TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits
Russians roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 6/12 hits
2 infantry owned by the Russians, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Russia
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 19/28 hits
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 14 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 22/42 hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the ANZAC, 8 submarines owned by the Americans, 8 submarines owned by the Japanese, 8 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 6 submarines in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 17/28 hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/33 hits
3 destroyers owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 fighters owned by the Japanese, 3 carriers owned by the Americans, 3 tactical_bombers owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 5 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 13 fighters in 6 Sea Zone, round 4 : 4/16 hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 4 : 4/9 hits
Americans roll dice for 5 carriers and 3 transports in 6 Sea Zone, round 4 : 1/5 hits
4 fighters owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 9 fighters in 6 Sea Zone, round 5 : 9/12 hits
Americans roll dice for 8 fighters in 6 Sea Zone, round 5 : 6/8 hits
Americans roll dice for 3 carriers and 3 transports in 6 Sea Zone, round 5 : 1/3 hits
6 fighters owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 3 fighters in 6 Sea Zone, round 6 : 3/6 hits
Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 6 : 4/4 hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships in 6 Sea Zone, round 7 : 1/2 hits
Americans roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 7 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 infantry owned by the ANZAC, 2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 101
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Casualties for Americans: 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in Japan
1 airfield placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total
triplea_37972_Jap10.tsvg