Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
-
ok, so no change other than we both lose a ftr
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Albania to 97 Sea Zone
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 battleship, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 4 bombers and 1 factory_minor
Italians win, taking Spain from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 42
Casualties for Italians: 2 infantry
Casualties for Americans: 4 bombersNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,4,1,3
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
Add attack on sub in SZ50.
DD
Rolling 1d6:
(4)
ftr
Rolling 1d6:
(4)Sub
Rolling 1d6:
(3) -
DD
Rolling 1d6:
(2)
Ftr
Rolling 1d6:
(1)Sub
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Northern Territory to Queensland
1 bomber moved from Queensland to 25 Sea Zone
1 bomber moved from Queensland to 39 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 25 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win, taking 62 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 39 Sea Zone to Ceylon
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
EDIT: ANZAC undo move 3.
1 destroyer moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 66 PUs;
Germans buy 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Sweden to Norway
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 fighters moved from Germany to Poland
1 armour moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
Germans take Western Ukraine from Russians
1 armour moved from Libya to Algeria
Germans take Tunisia from Americans
Germans take Algeria from Americans
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour and 1 artillery moved from Western Germany to Germany
8 infantry and 1 mech_infantry moved from Western Germany to Germany
4 fighters moved from Poland to Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Norway to Germany
1 armour, 1 artillery and 2 infantry moved from Sweden to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Caucasus to Volgograd
7 armour and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gold Coast to French Central AfricaPlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Germany
9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Sweden
Russians take Sweden from Germans
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Romania to Poland
1 armour moved from Slovakia Hungary to Western Ukraine
2 fighters moved from Romania to Western Ukraine
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 artillery moved from Romania to Bulgaria
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 fighter moved from Romania to Western UkraineCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 3 fighters
Germans defend with 1 armour
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 fighter moved from Poland to Novgorod
4 artilleries and 4 infantry moved from Karelia to Finland
1 aaGun and 4 artilleries moved from Romania to Slovakia Hungary
8 artilleries and 8 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Novgorod to KareliaPlace Units - Russians
3 infantry placed in Romania
3 infantry placed in Novgorod
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to Ceylon
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
Battle of Pearl Harbor part 7?
scram?
-
No scram, but I can’t open that file! I recommend saving it as well as posting it.
I suspect the server for A&A has run out of space.
-
oh god, well I can just cue it all back up again. I’ll just run the battles
I think it my internet connection is spotty sometimes…
-
whoops forgot my bomber was attacking your bomber:
first to hit:
J
Rolls: 10@4; Total Hits: 810@4: (2, 2, 1, 3, 1, 2, 6, 2, 4, 6)Anz
Rolls: 10@1; Total Hits: 110@1: (3, 3, 2, 4, 1, 6, 4, 4, 2, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 4 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ceylon: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Ukraine to Volgograd
2 armour moved from Novosibirsk to Volgograd
1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Kwangsi
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry and 1 marine placed in Korea
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 98 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 4 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ceylon: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Wake Island to 31 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Ukraine to Volgograd
2 armour moved from Novosibirsk to Volgograd
1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Kwangsi
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry and 1 marine placed in Korea
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
No save game. 0 length.
Did you save the game as well as posting it?
-
Uh, I think it’s the server as this is happening in other games.
-
Looks to be working now. If you saved the game, you should be able to post it now - or email it to me.
-
Traveling next couple days. I’ll get the map up soon as can!





