Turn complete
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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Nicely done on that defense! You bought yourself another round or two.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 62 PUs;
Japanese buy 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Samara to Tambov
Japanese take Tambov from Russians
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
6 artilleries and 7 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Novosibirsk to Vologda
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
3 armour moved from Kwangtung to Kiangsi
3 armour moved from French Indo China to Kiangsi
6 artilleries moved from Burma to India
6 mech_infantrys moved from Yunnan to Kiangsi
5 mech_infantrys moved from Yunnan to India
3 armour and 5 mech_infantrys moved from Yunnan to India
2 armour moved from Yunnan to India
1 bomber moved from Japan to Kiangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to French Indo China
1 fighter moved from Japan to Kiangsi
3 carriers and 6 submarines moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 submarines and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 6 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry; Chinese defend with 6 infantry
6 armour owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kwangtung
Chinese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
3 artilleries placed in India
Japanese undo move 1.
3 fighters placed in India
2 mech_infantrys placed in Kwangtung
3 artilleries placed in French Indo China
3 infantry placed in Japan
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,4,2,6,4,3,5,4,1,2,4,2,6,5,4,3,1,2,6,4,1,1,1,1,6,2,3,5,6,5,3,4,2,6,6,4,4,5,2,1,5,5,3,6,2,3,3,6,3,3,1,4,2,6,2
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour, 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Norway to 95 Sea Zone
2 fighters moved from Norway to Holland Belgium
1 submarine moved from 6 Sea Zone to 19 Sea Zone
6 carriers, 2 destroyers, 15 submarines and 1 transport moved from 6 Sea Zone to 21 Sea Zone
6 carriers, 2 destroyers, 15 submarines and 1 transport moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
12 fighters moved from 6 Sea Zone to Kwangtung
3 artilleries moved from Kiangsi to Kwangtung
3 bombers moved from Korea to Kwangtung
3 fighters and 1 tactical_bomber moved from Korea to 19 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kwangtung
Americans attack with 3 artilleries, 3 bombers and 12 fighters
Japanese defend with 6 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 bombers and 10 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 2 artilleries and 2 fighters
Casualties for Japanese: 6 armour, 1 fighter, 1 infantry and 3 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
10 fighters moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
3 bombers moved from Kwangtung to Kiangsi
3 destroyers moved from 25 Sea Zone to 22 Sea Zone
EDIT: 1 fighter moved from Holland Belgium to 95 Sea ZonePlace Units - Americans
3 fighters placed in Norway
7 fighters placed in Western United States
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kansu to ShensiCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from British
French take Algeria from Americans
French take Southern France from British
French take Syria from British
French take Tunisia from British
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from 95 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Northern Italy
2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to West India
1 armour moved from Egypt to IraqCombat - British
Battle in Western Germany
Battle in Denmark
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
Place Units - British
2 bombers placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 41 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Southern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Italians win, taking Slovakia Hungary from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
2 fighters moved from Greater Southern Germany to GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 6 PUs; end with 6 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Solomon Islands to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
4 infantry moved from France to Northern ItalyNon Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Germany to 112 Sea Zone
1 infantry moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to GermanyPlace Units - Germans
1 artillery, 7 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 12 PUs; end with 12 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 17 PUs -
I attacked wg by mistake, i was planning to, but changed my mind
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Oh? Hadn’t noticed. No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 armour, 5 infantry and 4 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tambov from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Archangel from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 armour, 5 infantry and 4 mech_infantrys
Japanese defend with 6 mech_infantrys
Russians win, taking Samara from Japanese with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Japanese: 6 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Novgorod
1 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to NovgorodPlace Units - Russians
3 infantry placed in Poland
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 8 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 2.
2 fighters and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Burma to Yunnan
1 bomber moved from French Indo China to Yunnan
4 artilleries and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Kwangsi
9 fighters moved from Japan to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 8 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 bomber moved from Yunnan to India
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
6 artilleries and 7 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Volgograd to CaucasusPlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
2 armour and 1 fighter placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,2,6,3,4,6,3,6,3,6,6,6,5,6,1,3,6,4,1,2,1,4,3,4,4,5,5,1,6,1,4,5,2,1,2,4,3,2,1,1,4,4,6,5,3,2,4,5,3,6,6,5,4,2,2
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 3 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
6 carriers, 2 destroyers, 12 fighters and 15 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 bombers moved from Kiangsi to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 destroyers moved from 22 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Kwangsi
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking Philippines from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 36 Sea Zone
Americans attack with 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 15 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Units damaged: 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
Misclicked at this point - meant to retreat my 3 bombers (and subs) vs your 7 fighters. I’ll edit that in later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 3 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
6 carriers, 2 destroyers, 12 fighters and 15 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 bombers moved from Kiangsi to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 destroyers moved from 22 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Kwangsi
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking Philippines from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 36 Sea Zone
Americans attack with 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 15 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Units damaged: 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
12 submarines owned by the Americans Submerged
Japanese win with 7 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers, 6 carriers, 2 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 8 submarines, 2 tactical_bombers and 1 transport
Battle in Southern Italy
Americans attack with 1 armour, 5 artilleries, 2 fighters and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 12 infantry
1 armour owned by the Americans and 3 artilleries owned by the Americans retreated to Northern Italy
Italians win with 2 armour and 10 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 4 infantry
7 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kwangtung: 3 bombers
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
2 fighters moved from Southern Italy to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to Northern Italy
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Algeria
6 transports moved from 95 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
6 fighters moved from Western United States to 6 Sea ZonePlace Units - Americans
3 carriers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Northern Italy
2 bombers placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
7 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Eastern Persia to India
16 armour, 2 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys moved from West India to India
2 bombers moved from Egypt to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Eastern Persia to India
16 armour, 2 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys moved from West India to India
2 bombers moved from Egypt to IndiaCombat - British
Battle in Greater Southern Germany
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 16 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 11 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 7 armour, 6 artilleries, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 10 mech_infantrys
British win, taking India from Japanese, taking Kwangtung from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 15 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 11 mech_infantrys
Casualties for Japanese: 1 aaGun, 7 armour, 6 artilleries, 3 bombers, 4 fighters, 3 infantry and 10 mech_infantrysNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 bomber moved from India to West India
1 mech_infantry moved from Persia to West India
1 artillery moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
2 infantry moved from Denmark to Western Germany
2 fighters moved from Greater Southern Germany to Northern ItalyPlace Units - British
2 bombers placed in Egypt
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 45 PUs; end with 45 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3,1,5,1,4,5,3,1
Italians collect 0 PUs (5 lost to blockades); end with 0 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 3 PUs





