@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 66 PUs;
Germans buy 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Sweden to Norway
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 fighters moved from Germany to Poland
1 armour moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
Germans take Western Ukraine from Russians
1 armour moved from Libya to Algeria
Germans take Tunisia from Americans
Germans take Algeria from Americans
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour and 1 artillery moved from Western Germany to Germany
8 infantry and 1 mech_infantry moved from Western Germany to Germany
4 fighters moved from Poland to Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Norway to Germany
1 armour, 1 artillery and 2 infantry moved from Sweden to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Caucasus to Volgograd
7 armour and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gold Coast to French Central AfricaPlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Germany
9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Sweden
Russians take Sweden from Germans
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Romania to Poland
1 armour moved from Slovakia Hungary to Western Ukraine
2 fighters moved from Romania to Western Ukraine
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery moved from Romania to Bulgaria
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 fighter moved from Romania to Western UkraineCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 3 fighters
Germans defend with 1 armour
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 fighter moved from Poland to Novgorod
4 artilleries and 4 infantry moved from Karelia to Finland
1 aaGun and 4 artilleries moved from Romania to Slovakia Hungary
8 artilleries and 8 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Novgorod to KareliaPlace Units - Russians
3 infantry placed in Romania
3 infantry placed in Novgorod
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to Ceylon
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
Battle of Pearl Harbor part 7?
scram?
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No scram, but I can’t open that file! I recommend saving it as well as posting it.
I suspect the server for A&A has run out of space.
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oh god, well I can just cue it all back up again. I’ll just run the battles
I think it my internet connection is spotty sometimes…
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whoops forgot my bomber was attacking your bomber:
first to hit:
J
Rolls: 10@4; Total Hits: 810@4: (2, 2, 1, 3, 1, 2, 6, 2, 4, 6)Anz
Rolls: 10@1; Total Hits: 110@1: (3, 3, 2, 4, 1, 6, 4, 4, 2, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 4 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ceylon: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Ukraine to Volgograd
2 armour moved from Novosibirsk to Volgograd
1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Kwangsi
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry and 1 marine placed in Korea
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 4 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ceylon: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Ukraine to Volgograd
2 armour moved from Novosibirsk to Volgograd
1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Kwangsi
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry and 1 marine placed in Korea
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
No save game. 0 length.
Did you save the game as well as posting it?
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Uh, I think it’s the server as this is happening in other games.
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Looks to be working now. If you saved the game, you should be able to post it now - or email it to me.
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Traveling next couple days. I’ll get the map up soon as can!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from India to Ceylon
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 4 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Ceylon
Japanese attack with 1 bomber
ANZAC defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Midway
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Ceylon to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 armour
EDIT: Adding units owned by Japanese to Volgograd: 1 armour
EDIT: Adding units owned by Japanese to Volgograd: 2 armour
EDIT: Removing units owned by Japanese from Novosibirsk: 2 armour and 3 infantry
EDIT: Adding units owned by Japanese to Timguska: 3 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Volgograd: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Northwest Persia: 1 infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry and 1 marine placed in Korea
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 93 PUs;
Americans buy 6 armour, 3 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 armour moved from Southern France to Holland Belgium
5 armour, 4 artilleries and 3 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 transport
Italians defend with 1 battleship, 1 cruiser and 3 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 35
Casualties for Italians: 1 battleship, 1 cruiser and 3 transports
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Americans win, taking Spain from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 26 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 5 armour, 4 artilleries and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to Finland
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
3 artilleries and 5 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5
Americans collect 74 PUs; end with 76 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from Southern France to Western Germany
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
6 artilleries, 5 infantry and 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from GermansCombat - British
Battle in Western Germany
British attack with 2 artilleries, 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 9 infantry
Casualties for British: 1 artillery, 3 fighters and 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Western Germany to Holland BelgiumPlace Units - British
2 bombers and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from Southern France to Western Germany
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
6 artilleries, 5 infantry and 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from GermansCombat - British
Battle in Western Germany
British attack with 2 artilleries, 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 9 infantry
Casualties for British: 1 artillery, 3 fighters and 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Western Germany to Holland BelgiumPlace Units - British
2 bombers and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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I assume you didn’t want to scramble to SZ112.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 5 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 31 Sea Zone
1 carrier moved from 62 Sea Zone to 30 Sea ZoneNon Combat Move - ANZAC
1 aaGun, 1 artillery and 6 infantry moved from Queensland to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs





