thanks for the game GL HF
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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I attacked wg by mistake, i was planning to, but changed my mind
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Oh? Hadn’t noticed. No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 armour, 5 infantry and 4 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tambov from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Archangel from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 armour, 5 infantry and 4 mech_infantrys
Japanese defend with 6 mech_infantrys
Russians win, taking Samara from Japanese with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Japanese: 6 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Novgorod
1 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to NovgorodPlace Units - Russians
3 infantry placed in Poland
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 8 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 2.
2 fighters and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Burma to Yunnan
1 bomber moved from French Indo China to Yunnan
4 artilleries and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Kwangsi
9 fighters moved from Japan to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 8 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 bomber moved from Yunnan to India
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
6 artilleries and 7 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Volgograd to CaucasusPlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
2 armour and 1 fighter placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,2,6,3,4,6,3,6,3,6,6,6,5,6,1,3,6,4,1,2,1,4,3,4,4,5,5,1,6,1,4,5,2,1,2,4,3,2,1,1,4,4,6,5,3,2,4,5,3,6,6,5,4,2,2
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 3 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
6 carriers, 2 destroyers, 12 fighters and 15 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 bombers moved from Kiangsi to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 destroyers moved from 22 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Kwangsi
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking Philippines from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 36 Sea Zone
Americans attack with 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 15 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Units damaged: 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
Misclicked at this point - meant to retreat my 3 bombers (and subs) vs your 7 fighters. I’ll edit that in later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 3 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
6 carriers, 2 destroyers, 12 fighters and 15 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 bombers moved from Kiangsi to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 destroyers moved from 22 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Kwangsi
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking Philippines from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 36 Sea Zone
Americans attack with 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 15 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Units damaged: 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
12 submarines owned by the Americans Submerged
Japanese win with 7 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Battle in Southern Italy
Americans attack with 1 armour, 5 artilleries, 2 fighters and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 12 infantry
1 armour owned by the Americans and 3 artilleries owned by the Americans retreated to Northern Italy
Italians win with 2 armour and 10 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 4 infantry
7 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kwangtung: 3 bombers
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
2 fighters moved from Southern Italy to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to Northern Italy
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Algeria
6 transports moved from 95 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
6 fighters moved from Western United States to 6 Sea ZonePlace Units - Americans
3 carriers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Northern Italy
2 bombers placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
7 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Eastern Persia to India
16 armour, 2 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys moved from West India to India
2 bombers moved from Egypt to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Eastern Persia to India
16 armour, 2 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys moved from West India to India
2 bombers moved from Egypt to IndiaCombat - British
Battle in Greater Southern Germany
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 16 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 11 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 7 armour, 6 artilleries, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 10 mech_infantrys
British win, taking India from Japanese, taking Kwangtung from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 15 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 11 mech_infantrys
Casualties for Japanese: 1 aaGun, 7 armour, 6 artilleries, 3 bombers, 4 fighters, 3 infantry and 10 mech_infantrysNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 bomber moved from India to West India
1 mech_infantry moved from Persia to West India
1 artillery moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
2 infantry moved from Denmark to Western Germany
2 fighters moved from Greater Southern Germany to Northern ItalyPlace Units - British
2 bombers placed in Egypt
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 45 PUs; end with 45 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3,1,5,1,4,5,3,1
Italians collect 0 PUs (5 lost to blockades); end with 0 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Place Units - French
2 armour and 1 mech_infantry placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to GermanyPlace Units - Germans
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 16 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 21 PUs -
ok ok ill surrender, didnt see pac side…
GG, Germany never recovered from ger1. I believe i should take some more time from now on checking my moves…
Well played for the rest ofcourse, your clearly the better player!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Tambov to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Japanese
1 armour moved from Archangel to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
4 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Albania to Greece
Russians take Greece from ItaliansCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries, 7 infantry and 1 mech_infantry
Russians win, taking Caucasus from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -12
Casualties for Russians: 2 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 armour, 6 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Russia
1 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Samara to Bryansk
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Archangel to Baltic States
2 aaGuns, 1 armour, 20 infantry and 3 mech_infantrys moved from Hunan to KwangsiPlace Units - Russians
3 infantry placed in Poland
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs -
see before
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Ah! I did miss this message before. And I don’t know about the better player, really. Tale of the tape has us pretty evenly matched - at 3 to 2. Once I get to 20, I look forward to another match!
Excellent game.
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sounds good!





