Scramble to SZ97?
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Well, you just let USSR and USA in the war a round early :evil:
Time to wreak havocStalin is shedding no tears over London… In fact, he’s all the happier!
Brace yourself, mein Feuhrer!!
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@PGMatt:
I had good dice there, you did get a wee bit bent.
Yeah, it’s always bad when an opponent says this
You SMASHED me with dice
Ah, the higher they rise, the harder they fall…
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You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
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You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
That’s because I had radar in them…they were able to dodge the bullets.
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Hey, that makes sense! Except I don’t think radar helps you dodge bullets…
It does help you know where my planes were… and they were obviously lost in the London fogSorry, forgot to walk into Amu - I was definitely intending to combat move in there regardless of the result in Siberia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
2 aaGuns and 7 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
2 fighters moved from Western Ukraine to Novgorod
2 artilleries moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
14 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to NovgorodPlace Units - Russians
2 transports placed in 127 Sea Zone
Russians undo move 1.
1 transport placed in 127 Sea Zone
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
@PGMatt:
That might be the best part of taking London though, the wreck of the major.
It’s your wrecked major with 6 damage. I don’t think I’m getting it back for quite a while.
This is going to be a rip-roaring game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Hunan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Hopei, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 3 artilleries and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 10/11 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 1 : 5/8 hits
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Java
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 bombers moved from 37 Sea Zone to Kiangsu
2 fighters moved from Yunnan to Jehol
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Yunnan to Jehol
2 fighters moved from Shensi to Chahar
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 fighters and 2 tactical_bombers
Kiangsu : 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
Manchuria : 8 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 2 fighters and 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 artilleries and 1 harbour
Soviet Far East : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
20 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 88
Russians : 36 / 41
Japanese : 50 / 60
Americans : 52 / 52
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 8 / 23
Italians : 16 / 34
ANZAC : 10 / 21
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Morocco from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 mech_infantry moved from 89 Sea Zone to Central America
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Guiana: 1 bomber
EDIT: Removing units owned by Americans from Iceland: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to French West Africa: 1 bomber
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Shan State to Yunnan
2 infantry moved from Shan State to YunnanCombat - British
Battle in 109 Sea Zone
British attack with 1 fighter
Germans defend with 7 transports
British win with 1 fighter remaining. Battle score for attacker is 49
Casualties for Germans: 7 transports
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 2 destroyersNon Combat Move - British
1 fighter moved from 43 Sea Zone to Siam
2 artilleries moved from India to Burma
1 infantry moved from West India to 79 Sea Zone
2 aaGuns moved from Shan State to Burma
3 infantry moved from Shan State to Burma
1 mech_infantry moved from Shan State to India
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 aaGun moved from Shan State to Burma
1 tactical_bomber moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to IndiaPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarResearch Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5 and gets 0 hits
Italians removing all Technology Tokens after unsuccessful research.Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Libya to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 fighter and 3 infantry placed in Northern Italy
Italians undo move 2.
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 2 artilleries, 1 fighter and 3 infantry
Northern Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 4 transports
Greece : 1 flag
Yugoslavia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 48 / 88
Russians : 36 / 41
Japanese : 48 / 60
Americans : 53 / 78
Chinese : 7 / 8
British : 23 / 0
UK_Pacific : 12 / 14
Italians : 15 / 20
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Oh, so now you’re picking on the Chinese all of a sudden!?
I still can’t believe how wonderful those G attacks went for you…. Not one single plane lost in either battle, and you still have 2 infantry left over at London… wow. I think I’m going to have to fight this war with the UK tied behind my back for a loooong time… :-)
Don’t let up, Matt, you know I’m going to chip away and be intent on clawing back in, even if it means flying repeatedly over radar :-P
Beware the luckiest tech player known to man!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 20 Sea Zone
1 infantry moved from Shan State to Malaya
2 fighters moved from India to MalayaCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Malaya to Burma
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
ANZAC take Persia from Neutral_Allies
1 bomber moved from New South Wales to Southeast Mexico
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter moved from 20 Sea Zone to KiangsiPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from 91 Sea Zone to 93 Sea ZoneCombat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
-
Oh, so now you’re picking on the Chinese all of a sudden!?
I still can’t believe how wonderful those G attacks went for you…. Not one single plane lost in either battle, and you still have 2 infantry left over at London… wow. I think I’m going to have to fight this war with the UK tied behind my back for a loooong time… :-)
Don’t let up, Matt, you know I’m going to chip away and be intent on clawing back in, even if it means flying repeatedly over radar :-P
Beware the luckiest tech player known to man!
yes.
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:-)
Always a pleasure to game with you
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:-)
Always a pleasure to game with you
Well, I like gaming with you too; you’re one of the guys i’m way less prone to try gambits and way more likely to apply the gambit learnings with.
This German turn is a real puzzle. I have immense wealth, no navy and reasonable land and strong air. Now I just have to turn it into progress!
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You should buy all battleships - get that navy kickstarted :wink:
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Yes, right now you are learning my most formidable
“give London away on a silver platter to make the opponent over-confident” gambit





