@Entek Italy up
Wittmann/UnknownSoldier (Axis) vs. AK_Grown/Bar91 (Allies)
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Guys: it would seem I have(unintentionally) done an illegal move!
I have 8 planes to land and only 3 carriers upon which to land. I cannot see how the AI allowed it, as I cannot see a legitimate landing space.
What do you want me to do?
Will save file for you to see. I am unhappy crashing two planes into the sea, as that should not happen. Cheating?Can redo turn from scratch: I was very lucky in the rolls. Might be the only way.
Otherwise, I could swap ground units or the Ft and ground units for a Carrier and place it in SZ 36 to receive the Philippines’ planes.
I am sorry. See if you can see where the AI thought I could land.
All 8 Air have 2 moves left. -
Have just seen the Sumatra Ft cannot land either.
will redo turn: is the only fair way. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
4 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kwangsi to 39 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 transports
French defend with 1 destroyer
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 5 infantry
British defend with 2 aaGuns and 7 infantry
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns and 4 infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 artillery moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Probably turned out better for you and definitely fairer.( I forgot to throw the Air into Shan and lost the battle!). I have no idea why I was allowed to make those moves.
Hope you are all happy with this outcome.
Again, my apologies for the wasted time and mix up. -
No worries sir I’ve done the same thing myself. I think there is something in the game notes that says the game engine will sometime allow you bring too many planes to the party.
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Thank you.
Enjoy your week. -
Honestly, it is no bother to me. Shit happens, we’re human.
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Hello good sir.
I will need scramble orders for 1 tac in Japan. I will also need Kamikaze orders for Sea Zone 6. No carrier involved (sorry). The planes will land on the carrier that will move on non-combat.
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Also, scramble orders from the Carolines
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D’oh!
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Scramble my Carolines’ Ft, not the Japanese mainland Tac please.
I would like to Kamikaze both Cruisers and two of the three Destroyers, one on each ship please. (I will use four of my six. )
May the winds sweep you away! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Central United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 3 armour, 1 artillery, 5 infantry and 1 mech_infantry in Morocco, round 2 : 4/10 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Western United States to Central United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
3 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor and 1 mech_infantry
British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
1 bomber owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 1 bomber and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 4 infantry
British roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/9 hits
Italians roll dice for 1 armour and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits
Italians roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 4 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from French Indo China to Burma
3 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 artillery placed in Quebec
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5
British collect 31 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Well the Kamikazes did good, but the Americans were lights out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 1 infantry moved from Syria to Iraq
2 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 bomber and 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
British roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 2/2 hits
British roll dice for 1 bomber and 1 mech_infantry in Iraq, round 3 : 1/2 hits
1 bomber owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 13
Casualties for British: 1 bomber and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 1 artillery and 3 infantry
French defend with 1 fighter; British defend with 1 aaGun
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits
British roll dice for 1 aaGun and 1 fighter in Malta, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 2/3 hits
British roll dice for 1 aaGun and 1 fighter in Malta, round 3 : 1/1 hits
1 fighter owned by the French , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 fighter
Casualties for British: 1 aaGun
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
British defend with 3 armour, 1 artillery and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits
British roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/6 hits
1 armour owned by the British , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 3 : 2/7 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for British: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 armour
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 43
Japanese : 58 / 60
Americans : 51 / 78
Chinese : 1 / 3
British : 28 / 33
UK_Pacific : 9 / 3
Italians : 21 / 33
ANZAC : 10 / 16
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well the Kamikazes did good, but the Americans were lights out!
Thank you my German ally. My pilots did excellently and now those Gaijins survivors off our Home islands will join their ancestors too. Nippon will prevail.
Long live the Emperor! -
Which side of the world shall we “meet in the middle”?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 aaGuns, 1 artillery and 1 fighter moved from Queensland to New South Wales
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French





