L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                3 infantry moved from Sakha to Siberia
                1 infantry moved from Sakha to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Turning off Edit Mode
                2 aaGuns and 7 infantry moved from Sakha to Amur
                6 infantry moved from Buryatia to Amur
                2 fighters moved from Western Ukraine to Novgorod
                2 artilleries moved from Belarus to Eastern Poland
                10 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Eastern Poland
                4 artilleries moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                4 armour moved from Ukraine to Eastern Poland
                2 mech_infantrys moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus
                1 tactical_bomber moved from Western Ukraine to Caucasus
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Eastern Poland
                14 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod

    Place Units - Russians
                2 transports placed in 127 Sea Zone
                Russians undo move 1.
                1 transport placed in 127 Sea Zone
                1 transport placed in 115 Sea Zone
                1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • @PGMatt:

    That might be the best part of taking London though, the wreck of the major.

    It’s your wrecked major with 6 damage.  I don’t think I’m getting it back for quite a while.

    This is going to be a rip-roaring game

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 4 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 cruisers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Hunan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                2 bombers moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Hopei, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 3 artilleries and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 :  10/11 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 1 :  5/8 hits
                        British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 27
                    Casualties for British: 1 battleship and 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
                2 bombers moved from 37 Sea Zone to Kiangsu
                2 fighters moved from Yunnan to Jehol
                1 armour moved from Korea to Jehol
                1 tactical_bomber moved from Yunnan to Jehol
                2 fighters moved from Shensi to Chahar
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 fighters and 2 tactical_bombers
        Kiangsu : 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Jehol : 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
        Manchuria : 8 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery, 2 fighters and 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 artilleries and 1 harbour
        Soviet Far East : 1 flag
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
        20 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 88
        Russians : 36 / 41
        Japanese : 50 / 60
        Americans : 52 / 52
        Chinese : 5 / 8
        British : 23 / 0
        UK_Pacific : 8 / 23
        Italians : 16 / 34
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 89 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans win, taking Morocco from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Iceland
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Queensland
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Central America
                1 mech_infantry moved from 89 Sea Zone to Central America
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to British Guiana: 1 bomber
                EDIT: Removing units owned by Americans from Iceland: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to French West Africa: 1 bomber
                EDIT: Removing units owned by Americans from British Guiana: 1 bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from Shan State to Yunnan
                2 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 7 transports
                    British win with 1 fighter remaining. Battle score for attacker is 49
                    Casualties for Germans: 7 transports
                Battle in 43 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
                    Casualties for British: 2 destroyers

    Non Combat Move - British
                1 fighter moved from 43 Sea Zone to Siam
                2 artilleries moved from India to Burma
                1 infantry moved from West India to 79 Sea Zone
                2 aaGuns moved from Shan State to Burma
                3 infantry moved from Shan State to Burma
                1 mech_infantry moved from Shan State to India
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                2 artilleries moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 aaGun moved from Shan State to Burma
                1 tactical_bomber moved from 37 Sea Zone to India
                1 fighter moved from 37 Sea Zone to India

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 14 PUs total
                Some Units in India change ownership: 7 infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 5 and gets 0 hits
                Italians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Libya to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 destroyer; British defend with 1 cruiser
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 1 :  3/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the British , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 fighter and 3 infantry placed in Northern Italy
                Italians undo move 2.
                1 fighter and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 2 artilleries, 1 fighter and 3 infantry
        Northern Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 4 transports
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 88
        Russians : 36 / 41
        Japanese : 48 / 60
        Americans : 53 / 78
        Chinese : 7 / 8
        British : 23 / 0
        UK_Pacific : 12 / 14
        Italians : 15 / 20
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Oh, so now you’re picking on the Chinese all of a sudden!?

    I still can’t believe how wonderful those G attacks went for you…. Not one single plane lost in either battle, and you still have 2 infantry left over at London… wow.  I think I’m going to have to fight this war with the UK tied behind my back for a loooong time…  :-)

    Don’t let up, Matt, you know I’m going to chip away and be intent on clawing back in, even if it means flying repeatedly over radar  :-P

    Beware the luckiest tech player known to man!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Shan State to 20 Sea Zone
                1 infantry moved from Shan State to Malaya
                2 fighters moved from India to Malaya

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Malaya to Burma
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                      ANZAC take Persia from Neutral_Allies
                1 bomber moved from New South Wales to Southeast Mexico
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 fighter moved from 20 Sea Zone to Kiangsi

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      French take Alexandria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from 91 Sea Zone to 93 Sea Zone

    Combat - French
                Battle in 93 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French
                1 fighter moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • '16

    @Gamerman01:

    Oh, so now you’re picking on the Chinese all of a sudden!?

    I still can’t believe how wonderful those G attacks went for you…. Not one single plane lost in either battle, and you still have 2 infantry left over at London… wow.  I think I’m going to have to fight this war with the UK tied behind my back for a loooong time…  :-)

    Don’t let up, Matt, you know I’m going to chip away and be intent on clawing back in, even if it means flying repeatedly over radar  :-P

    Beware the luckiest tech player known to man!

    yes.


  • :-)

    Always a pleasure to game with you

  • '16

    @Gamerman01:

    :-)

    Always a pleasure to game with you

    Well, I like gaming with you too; you’re one of the guys i’m way less prone to try gambits and way more likely to apply the gambit learnings with.

    This German turn is a real puzzle.  I have immense wealth, no navy and reasonable land and strong air.  Now I just have to turn it into progress!


  • You should buy all battleships - get that navy kickstarted  :wink:


  • Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British

    Combat - Germans

    Non Combat Move - Germans
                1 armour moved from Southern France to Northern Italy
                1 infantry moved from Southern France to France
                2 infantry moved from Holland Belgium to France
                3 fighters moved from Holland Belgium to United Kingdom
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 tactical_bombers moved from Holland Belgium to Germany
                3 aaGuns moved from Holland Belgium to Western Germany
                4 infantry moved from Romania to Slovakia Hungary
                2 aaGuns, 3 artilleries and 11 infantry moved from Poland to Slovakia Hungary
                2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Western Germany to Germany
                1 armour moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer, 2 submarines and 2 transports placed in 113 Sea Zone
                3 infantry placed in France
                4 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Slovakia Hungary : 2 aaGuns, 3 armour, 7 artilleries and 29 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 1 aaGun, 3 armour, 1 factory_major, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Norway : 2 infantry
        Northern Italy : 1 armour
        Southern Italy : 1 tactical_bomber
        113 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        Bulgaria : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 36 / 41
        Japanese : 45 / 60
        Americans : 53 / 78
        Chinese : 7 / 8
        British : 21 / 0
        UK_Pacific : 15 / 14
        Italians : 15 / 20
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    @Gamerman01:

    Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

    well, I missed the french fighter killing my gib liberating german transport, so I think we are even now.


  • @PGMatt:

    @Gamerman01:

    Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

    well, I missed the french fighter killing my gib liberating german transport, so I think we are even now.

    I know - that was huge.  I was a couple minutes late going to my volunteer assignment at noon today because I wanted to hurry up and move ANZ and France before you caught it and defended it with an Italian ship

    :-D  :-D

    First a gamer


  • I love playing Russia anyway, so I’m in my glory now…


  • Get a load of this:

    @allweneedislove:

    Increased factory production � your economies of scale now let you produce 1 or 2(minor or major) more units per factory and your labourers have found an ingenious way of repairing bombed factories for half the cost.

    But for 30ipc you could just build a new major complex that lets you build 10 more units and probably closer to the front.  In G40 we have factories that have built in aaguns, interceptors, and a larger map all making bombing factories rare so being able to repair at half the cost is not a big benefit.

    @allweneedislove:

    Radar � your electronic engineers have probably turned the war in your favour by using RAdio Detection And Ranging. so your aaguns get 1 extra defensive pip.

    This tech is to protect ground units. The best protection for ground units is more ground units so you could buy 10 more infantry. However this is hard to rationalize because if your opponent sends 18 or more air units into an attack that has radar defence then your opponent has lost as much ipc as you have spent to acquire it.

    I think it is a waste of money but not as bad as most techs.

    Hehe, I beg to differ.
    Increased production and radar are AWESOME

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