scramble from carrier?
16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
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OoL > take hits on battleships > subs > destroyers* > cruisers > battleships > 1 aircraft carrier first then 2 planes > 1 aircraft carrier first then 2 planes etc.
- If you still have subs left after 1 round of combat, leave 1 destroyer and take a cruiser instead. So I can still hit your subs :-) Do this as long as you have subs please.
If you have to choose between ANZAC/UK unit and USA, take ANZAC/UK unit first. So ANZAC sub before USA sub.
Cheers
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
17 Hits second round (after my Sub attack round 2).
Still go along with your Ool you gave me?
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Yes, go ahead
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Wait
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Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die… :-)
Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course :lol:
Cheers
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Don’t take a hit on a carrier if it means I can’t land a fighter on it. So that if you retreat, the figher will die…Â :-)
Let say I have 2 carriers and 4 fighters left and you get 5 hits. Taken 1 carier and 2 fighters first. And for that final hit take a fighter instead of a hit on carrier. Otherwise the fighter would die off course :lol:
Cheers
I’ll take out:
2x BB
2xCR
1x DD
and then?3x TacB
5xFtr’s
4xCV=17 hits
So you will then still have 4x CV’s with 7 Ftr’s
Is this going to be your Ool? -
Yes, thats ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits
Russians roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 6/12 hits
2 infantry owned by the Russians, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Russia
Russians win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 19/28 hits
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 14 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 22/42 hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the ANZAC, 8 submarines owned by the Americans, 8 submarines owned by the Japanese, 8 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 6 submarines in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 15 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 17/28 hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/33 hits
3 destroyers owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 fighters owned by the Japanese, 3 carriers owned by the Americans, 3 tactical_bombers owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 5 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 13 fighters in 6 Sea Zone, round 4 : 4/16 hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 4 : 4/9 hits
Americans roll dice for 5 carriers and 3 transports in 6 Sea Zone, round 4 : 1/5 hits
4 fighters owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber and 9 fighters in 6 Sea Zone, round 5 : 9/12 hits
Americans roll dice for 8 fighters in 6 Sea Zone, round 5 : 6/8 hits
Americans roll dice for 3 carriers and 3 transports in 6 Sea Zone, round 5 : 1/3 hits
6 fighters owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 3 fighters in 6 Sea Zone, round 6 : 3/6 hits
Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 6 : 4/4 hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships in 6 Sea Zone, round 7 : 1/2 hits
Americans roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 7 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 infantry owned by the ANZAC, 2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 101
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 9 destroyers, 2 infantry, 4 submarines and 1 transport
Casualties for Americans: 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 1 mech_infantry, 8 submarines, 3 tactical_bombers and 2 transports
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 15 fighters, 14 submarines and 5 tactical_bombersNon Combat Move - Japanese
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in Japan
1 airfield placed in HainanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total -
I can’t believe you won that battle with just 6% chance :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 destroyer and 2 submarines
retreated to 6 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
1 bomber moved from West India to Dutch New Guinea
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 88 Sea Zone to British Guiana
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 bomber
Celebes : 1 flag, 1 armour
Dutch New Guinea : 1 bomber
44 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 2 submarines
17 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
British Guiana : 2 artilleries, 4 infantry and 2 mech_infantrys
Tunisia : 1 flag
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 artillery and 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
Brazil : 1 flag, 2 infantry
88 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 84
Russians : 11 / 12
Japanese : 56 / 56
Americans : 57 / 78
Chinese : 4 / 3
British : 32 / 36
UK_Pacific : 9 / 8
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
I can’t believe you won that battle with just 6% chance :cry:
I think a big difference was that I had a spot to land if I want/had to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 1 infantry moved from Burma to Shan State
2 artilleries, 25 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 artilleries, 25 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor, 12 infantry and 1 mech_infantry
British win, taking French Indo China from Japanese with 2 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Japanese: 1 aaGun, 12 infantry and 1 mech_infantry
Casualties for British: 6 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to India
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to BurmaPlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Shan State : 2 artilleries and 1 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 19 infantry and 3 mech_infantrys
39 Sea Zone : 1 destroyer
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 artillery and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tunisia : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery and 2 infantry
106 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 3 submarines
Iraq : 1 flag, 5 artilleries, 1 factory_minor and 3 infantry
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 6 armour, 4 artilleries, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 60 / 84
Russians : 13 / 12
Japanese : 49 / 56
Americans : 57 / 78
Chinese : 8 / 4
British : 34 / 35
UK_Pacific : 12 / 11
Italians : 15 / 7
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ah wel, I can’t always be lucky 8-)
-
If I did win that battle, it would be game over for Japan…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Bryansk to RussiaCombat - Italians
Battle in Russia
Italians attack with 1 infantry and 2 mech_infantrys
French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 2 infantry
Russians win with 4 fighters and 2 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,4,3,4,1,4,5,1,1,2,4,5,4
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Russia to TimguskaCombat - ANZAC
Battle in Timguska
ANZAC attack with 3 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Timguska to Yakut S.S.R.Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Yakut S.S.R. : 2 fighters
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 2 destroyers, 1 submarine and 1 transport
41 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 60 / 84
Russians : 13 / 12
Japanese : 45 / 56
Americans : 57 / 78
Chinese : 8 / 4
British : 34 / 35
UK_Pacific : 12 / 11
Italians : 15 / 2
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Northwest Persia
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Iraq : 2 infantry
Northwest Persia : 1 fighterProduction/PUs Summary :
Germans : 60 / 84
Russians : 13 / 12
Japanese : 45 / 56
Americans : 57 / 78
Chinese : 8 / 4
British : 34 / 35
UK_Pacific : 12 / 11
Italians : 15 / 2
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
7 bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Russia
Germans attack with 7 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 7 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 8/13 hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 7 bombers and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 7 bombers and 2 mech_infantrys in Caucasus, round 2 : 4/10 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
3 aaGuns, 15 armour, 8 artilleries, 31 infantry and 45 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Western Ukraine to Tambov
3 armour moved from Ukraine to Tambov
7 fighters and 3 tactical_bombers moved from Russia to Tambov
1 artillery and 1 infantry moved from Eire to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
7 bombers moved from Caucasus to Southern Italy
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Western Germany
Germans undo move 4.
2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,2,1,2,6,4,5,6,5,6,6,6,2
Germans collect 63 PUs (2 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs





