The Germany and Japan playbooks that are stickied to the top of this G40 strategy page are amazing. You will get a solid start as Axis if you follow those plans for the first couple of rounds. Nothing beats experience as each game becomes different based on initial die rolls. The top guys on the League play can beat the middle guys 90+% of the time.
Would be better just to learn the game yourself first before copying someone else his strategy.
sure those are good starting moves but you dont learn a lot from just copying from someone else, its like making a digital copy of a photo to learn to make good photo’s
Im not claiming to be a verry good player and i have eventualy also used those strategies but they force every player into the exact same style of play.
Just play a few games and you learn pretty quicky what to look out for and what not.
$6.00 bucks an hour?!?! At the rate my buddies drink - it is costing me $6.00 every ten minutes!
Exactly. Over time the game does not add a significant cost to your gaming experience. If you sick to AA50 you still have to buy that booze.
$6/hr is relatively high - ask me what it works out to this time next year. Also I didn’t account for the games of Pacific alone I’ve already played. This will be down to pennies an hour in no time.
I do believe it’s worth it, but at the same time, I find A&A50 the better game (ease and relative quickness of play)
To each their own. Some people might prefer AA42 to AA50 for the same reason, but probably not many because AA50 is only a little bit bigger and more elaborate than AA42. Global is way bigger than AA50. I personally think they’re all excellent.
One thing really cool about Global is that Germany (at this point seemingly) has a legitimate decision to make in terms of England or Russia. What’s even cooler is that if England falls the Allies can still win! I love this game!
Note on Heavy Bombers: We play with a house rule that you still count BOTH dice as hits or for SBR damage. I think it is totally ridiculous to let them roll 2 dice but only count one of them as a hit. Heavy bombers are just that, HEAVY. They carry a much larger bomb load and thus create more damage – i.e. 2 hits against combat units or 2 dice rolls worth of damage in SBRs (+2). Now, the 3 dice given to Heavy Bombers in Classic was a bit excessive. Boy you could really rack up some damage with those. I think 2 dice is good enough though.
By the way, this is not totally unfair to the defender either. After all, you are still rolling dice which depends on luck. In combat, you could very well end up rolling two 6s – No hits for heavy bombers. In an SBR, it’s entirely possible that you roll snake-eyes – A whole 4 points of damage from you mighty heavy bomber.
Rolling 2 dice and choosing the best one isn’t Heavy bombing, it’s more like Precision bombing.
@AndrewAAGamer said in Global 1940 Rule Question re: scrambling and amphibious assaults:
@Panther said in Global 1940 Rule Question re: scrambling and amphibious assaults:
The American units only watch the scenery, as friendly powers never attack together. As Britain in your scenario is the attacker, the British transports may retreat, if possible.
In this scenario the transports were already in the SZ so they would not be allowed a retreat. However, if they left the SZ and came back in then they could retreat.
Right, that is the way that makes a retreat “possible”.
Back to the flying tiger landing in Burma…… just think of it as an American volonteer group (not a Chinese air force) then allowing it to land in British controlled Burma even before UK/US is at war w/Japan makes more sense. The US sent these planes to the port of Rangoon in Burma with American “volunteer” pilots to basically side step neutrality in 1941 (although the game starts w/tiger in 1940, and its in China). This group was based in Burma before Pearl Harbor and did most of its training there. The flying tigers first action took place shortly after Pearl, and their objective at the time was to defend the Burma Road and keep the the supply line open. The tigers were based at both ends of the Burma Road in Rangoon Burma, and Kunming China (northern end of the Burma road). The Tigers weren’t fully relocated to China until after most of Burma (including Rangoon) was lost early in 1942.
Isn’t that a bit slow?
I1: take Bulgaria
I2: units move to Romania
I3: can-opening into Bessarabia and/or Eastern Poland
So in that scenario, the German followup will be as late as G4.
I think the important can-opening happens around (I4), I5, I6 in order to break through into volgograd and caucasus and later to threaten middle east by italy taking NW persia
The idea of can-opening is, to take the territory with Italy in order to allow Germany, and especially the German planes, to reinforce it against a Russian counterstrike. So I don’t think that any Italian drive to the south servers the purpose of can-opening because Russia is unlikely to have sufficient forces to strike back at either Volgograd or the Caucasus anyway in case the Germans would have taken it without Italian assistance. Which doesn’t imply that going that way is bad for Italy because there’s a lot of bonus to be had. But if you’re talking can-opening, then I’d say Bryansk on I5 would be the way to go.
With Bulgaria, Yugo and Greece given to Italy, what punch will Germany have?
Any Allied player will be happy to harvest Italy…
Agreed. I’d much rather give Bulgaria to Germany to assimilate those troops and add some punch to the German drive into Russia.
I might be using it idfferent than you. The other idea of canopening is to force a russian retreat.
let say you stand in rostov with a german and italian stack, with at least 40 german tank+mech and 5-7 italian units., and 7+ italians. Then ussr has to retreat to moscow. if he stacks byransk, you can take tambov with the italians, and moscow falls on the german turn. Since ussr has to retreat, you get to take cauc, stalingrad and begin taking the middle east immediately.
Next time I draw Germany and I have 2 or 3 Carr.'s I might just try for the USA especially if they dump in the Pacific to counter Japan. I dont think it’s lack of experience on our table 4 of the 6 players have been playing this game and others like this (W.A.W. the grand Daddy, Carr. war , Panzer Blitz and others) since the mid 80’s the other 2 have about 15 yrs exp Hey if it doesnt work out its only a game and we reset, we average about 2 games a weekend,