Odonis (Axis) vs aequitas et veritas (Allies +22) No Tech G40L16

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
                1 fighter moved from Ukraine to Caucasus
                1 tactical_bomber moved from Novgorod to Caucasus
                3 fighters moved from Western Germany to 95 Sea Zone
                1 bomber moved from Novgorod to 95 Sea Zone
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Caucasus

    triplea_38284_Ger8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
                1 fighter moved from Ukraine to Caucasus
                1 tactical_bomber moved from Novgorod to Caucasus
                3 fighters moved from Western Germany to 95 Sea Zone
                1 bomber moved from Novgorod to 95 Sea Zone
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber and 3 fighters
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Caucasus
                    Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                22 armour and 1 mech_infantry moved from Russia to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 aaGun moved from Russia to Samara
                2 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Smolensk to Rostov
                1 mech_infantry moved from Belarus to Rostov
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
                1 bomber and 3 fighters moved from 95 Sea Zone to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Yugoslavia
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Novgorod
                2 artilleries placed in France
                1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    triplea_38284_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38284_Rus8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Szechwan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang

    triplea_38284_Jap8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Szechwan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                3 mech_infantrys moved from Manchuria to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan
                2 destroyers and 4 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5,4,1,4,2,1,2,4
                Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_38284_Jap8.tsvg


  • Good Evening Odonis,

    you may have to repost your file. It gives me an error so i can’t Play the map.
    Thank you!

    **Notice!

    I will be on vacation for one week and not be able to do my turns.
    Will be back on Sep. 04th.

    Thank you.**

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                2 mech_infantrys moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Szechwan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
                    EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
                    EDIT: Turning off Edit Mode
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Manchuria to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan
                3 mech_infantrys placed in Manchuria
                2 destroyers and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,3,1,5,6,5,3,6
                Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 64 to 61
                EDIT: Turning off Edit Mode

    triplea_38284_Jap8.tsvg

  • '20 '19 '18 '15 '13

    I reconstructed my turn. I am also on vacation, but not returning until Sept 14.

    See you then!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 armour moved from French Indo China to Malaya
                1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Gibraltar to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 mech_infantry, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Hawaiian Islands
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hawaiian Islands from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 bombers placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
                Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    triplea_38284_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    triplea_38284_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour moved from Szechwan to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 armour moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 aaGun moved from India to Burma
                2 armour and 8 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Syria to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Persia to Egypt
                1 fighter moved from Malta to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 fighter and 2 mech_infantrys placed in Persia
                British undo move 2.
                3 mech_infantrys placed in Persia
                1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_38284_UK_8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Southern Italy to France
                2 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Rostov to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Germany
                3 artilleries moved from Southern Italy to Northern Italy
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    triplea_38284_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 bomber moved from New South Wales to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 2 destroyers
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 2 destroyers
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Yunnan
                1 bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38284_ANZ8.tsvg


  • You may skip France this Turn and continue with Germany.
    Thank you.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 3 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                      Germans take Eastern Persia from British
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Szechwan from Chinese
                3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                25 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Persia
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska

    triplea_38284_Ger9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 3 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                      Germans take Eastern Persia from British
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Szechwan from Chinese
                3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                25 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Persia
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska

    Combat - Germans
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 25 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Northwest Persia from Russians with 25 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Sikang
                1 mech_infantry moved from Kazakhstan to Szechwan
                3 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                2 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Archangel to Vyborg
                3 mech_infantrys moved from Southern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 aaGun moved from Samara to Kazakhstan
                1 aaGun moved from Russia to Samara
                3 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                3 fighters placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Germany
                3 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                2 mech_infantrys placed in Germany
                Germans undo move 7.
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_38284_Ger9.tsvg

  • '20 '19 '18 '15 '13

    skipping Russia as well. Go ahead and edit the SS if you want to move it.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Sikang to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsu to Yunnan
                1 armour and 3 mech_infantrys moved from Anhwe to Yunnan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Kwangsi to Yunnan

    triplea_38284_Jap9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Sikang to Yunnan
                2 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsu to Yunnan
                1 armour and 3 mech_infantrys moved from Anhwe to Yunnan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 1 fighter and 12 mech_infantrys
                    ANZAC defend with 1 fighter; British defend with 1 aaGun, 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Chinese defend with 1 fighter; Americans defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Japanese: 8 mech_infantrys
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 aaGun, 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Japan to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun and 2 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Manchuria to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    triplea_38284_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 4 fighters and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Soviet Far East from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 mech_infantry
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Place Units - Americans
                2 artilleries placed in Eastern United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,4,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,1,4
                Americans collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_38284_Ame9.tsvg

Suggested Topics

  • 18
  • 30
  • 44
  • 131
  • 176
  • 301
  • 21
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts