Great answer. Thank you
It was helpful in a game that has somehow lasted to round 15
I’ve been lurking on the boards for a good while now and been trying to figure out different strategies that would make the game fun. I’ve only played a half game and against myself at that. I’m still in the middle of that game and I’ve noticed the following thoughts:
It seems like Germany almost always has to build a CV, a TT, and likely a sub. I feels like if one doesn’t then the Taranto attack will occur and Italy will be in a bad position.
As a tangent: What comprises this Taranto attack and what does it attack exactly? I see that 4-5 air and sea units are available to attack the Italy navy, but is the intention to simply kill both italy navies or just the western one? Likely I think it means smiting the Italy BB because that really hurts Italy in Africa.
Otherwise, the above attack really hurts Italy to the point where it has a hard time competing effectively. I realize this is intended but it almost forces the G1 player to always invest in a sea and destroy the British navy if they want Italy to grow quickly. An effective sea force is necessary to even add the treat of Sealion as Germany can toss down 10 AP the next turn and smash England G3. If Germany ignores sea units then England can do other things like do the Taranto attack and build units in South Africa. All things bad for Italy.
The thing only reason I could see to ignore the above is if one plans a G2 attack on Russia and use plane to wipe out France while moving units east enmasse. (I would suggest killing the British APs though). It does seem like Germany’s first turn feel scripted but maybe I’m not thinking outside of the box.
Regarding the 18 USSR units in eastern Russia. It seems to me that its best choice is to pull back near Yakut and hold position there. If one stacks the units in Siberia or the one to west of Siberia then it can be trapped by a move north with the Manchurian army (which ironically is even stronger in Alpha). A counter attack by those 18 units is going to get them wiped out and and if no matter where that stack goes unless it retreated back on the first turn then it’s likely dead (if that’s what Japan wants to spend it’s resources on)
Mind this is Global and I don’t see much benefit for Japan attack any earlier than J2 or J3.
I like the game quite a bit otherwise though will be interested to see if there will be a need for a Alpha setup for AAE40 too.