@Daaras Double chance to scramble?
Rematch! Rematch! Whackamatt (Axis) vs. Karl7 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from Japan to Korea
1 fighter, 8 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Shensi to SuiyuyanCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Korea
Japanese attack with 2 bombers, 8 fighters, 8 infantry and 8 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 1 aaGun and 14 infantry; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 2 infantry
retreated to Korea
Americans win, taking 6 Sea Zone from Americans with 1 armour, 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is -134
Casualties for Japanese: 8 fighters, 8 infantry and 7 tactical_bombers
Casualties for Russians: 1 aaGun and 14 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 1 transport
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC SubmergedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship and 2 carriers moved from 42 Sea Zone to 46 Sea Zone
EDIT: 1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from Java to 42 Sea Zone
EDIT: 1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
EDIT: 1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 bombers and 1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
3 fighters, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,6
Japanese collect 36 PUs (13 lost to blockades); end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 armour moved from Korea to Manchuria
2 bombers moved from Guam to 46 Sea Zone
4 fighters moved from 21 Sea Zone to 46 Sea Zone
1 battleship and 4 destroyers moved from 21 Sea Zone to 46 Sea Zone
3 cruisers moved from 21 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Guam to Iwo Jima
1 bomber moved from Guam to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone
3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 destroyers and 4 fighters
Japanese defend with 1 battleship, 2 carriers and 1 fighter
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 bombers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 2 carriers and 1 fighter
Casualties for Americans: 2 destroyers
Battle in Iwo Jima
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 aaGun, 1 airfield and 1 factory_minor
Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Korea
1 bomber moved from Iwo Jima to Korea
4 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 46 Sea Zone
2 bombers moved from 46 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 bombers moved from Western United States to Eastern United States
1 destroyer and 3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 9 Sea Zone to 11 Sea Zone
1 transport moved from 25 Sea Zone to 12 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Iraq to Italian Somaliland
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - British
Battle in Italian Somaliland
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in SumatraNon Combat Move - British
1 bomber moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from West India to Eastern Persia
1 aaGun and 6 infantry moved from India to West India
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 aaGun and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 aaGun, 1 artillery and 14 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Egypt to IraqPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Libya to Alexandria
Italians take Alexandria from British
1 artillery moved from Algeria to Tunisia
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Ethiopia
1 tactical_bomber moved from Baltic States to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 tactical_bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Ethiopia
Italians attack with 1 bomber
British defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Italians
1 bomber moved from Ethiopia to Italian Somaliland
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to SyriaPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from India to IraqCombat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking 42 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 1 fighter and 5 infantry moved from New South Wales to Queensland
3 fighters moved from Korea to Timguska
1 cruiser moved from 21 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 armour moved from Romania to Belarus
2 armour and 2 mech_infantrys moved from Bessarabia to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Vyborg to Novgorod
12 artilleries and 30 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in NenetsiaNon Combat Move - Germans
5 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 destroyers moved from 106 Sea Zone to 108 Sea Zone
1 battleship moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
1 artillery and 2 infantry placed in Germany
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Smolensk to UkraineCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 infantry moved from Bryansk to Rostov
1 aaGun and 2 artilleries moved from Bryansk to Russia
3 aaGuns, 6 armour and 30 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Ukraine to Russia
2 fighters moved from Kazakhstan to Russia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to RostovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in IraqTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 2 SuicideAttackTokens; 37 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,3,5,4,4,1
Japanese collect 15 PUs (18 lost to blockades); end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Okinawa
2 bombers moved from Guam to Philippines
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from Eastern United States to 108 Sea Zone
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from 101 Sea Zone to 108 Sea Zone
1 destroyer and 3 submarines moved from 89 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in 108 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 submarines
Germans defend with 1 battleship and 2 destroyers
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Germans: 1 battleship and 2 destroyers
Casualties for Americans: 1 submarine
Battle in Okinawa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries
Casualties for Americans: 1 fighter
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter and 1 transport
EDIT: Turning off Edit Mode
1 bomber and 3 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to Guam
1 bomber moved from 35 Sea Zone to Guam
1 bomber moved from Okinawa to Korea
1 bomber moved from Korea to Novosibirsk
1 bomber moved from Novosibirsk to Kazakhstan
3 fighters moved from Korea to Timguska
1 carrier and 2 destroyers moved from 101 Sea Zone to 107 Sea Zone
2 fighters moved from 108 Sea Zone to 107 Sea Zone
2 bombers moved from 108 Sea Zone to Quebec
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 transport moved from 84 Sea Zone to 85 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 84 Sea ZonePlace Units - Americans
1 cruiser, 1 submarine and 3 transports placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in Korea
1 submarine placed in 6 Sea Zone
1 cruiser and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in BorneoNon Combat Move - British
4 infantry moved from Eastern Persia to Persia
1 aaGun and 6 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 artillery and 4 infantry moved from Burma to India
4 infantry moved from Shan State to Burma
1 aaGun, 1 artillery and 3 infantry moved from Szechwan to Sikang
1 aaGun, 1 artillery and 15 infantry moved from Yunnan to Szechwan
1 fighter moved from Alexandria to Egypt
1 fighter moved from Iraq to EgyptPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 4 PUs;Combat Move - Italians
6 artilleries, 1 fighter and 6 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Italian Somaliland to IraqCombat - Italians
Battle in Iraq
Italians attack with 6 artilleries, 2 bombers, 1 fighter and 6 infantry
ANZAC defend with 1 fighter; British defend with 1 armour, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 armour, 1 artillery, 1 factory_minor and 8 infantry
retreated to Iraq
Russians win with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 mech_infantry
Casualties for Russians: 8 infantry
Casualties for Italians: 6 artilleries and 6 infantryNon Combat Move - Italians
2 bombers and 1 fighter moved from Iraq to Syria
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Tunisia to LibyaPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
3 fighters moved from Timguska to Russia
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Welp, I’m about done with this game. Â It’s nice to know that in every major battle I could under-perform. Â :| Once, I can take it. Â Twice, ooo, getting tough, but I can still come back! Â Three times, well…I have very little chance of winning. Â Fourth time? Â Yeah, that was my last hope.
Bad dice (x4) X good opponent = no chance.
I did note several tactical errors where my play could be improved, so it wasn’t a total loss. I’ll see you on the field next time, and I’m hoping to bring my A game.
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It was a good game.
See you later.
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At what point can we do best of 5? :-P Have we both played enough games yet?