 0,720
Total rolls : 28British Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2,667
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,409
Median : 4,000
Variance : 0,762
Standard Deviation : 0,873
Total rolls : 22