@axis-dominion sounds good fire it up whenever you want
16L G40 BM Giallo(axis) vs Oysteilo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Samara: 3 armour
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Rostov to RussiaTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Russia: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Vologda
1 artillery moved from Smolensk to Vologda
1 bomber moved from Western Germany to Ukraine
2 infantry moved from Bryansk to Ukraine
29 artilleries and 19 infantry moved from Bryansk to Western Ukraine
22 mech_infantrys moved from Bryansk to Western Ukraine
5 armour and 5 mech_infantrys moved from Bryansk to Western Ukraine
10 armour and 10 mech_infantrys moved from Bryansk to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
7 artilleries and 9 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Germany to Romania
1 bomber moved from Southern France to Romania
1 bomber moved from Southern France to Romania
8 armour and 8 mech_infantrys moved from Nenetsia to NovgorodCombat - Germans
Battle in Romania
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 armour
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 armour, 29 artilleries, 19 infantry and 27 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 29 artilleries, 19 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 7 artilleries and 9 infantry
British defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from British with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Western Ukraine
1 bomber moved from Ukraine to Eastern Poland
2 bombers moved from Romania to Western Germany
3 fighters moved from Romania to Germany
1 aaGun moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
2 aaGuns and 5 artilleries moved from Southern France to France
3 infantry moved from Normandy Bordeaux to France
4 artilleries and 6 infantry moved from Western Germany to France
1 cruiser moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
10 infantry placed in Germany
1 armour, 3 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Russia to Vologda
2 tactical_bombers moved from Russia to Ukraine
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Vologda from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Vologda to Russia
17 artilleries and 6 infantry moved from Russia to Bryansk
62 infantry moved from Russia to Bryansk
4 aaGuns moved from Russia to Bryansk
2 tactical_bombers moved from Ukraine to RussiaPlace Units - Russians
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 1 bomber, 10 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
7 artilleries and 13 infantry moved from Spain to Southern France
Americans take Southern France from Germans
8 armour moved from Spain to Southern France
1 mech_infantry moved from Bessarabia to Yugoslavia
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
7 fighters and 1 tactical_bomber moved from Spain to Yugoslavia
1 mech_infantry moved from Evenkiyskiy to Nenetsia
Russians take Nenetsia from GermansCombat - Americans
Battle in Yugoslavia
Americans attack with 1 armour, 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys; Italians defend with 1 infantry
Americans win, taking Yugoslavia from Italians with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter and 2 mech_infantrysNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
4 armour and 1 artillery moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Saudi Arabia to Turkey
1 armour and 5 artilleries moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 5 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 10 infantry moved from 91 Sea Zone to Spain
9 transports moved from 89 Sea Zone to 101 Sea Zone
2 bombers moved from Iraq to SpainPlace Units - Americans
10 infantry placed in Eastern United States
3 armour, 3 artilleries and 4 mech_infantrys placed in Central United States
4 armour and 1 bomber placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 armour, 1 artillery and 1 mech_infantry placed in Spain
10 infantry placed in Central United States
5 armour, 2 artilleries, 1 bomber and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 122 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 16 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 48 PUs;
British buy 1 armour, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 10 PUs;Combat Move - British
1 mech_infantry moved from Rostov to Belarus
Russians take Belarus from GermansCombat - British
Non Combat Move - British
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Spain to Southern France
1 infantry moved from Spain to Southern France
2 bombers moved from Iraq to Spain
27 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
15 artilleries moved from Rostov to Bryansk
13 mech_infantrys moved from Rostov to Bryansk
29 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Greece to Romania
2 armour and 2 mech_infantrys moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Albania to Bulgaria
1 fighter moved from Albania to Bulgaria
2 artilleries moved from Turkey to Greece
3 infantry moved from Turkey to Greece
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
3 infantry moved from Rostov to Ukraine
3 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Persia to Caucasus
4 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 bombers moved from India to BulgariaPlace Units - British
2 fighters placed in United Kingdom
1 carrier placed in 106 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 31 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 39 PUs
Some Units in India change ownership: 2 bombers -
ok, ill give up… Well played, Let me know when your up for a rematch!
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ok, ill give up… Well played, Let me know when your up for a rematch!
OK, thanks!
Sure I am up for a rematch.
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let me know which side you want
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We could switch side? But I will play any side so up to you?
What do you think of the BM?
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Ill take allies this time, I like it, it seems more balanced
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Ill take allies this time, I like it, it seems more balanced
OK, I will set it up tonight then
Yeah, it is good. The NO’s are better but dont like marines and vichy too much





