@peirce I’m not sure why I went round 2, literally definition of insanity!! 🤣 it’s all good. Edit back the damaged carrier and remove a fighter or tactical from TJ
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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@Cmdr:
I believe that airbase in china is destroyed on capture, isn’t it?
I thought only factories were destoryed?
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I seriously have to just stop playing today. Every battle has gone for shit all day!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 airfield
EDIT: Turning off Edit Mode
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 fighter; British defend with 2 infantry; Russians defend with 1 mech_infantry
British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 2 artilleries placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
@Cmdr:
I believe that airbase in china is destroyed on capture, isn’t it?
I thought only factories were destoryed?
My understanding is that all complexes from naval bases to air bases to industrial complexes are destroyed since China cannot own them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Philippines
1 fighter moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneTurn Complete - French
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Hmm, the rule book only refers to factories as being affected by the China rule, not bases.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone -
3 strats on sbr for Moscow, submarine and small fighter craft (fighters/tacticals) in the channel
Intercept and scramble orders?
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none
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we can leave it for now. Might have been in an alpha or oob rule or something regarding bases. /shrug.
FYI tripleA is miscalculating bomb dmg from strategic bombers. It’s d6+2 per page 17 but it’s only calculating d6. Too late for last round but this round the complex took 13 dmg + 6 for 19 damage + the unrepaired damage caps it at 20 dmg.
I’ll fix it after the “pending move” with an edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 4 tactical_bombers moved from Western Ukraine to Eastern Poland
5 bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 20
EDIT: Turning off Edit Mode
1 infantry placed in Normandy Bordeaux
Germans undo move 1.
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
3 infantry placed in France
2 bombers placed in Western Germany
2 submarines placed in 112 Sea Zone
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Manchuria to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
6 infantry moved from Russia to Samara
5 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 2 infantry moved from 5 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 bomber moved from Korea to Amur
4 bombers moved from Kiangsu to Amur
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
1 armour moved from Korea to Amur
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Jehol
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 2 infantry moved from 5 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 bomber moved from Korea to Amur
4 bombers moved from Kiangsu to Amur
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
1 armour moved from Korea to Amur
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Jehol
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Amur
Japanese attack with 4 armour, 5 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Amur from Russians with 4 armour, 5 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 8 infantry
Battle in Shantung
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
5 bombers moved from Amur to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to Korea
1 infantry moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 4 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs total -
WOOT! The Amurian contingent is dead! They must have finally run out of rocket propelled grenades and tactical nuclear weapons or something! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 infantry and 2 mech_infantrys moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 bomber moved from Hawaiian Islands to 5 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Celebes
Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Soviet Far East
1 carrier, 1 cruiser, 2 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to Philippines
1 destroyer and 1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 fighters moved from Celebes to 35 Sea ZonePlace Units - Americans
3 submarines placed in 36 Sea Zone
1 carrier and 1 fighter placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to HunanPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 artilleries and 24 infantry moved from Kwangsi to Kiangsi
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
retreated to 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 3 destroyers and 3 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 3 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
3 fighters and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
6 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Burma to India
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Persia
1 factory_minor placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,5,3
British collect 32 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya