Hi,
I hope its oke, but I changed it to LL. I have the worst luck with dice, as you can see at the first rolls I did with them. I also had the same bad dice in LL, but then its more managable.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 16 infantry moved from Szechwan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
Scramble from Italy tes?
Also planning the following edits at the end of the UK turn:
will amend UK Pac purchases to 1 inf & 1 tank - although that is without checking what I have actually done, so might change my mind!
and need to move the US bomber in Moscow
Is that okay?
No scrambles for Italy, sir. I hope I at least sink your destroyer.
You may change the UK purchases if you like this time. Just don’t make a habit of changing purchases after you see the combats all set up (and some potentially resolved). That’s part of the challenge of the game :p
You may non-com the bomber wherever, yeah, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 destroyer, 1 submarine and 1 transport
British win with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 armour moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 97 Sea Zone to Malta
3 infantry moved from Eastern Persia to West India
2 aaGuns, 1 artillery, 13 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
Place Units - British
2 fighters placed in Egypt
1 destroyer placed in 81 Sea Zone
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,3,3,1
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Sorry - you did not get the destroyer!
Super, super hectic week this week (first week of a new job and I’m buying a house), so my apologies for being slow. I’ve got you and another guy waiting on my turns, and I’ll try my damnedest to get to them this weekend.
Are you suggesting that new job and house are somehow more important than A&A? :-o
Shame on you tes! :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Bulgaria to Romania
Place Units - Italians
2 artilleries placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from Burma to India
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Edited in a non-com move for the ANZAC DD. Hope that is okay?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Yeah, the ANZAC non-com is kosher.
I would have left Tunisia for the US, by the way. The french can’t make any use of it or the money, America can, and both take it away from Italy. The only reason to take it with the french units is to get them to Egypt as soon as possible, which I don’t think you need to worry about much in this game since Italy has no transports.
Oh man, those German subs convoyed the shit out of Britain, excellent.
I likely don’t have time to post tonight, sir, and I owe the other gentleman I’m playing against a turn before I give you one at this point, but I’ll come back as soon as soon as work and sleep aren’t overriding concerns!
I had in my head that as a starting French territory they’d get it either way - but of course they have lost their capital. Silly Billy!
Change it if you like and repost the french turn.
Nah! Don’t worry! If I had spotted it before finishing my turn I would, but I didn’t. :roll:
Germany’s turn.
I really don’t mind if you change it. It’s a simple move.
In fact, I prefer that you would change it, if you yourself also think it’s a good move, because it’s best to play against the best possible player. Even if I lose because I pointed out some good moves to my opponent he might not otherwise have seen in time, the point is to lose against good strategies so I learn something, not exploit petty forgetfulness (of which I’m also guilty of on occasion)!
Okay then tes. But won’t be able to do anything until Monday - away for the w/e - so feel free to make an edit and do your go.