TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
5 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
2 fighters moved from 39 Sea Zone to West India
1 destroyer and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to Malaya
2 battleships and 3 carriers moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 fighters placed in Manchuria
1 carrier and 1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,6,3,1,5,1,5,2,3,6,5,2,3,4,4,4,1,4,1,5,1,3,2,5,1,6,5,5,4,2,1,6,1,4,2,6,6,6,5,1,4,5,1,4,2,2,6,4,3
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs