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    teslas

    @teslas

    '15

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    Location Antwerp, Belgium Age 21

    teslas Unfollow Follow
    '16 '15

    Latest posts made by teslas

    • RE: Question about invading Sicily/Sardinia with a Russian infantry

      My question would be is there really absolutely nothing better that infantry could be doing for the two turns it takes to invade Sicily? It won’t “pay off” until two turns after that, even, and you’re not really harming Italy at all by doing it, unless you, for some reason, are going to use it for an invasion-of-Italy staging point and want to spend Russian IPCs on facilities instead of US’s/UK’s?

      And that’s saying nothing about the turn, or potentially two, you’re tying up the British transport.

      posted in Axis & Allies Global 1940
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      teslas
    • RE: Steam Simulator

      If I have to roll dice myself and count IPCs, I also want to be able to walk over to the fridge and get myself a beer. And if it’s a good simulation, it better damn well taste like an expensive beer.

      posted in Software
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      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      I really don’t mind if you change it. It’s a simple move.

      In fact, I prefer that you would change it, if you yourself also think it’s a good move, because it’s best to play against the best possible player. Even if I lose because I pointed out some good moves to my opponent he might not otherwise have seen in time, the point is to lose against good strategies so I learn something, not exploit petty forgetfulness (of which I’m also guilty of on occasion)!

      posted in Play Boardgames
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      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Change it if you like and repost the french turn.

      posted in Play Boardgames
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      teslas
    • RE: G40: Caesar1 (Allies, USA +8/turn) vs. teslas

      Still alive, and thank you for your patience. Will be another busy week, but I’ll try to sneak away and get in here so you don’t have to wait yet another week.

      posted in Play Boardgames
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      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Oh man, those German subs convoyed the shit out of Britain, excellent.

      I likely don’t have time to post tonight, sir, and I owe the other gentleman I’m playing against a turn before I give you one at this point, but I’ll come back as soon as soon as work and sleep aren’t overriding concerns!

      posted in Play Boardgames
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      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Yeah, the ANZAC non-com is kosher.

      I would have left Tunisia for the US, by the way. The french can’t make any use of it or the money, America can, and both take it away from Italy. The only reason to take it with the french units is to get them to Egypt as soon as possible, which I don’t think you need to worry about much in this game since Italy has no transports.

      posted in Play Boardgames
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      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour moved from Eastern Poland to Baltic States
                        Italians take Baltic States from Russians
                  1 armour moved from Baltic States to Eastern Poland
                  1 infantry moved from Eastern Poland to Western Ukraine
                        Italians take Western Ukraine from Russians
                  1 bomber moved from Southern Italy to 97 Sea Zone
                  2 fighters moved from Southern Italy to 97 Sea Zone

      Combat - Italians
                  Battle in 97 Sea Zone
                      Italians attack with 1 bomber and 2 fighters
                      British defend with 1 cruiser and 1 destroyer
                      Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                      Casualties for Italians: 1 fighter
                      Casualties for British: 1 cruiser and 1 destroyer

      Non Combat Move - Italians
                  1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
                  1 infantry moved from Northern Italy to Southern Italy
                  1 infantry moved from Yugoslavia to Northern Italy
                  2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                  1 mech_infantry moved from Yugoslavia to Eastern Poland
                  1 infantry moved from Bulgaria to Romania

      Place Units - Italians
                  2 artilleries placed in Northern Italy
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs total

      posted in Play Boardgames
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      teslas
    • RE: Are Mechs Too Strong?

      Did you do something to me, YG? Yeah, you son of a bitch, you made a series of great videos for newcomers, and now any new people that show up to my table have a decent foundation on which to start. It makes winning every game a little harder.

      And I wasn’t projecting any undue crap. I was just saying how the idea is bad in a vehement fashion. Debunking a person’s idea isn’t the same as debunking that person.

      As far as this forum not being the place, I was speaking about how the drastic changes, and then all of the resulting impacts and what not, belong on the houserules forum, not really this one.

      posted in Axis & Allies Global 1940
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      teslas
    • RE: Japanese IC placement

      JP plopping a mIC in FIC is a given for basically any game.

      Your second/potential third/rare fourth mIC, and the order in which you do them, depends on a few major factors and a half dozen more minor but still important ones. If you give me a style of game or a map layout or a savegame then I could offer my humble take on the matter.

      Without any context, in general: I love Manchuria if the plan is to pick on Russia, and it also potentially messes up an American landing in Korea if you leave SZ 6 exposed. More often than that, though, at least for me, Kwangtung and/or Malaya are great for a variety of different and similar reasons, and doing both sometimes, but by no means always, can also be pretty damn great. Shangtung I’d do least often, but it has its merits for certain situations.

      edit-
      wurdz spellings is hard

      posted in Axis & Allies Global 1940
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      teslas