like you said, let’s change it up!
16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
11 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Italians defend with 2 destroyers and 3 submarines
Americans win with 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 3 submarines
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
12 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Australia to West India
1 bomber moved from New South Wales to Hawaiian Islands
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 88 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 armour
44 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
6 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
West India : 1 bomber
Trans-Jordan : 1 artillery and 1 infantry
Tunisia : 1 flag
95 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
97 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 2 fighters and 4 transports
83 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
88 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 63 / 83
Russians : 9 / 12
Japanese : 58 / 58
Americans : 56 / 77
Chinese : 3 / 3
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 15 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Syria to Caucasus
1 tactical_bomber moved from Syria to Caucasus
2 fighters moved from Syria to Caucasus
1 fighter moved from Syria to Caucasus
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
24 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 artillery and 3 infantry moved from Shan State to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 artilleries, 29 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries, 29 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Syria to Northwest Persia
4 armour moved from Trans-Jordan to Northwest Persia
2 submarines moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Algeria to Tunisia
2 artilleries and 1 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 2 artilleries, 29 infantry and 3 mech_infantrys
Burma : 2 artilleries and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
6 Sea Zone : 1 battleship
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Tunisia : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 3 fighters and 1 tactical_bomber
Caucasus : 2 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 1 flag
102 Sea Zone : 1 transport
97 Sea Zone : 2 submarines
Iraq : 1 flag, 3 artilleries and 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 6 armour, 2 artilleries, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 11 / 12
Japanese : 57 / 58
Americans : 56 / 77
Chinese : 4 / 3
British : 34 / 36
UK_Pacific : 10 / 8
Italians : 15 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Western Ukraine to BryanskPlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,1,3
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
6 Sea Zone : 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Russia : 3 fightersProduction/PUs Summary :
Germans : 61 / 83
Russians : 11 / 12
Japanese : 57 / 58
Americans : 56 / 77
Chinese : 4 / 3
British : 34 / 36
UK_Pacific : 10 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 61 / 83
Russians : 11 / 12
Japanese : 57 / 58
Americans : 56 / 77
Chinese : 4 / 3
British : 34 / 36
UK_Pacific : 10 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
7 bombers and 5 fighters moved from Bryansk to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Caucasus
Germans attack with 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 10/17 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Caucasus from Russians with 7 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
7 bombers, 5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 6 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to TambovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,6
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
7 bombers and 5 fighters moved from Bryansk to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Caucasus
Germans attack with 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 10/17 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Caucasus from Russians with 7 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
7 bombers, 5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 6 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to TambovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,6
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
Please use 2nd file. Forgot a NCM (2xInf +1x Art to W. Ger.)
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Ok, np!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
Russians win, taking Samara from Germans with 3 armour, 21 artilleries, 2 fighters, 80 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
6 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Samara to PersiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Chahar : 1 infantry
Evenkiyskiy : 1 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major and 4 infantry
Samara : 6 aaGuns, 3 armour, 21 artilleries, 80 infantry and 2 mech_infantrys
Persia : 2 fighters and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 64 / 84
Russians : 12 / 12
Japanese : 54 / 58
Americans : 56 / 77
Chinese : 5 / 3
British : 32 / 36
UK_Pacific : 10 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport -
1st Round:
Four of my Subs hit, what do you want me to take as casualties?
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OoL > take hits on battleships > subs > destroyers* > cruisers > battleships > 1 aircraft carrier first then 2 planes > 1 aircraft carrier first then 2 planes etc.
- If you still have subs left after 1 round of combat, leave 1 destroyer and take a cruiser instead. So I can still hit your subs :-) Do this as long as you have subs please.
If you have to choose between ANZAC/UK unit and USA, take ANZAC/UK unit first. So ANZAC sub before USA sub.
Cheers
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
17 Hits second round (after my Sub attack round 2).
Still go along with your Ool you gave me?
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Yes, go ahead
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Wait





