@cwglee51 Lol! What was that first round??
16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
7 bombers and 5 fighters moved from Bryansk to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Caucasus
Germans attack with 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 7 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 10/17 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Caucasus from Russians with 7 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
7 bombers, 5 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 6 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to TambovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,5,6
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
Please use 2nd file. Forgot a NCM (2xInf +1x Art to W. Ger.)
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Ok, np!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 armour, 21 artilleries, 2 fighters, 86 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
Russians win, taking Samara from Germans with 3 armour, 21 artilleries, 2 fighters, 80 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
6 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Samara to PersiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Chahar : 1 infantry
Evenkiyskiy : 1 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major and 4 infantry
Samara : 6 aaGuns, 3 armour, 21 artilleries, 80 infantry and 2 mech_infantrys
Persia : 2 fighters and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 64 / 84
Russians : 12 / 12
Japanese : 54 / 58
Americans : 56 / 77
Chinese : 5 / 3
British : 32 / 36
UK_Pacific : 10 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport -
1st Round:
Four of my Subs hit, what do you want me to take as casualties?
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OoL > take hits on battleships > subs > destroyers* > cruisers > battleships > 1 aircraft carrier first then 2 planes > 1 aircraft carrier first then 2 planes etc.
- If you still have subs left after 1 round of combat, leave 1 destroyer and take a cruiser instead. So I can still hit your subs :-) Do this as long as you have subs please.
If you have to choose between ANZAC/UK unit and USA, take ANZAC/UK unit first. So ANZAC sub before USA sub.
Cheers
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
17 Hits second round (after my Sub attack round 2).
Still go along with your Ool you gave me?
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Yes, go ahead
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Wait
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Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die… :-)
Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course :lol:
Cheers
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Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die…Â :-)
Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course :lol:
Cheers
I’ll take out:
2x BB
2xCR
1x DD
and then?3x TacB
5xFtr’s
4xCV=17 hits
So you will then still have 4x CV’s with 7 Ftr’s
Is this going to be your Ool? -
Yes, thats ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits
Russians roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 6/12 hits
2 infantry owned by the Russians, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Russia
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 19/28 hits
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 14 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 22/42 hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the ANZAC, 8 submarines owned by the Americans, 8 submarines owned by the Japanese, 8 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 6 submarines in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 17/28 hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/33 hits
3 destroyers owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 fighters owned by the Japanese, 3 carriers owned by the Americans, 3 tactical_bombers owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 5 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 13 fighters in 6 Sea Zone, round 4 : 4/16 hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 4 : 4/9 hits
Americans roll dice for 5 carriers and 3 transports in 6 Sea Zone, round 4 : 1/5 hits
4 fighters owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 9 fighters in 6 Sea Zone, round 5 : 9/12 hits
Americans roll dice for 8 fighters in 6 Sea Zone, round 5 : 6/8 hits
Americans roll dice for 3 carriers and 3 transports in 6 Sea Zone, round 5 : 1/3 hits
6 fighters owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 3 fighters in 6 Sea Zone, round 6 : 3/6 hits
Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 6 : 4/4 hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships in 6 Sea Zone, round 7 : 1/2 hits
Americans roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 7 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 infantry owned by the ANZAC, 2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 101
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Casualties for Americans: 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombersNon Combat Move - Japanese
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in Japan
1 airfield placed in HainanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total -
I can’t believe you won that battle with just 6% chance :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 destroyer and 2 submarines
retreated to 6 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
1 bomber moved from West India to Dutch New Guinea
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 88 Sea Zone to British Guiana
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 bomber
Celebes : 1 flag, 1 armour
Dutch New Guinea : 1 bomber
44 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 2 submarines
17 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
British Guiana : 2 artilleries, 4 infantry and 2 mech_infantrys
Tunisia : 1 flag
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 artillery and 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
Brazil : 1 flag, 2 infantry
88 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 84
Russians : 11 / 12
Japanese : 56 / 56
Americans : 57 / 78
Chinese : 4 / 3
British : 32 / 36
UK_Pacific : 9 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
I can’t believe you won that battle with just 6% chance :cry:
I think a big difference was that I had a spot to land if I want/had to.





