any scrambles? keep in mind you can scramble the french fig to normandy as well
L16 dawgoneit (Axis) vs Snigg (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 6 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 destroyer moved from 109 Sea Zone to 90 Sea Zone
1 bomber moved from Malta to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 90 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 90 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Germans defend with 1 bomber; Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits
Italians roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 2 : 2/2 hits
2 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 artillery owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from Malta to Tobruk
1 bomber moved from 98 Sea Zone to Eastern Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Quebec
3 aaGuns and 7 infantry moved from Burma to India
2 infantry moved from Shan State to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 bomber
79 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Romania to Poland
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 factory_minor placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to Morocco
2 infantry moved from Algeria to MoroccoCombat - French
Battle in Morocco
French attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Morocco
French roll dice for 1 fighter and 1 infantry in Morocco, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Morocco
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 fighter
80 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
4 fighters and 2 tactical_bombers moved from Egypt to Tobruk
1 bomber moved from Gibraltar to Tobruk
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
4 armour moved from Holland Belgium to Germany
1 armour moved from Normandy Bordeaux to Western Germany
4 infantry moved from Western Germany to Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Tobruk
Germans attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Tobruk from British with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Tobruk to EgyptPlace Units - Germans
3 destroyers placed in 93 Sea Zone
2 armour, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 8 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 4/8 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits
Japanese roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 4 : 0/13 hits
Japanese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 5 : 2/12 hits
Japanese roll dice for 4 infantry in Manchuria, round 5 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 6 : 5/10 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 9 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
6 artilleries and 1 infantry placed in Russia
Russians undo move 2.
2 artilleries and 1 infantry placed in Ukraine
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 10 infantry
Belarus : 2 aaGuns, 1 artillery and 15 infantry
Bryansk : 2 aaGuns, 1 artillery, 4 fighters, 20 infantry and 1 tactical_bomber
Russia : 1 airfield, 4 artilleries and 1 factory_major
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 2 armour, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 2 artilleries, 2 fighters and 5 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Kiangsu
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
3 infantry moved from Kwangsi to Kiangsi
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to HopeiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Suiyuyan : 8 infantry
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UK
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to IndiaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 bomber and 1 infantry in Iraq, round 3 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 bomber moved from Iraq to India
2 fighters moved from 125 Sea Zone to Scotland
2 infantry moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 armour and 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 destroyer
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield, 2 fighters and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Libya : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Algeria
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Algeria
Italians attack with 2 fighters
French defend with 1 fighter
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for French: 1 fighterNon Combat Move - Italians
2 fighters moved from Algeria to GibraltarPlace Units - Italians
3 armour placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
I am going out of town until wednessday the first
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OK. Thanks for the heads up. Have a good holiday weekend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 artilleries and 8 infantry moved from Romania to Bessarabia
1 artillery, 8 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
3 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Germans take Tunisia from French
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
2 armour moved from Greece to Romania
1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Belgian CongoCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belgian Congo
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 2 armour and 1 mech_infantry
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 fighters
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
3 destroyers placed in 93 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from ItaliansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 9 artilleries, 4 fighters, 44 infantry and 1 tactical_bomber
Archangel : 1 artillery
Russia : 1 airfield, 10 artilleries and 1 factory_major
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 submarine





