@cwglee51 edits in file to unit purchase/placement/PUs and ncm
16L G40 BM2 axis-dominion vs Adam (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 3 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun and 2 infantry moved from West India to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
12 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Libya to Algeria
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 mech_infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 marine placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 marine
EDIT: Adding units owned by British to Normandy Bordeaux: 1 marine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
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ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
Good game.
Higher levels do narrow the range of options, but I still believe both sides have a wider range of options in BM than in vanilla at any level of play.
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one big factor i noticed in this version is that anz can play way more naval than in vanilla. first it can easily afford it, but second, it has time on its side, since india and china are significantly harder to take out. in vanilla, india and china are toast pretty early on, so anz has to turtle up more on land. so it seems like allies have endless naval fodder in the pac…
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how is that so? first, with vanilla+bid, there are simply way more possibilities…my game with omega was a perfect example of how different the game can turn out based on the bid. second, didn’t we already prove that in BM, G1 and G2 are no longer viable? and altho i haven’t tried for myself, i’m going off of what you told me that J1 too isn’t as appealing, which probably means it’s also not viable in BM. in vanilla, as axis i can play to an economic victory whereas in BM doesn’t seem possible. i can also afford to build more navy as axis and do the kinds of things i did in this match, but not so in BM. i think the only way to win at this level is for axis to throw as much as possible at russia, and even then it’d be really tough. but i think that’s really the only option.
and anyway, i don’t think vanilla+bid is the answer either. i really love a lot of the rules in BM, including and especially vichy, china, cap capture rule, and such. i like the new NOs as well, but i think that’s where perhaps the problem lies. i think either the axis need a few more NOs (e.g., 5 bonus for china conquest) or allied NOs need to be cut down a bit more.
anyway i know you’re pretty set in your opinion. i guess time and more expert players trying it will tell.
ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
Good game.
Higher levels do narrow the range of options, but I still believe both sides have a wider range of options in BM than in vanilla at any level of play.
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at least i can say i’m in good company with gamer agreeing with my assessment 8-)
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how is that so? first, with vanilla+bid, there are simply way more possibilities…my game with omega was a perfect example of how different the game can turn out based on the bid. second, didn’t we already prove that in BM, G1 and G2 are no longer viable? and altho i haven’t tried for myself, i’m going off of what you told me that J1 too isn’t as appealing, which probably means it’s also not viable in BM. in vanilla, as axis i can play to an economic victory whereas in BM doesn’t seem possible. i can also afford to build more navy as axis and do the kinds of things i did in this match, but not so in BM. i think the only way to win at this level is for axis to throw as much as possible at russia, and even then it’d be really tough. but i think that’s really the only option.
and anyway, i don’t think vanilla+bid is the answer either. i really love a lot of the rules in BM, including and especially vichy, china, cap capture rule, and such. i like the new NOs as well, but i think that’s where perhaps the problem lies. i think either the axis need a few more NOs (e.g., 5 bonus for china conquest) or allied NOs need to be cut down a bit more.
anyway i know you’re pretty set in your opinion. i guess time and more expert players trying it will tell.
ok gg
i give up on playing axis BM against your level. either you’re that much better than i am, or this is not balanced for axis. i had some pretty good luck in this one too…once again i tried something out of the box (germany helping italy early on with lots of air support) and russia became unbearable as a result. most likely if axis has any real chance at this level of play, it is within a very narrow range of options, and i mean very narrow.
Good game.
Higher levels do narrow the range of options, but I still believe both sides have a wider range of options in BM than in vanilla at any level of play.
Don’t worry J1 is still good, it just isn’t overpowered like it was in vanilla. J1 in vanilla is probably as overpowered as G1 is underpowered in BM.
Most of my Axis victories in BM were from getting the economic edge, it’s not unreasonable for the Axis to achieve parity or more, and parity is more than enough because the Axis don’t have to spend loads on transports (depends on the situation though) and their income is focused.
Yeah time will tell. I can show you as Axis if you want :wink:.
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sure let’s flip it around





