1st round done.
Germany on the move…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 49 PUs;
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 113 Sea Zone to Norway
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Belarus to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Norway from Americans with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter and 2 tactical_bombers moved from Bryansk to Belarus
1 armour and 8 mech_infantrys moved from Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
Place Units - Germans
1 fighter placed in Western Germany
1 fighter placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
4 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
3 infantry moved from Russia to Bryansk
5 artilleries and 5 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
9 infantry placed in Russia
1 armour placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Anhwe
2 armour, 1 infantry and 2 tactical_bombers moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
2 artilleries and 2 infantry moved from Kiangsi to Anhwe
2 armour moved from Kwangsi to Anhwe
2 bombers and 1 tactical_bomber moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 12 infantry
Japanese win, taking Anhwe from Chinese with 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 2 artilleries and 12 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 aaGun and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
4 tactical_bombers moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to Shantung
4 infantry moved from Korea to Manchuria
5 infantry and 1 marine moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 infantry, 1 marine, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
5 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Kwangtung
2 armour and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caroline Islands
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Morocco to Tobruk
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 marine placed in Western United States
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 infantry moved from Burma to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to India
1 fighter moved from Persia to 39 Sea Zone
2 fighters moved from 39 Sea Zone to Yunnan
2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Iraq
2 artilleries, 1 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern United States to Quebec
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Southeast Mexico to Central America
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 transport
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 artillery and 4 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to Yunnan
1 fighter moved from Suiyuyan to Yunnan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Belarus to Bessarabia
2 fighters and 2 tactical_bombers moved from Belarus to Bessarabia
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bessarabia to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Norway to Karelia
3 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Belarus
1 fighter moved from Western Germany to 113 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 battleship, 1 fighter, 6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Ukraine to Russia
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
1 artillery and 1 mech_infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Ukraine
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 6 infantry moved from French Indo China to Yunnan
4 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 marine and 4 tactical_bombers moved from Kwangsi to Yunnan
4 armour moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 armour moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 fighters moved from Shantung to Yunnan
Combat - Japanese
Battle in Malaya
Battle in Jehol
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Jehol from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 5 artilleries, 2 bombers, 6 fighters, 13 infantry, 1 marine and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 3 artilleries, 13 infantry and 1 marine
Casualties for ANZAC: 2 fighters
Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to Philippines
4 tactical_bombers moved from Yunnan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to 37 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 mech_infantry placed in Korea
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 6 infantry moved from French Indo China to Yunnan
4 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 marine and 4 tactical_bombers moved from Kwangsi to Yunnan
4 armour moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 armour moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 fighters moved from Shantung to Yunnan
Combat - Japanese
Battle in Malaya
Battle in Jehol
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Jehol from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 5 artilleries, 2 bombers, 6 fighters, 13 infantry, 1 marine and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 3 artilleries, 13 infantry and 1 marine
Casualties for ANZAC: 2 fighters
Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to Philippines
4 tactical_bombers moved from Yunnan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to 37 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 mech_infantry placed in Korea
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Hunan: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 6 infantry moved from French Indo China to Yunnan
4 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 marine and 4 tactical_bombers moved from Kwangsi to Yunnan
4 armour moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 armour moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 fighters moved from Shantung to Yunnan
Combat - Japanese
Battle in Malaya
Battle in Jehol
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Jehol from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 5 artilleries, 2 bombers, 6 fighters, 13 infantry, 1 marine and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 3 artilleries, 13 infantry and 1 marine
Casualties for ANZAC: 2 fighters
Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to Philippines
4 tactical_bombers moved from Yunnan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to 37 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 mech_infantry placed in Korea
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Hunan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
This game is f’ing tight!
This game is f’ing tight!
In spite of not checking the calculator before moving into Yunnan on China’s turn (realised it was a stuff up UK’s turn), I think I’ll have you here.
Neutral crush is on!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 artilleries, 2 infantry and 1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
2 fighters moved from Midway to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Spain
Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win, taking Norway from Germans with 1 carrier, 2 fighters and 6 transports remaining. Battle score for attacker is -23
Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 2 destroyers, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Lose a plane to keep a DD in SZ6? I’m assuming you’d rather keep the damaged CV than a tac as well.
lose the cv to keep the DD.