16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,1,3
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

    triplea_37972_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        6 Sea Zone : 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
        62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Russia : 3 fighters

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 11 / 12
        Japanese : 57 / 58
        Americans : 56 / 77
        Chinese : 4 / 3
        British : 34 / 36
        UK_Pacific : 10 / 8
        Italians : 15 / 7
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37972_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 11 / 12
        Japanese : 57 / 58
        Americans : 56 / 77
        Chinese : 4 / 3
        British : 34 / 36
        UK_Pacific : 10 / 8
        Italians : 15 / 7
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37972_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Caucasus
                7 bombers and 5 fighters moved from Bryansk to Caucasus
                3 tactical_bombers moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Caucasus
                    Germans attack with 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  10/17 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Caucasus from Russians with 7 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                7 bombers, 5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                2 fighters and 6 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Samara to Tambov

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,6
                Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_37972_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Caucasus
                7 bombers and 5 fighters moved from Bryansk to Caucasus
                3 tactical_bombers moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Caucasus
                    Germans attack with 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  10/17 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Caucasus from Russians with 7 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                7 bombers, 5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                2 fighters and 6 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Samara to Tambov

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,6
                Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_37972_Ger10.tsvg


  • Please use 2nd file. Forgot a NCM (2xInf +1x Art to W. Ger.)


  • Ok, np!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
                    Russians win, taking Samara from Germans with 3 armour, 21 artilleries, 2 fighters, 80 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Japanese: 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                6 aaGuns moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Samara to Persia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Chahar : 1 infantry
        Evenkiyskiy : 1 infantry
        Yenisey : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Samara : 6 aaGuns, 3 armour, 21 artilleries, 80 infantry and 2 mech_infantrys
        Persia : 2 fighters and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 12 / 12
        Japanese : 54 / 58
        Americans : 56 / 77
        Chinese : 5 / 3
        British : 32 / 36
        UK_Pacific : 10 / 8
        Italians : 15 / 7
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37972_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Kiangsu to Chahar
                1 armour and 1 mech_infantry moved from Urals to Russia
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Chahar
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific

    triplea_37972_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Kiangsu to Chahar
                1 armour and 1 mech_infantry moved from Urals to Russia
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Chahar
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Russia
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport

    triplea_37972_Jap10.tsvg


  • 1st Round:

    Four of my Subs hit, what do you want me to take as casualties?


  • OoL > take hits on battleships > subs > destroyers* > cruisers > battleships > 1 aircraft carrier first then 2 planes > 1 aircraft carrier first then 2 planes etc.

    • If you still have subs left after 1 round of combat, leave 1 destroyer and take a cruiser instead. So I can still hit your subs  :-) Do this as long as you have subs please.

    If you have to choose between ANZAC/UK unit and USA, take ANZAC/UK unit first. So ANZAC sub before USA sub.

    Cheers


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Kiangsu to Chahar
                1 armour and 1 mech_infantry moved from Urals to Russia
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Chahar
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Russia
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese

    triplea_37972_Jap10.tsvg


  • 17 Hits second round (after my Sub attack round 2).

    Still go along with your Ool you gave me?


  • Yes, go ahead


  • Wait


  • Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die…  :-)

    Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course  :lol:

    Cheers


  • @Kamikaze_pilot:

    Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die…  :-)

    Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course  :lol:

    Cheers

    I’ll take out:
    2x BB
    2xCR
    1x DD
    and then?

    3x TacB
    5xFtr’s
    4xCV

    =17 hits

    So you will then still have 4x CV’s with 7 Ftr’s
    Is this going to be your Ool?


  • Yes, thats ok


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Kiangsu to Chahar
                1 armour and 1 mech_infantry moved from Urals to Russia
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Chahar
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Russia
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  2/5 hits
                        Russians roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 :  6/12 hits
                        2 infantry owned by the Russians, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Russia
                    Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
                        Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 :  4/14 hits
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  19/28 hits
                        Americans roll dice for 12 submarines in 6 Sea Zone, round 2 :  2/12 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 14 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 :  22/42 hits
                    Units damaged: 2 battleships owned by the Japanese
                        4 submarines owned by the ANZAC, 8 submarines owned by the Americans, 8 submarines owned by the Japanese, 8 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 6 submarines in 6 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 :  17/28 hits
                        Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 :  16/33 hits
                        3 destroyers owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 fighters owned by the Japanese, 3 carriers owned by the Americans, 3 tactical_bombers owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 5 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber and 13 fighters in 6 Sea Zone, round 4 :  4/16 hits
                        Americans roll dice for 9 fighters in 6 Sea Zone, round 4 :  4/9 hits
                        Americans roll dice for 5 carriers and 3 transports in 6 Sea Zone, round 4 :  1/5 hits
                        4 fighters owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber and 9 fighters in 6 Sea Zone, round 5 :  9/12 hits
                        Americans roll dice for 8 fighters in 6 Sea Zone, round 5 :  6/8 hits
                        Americans roll dice for 3 carriers and 3 transports in 6 Sea Zone, round 5 :  1/3 hits
                        6 fighters owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber and 3 fighters in 6 Sea Zone, round 6 :  3/6 hits
                        Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 6 :  4/4 hits
                        3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 7 :  1/2 hits
                        Americans roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 7 :  1/1 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 infantry owned by the ANZAC, 2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 101
                    Casualties for British: 1 battleship
                    Casualties for ANZAC: 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
                    Casualties for Americans: 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports
                    Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers

    Non Combat Move - Japanese

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                2 infantry placed in Japan
                1 airfield placed in Hainan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total

    triplea_37972_Jap10.tsvg

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